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 Post subject: Nanoforce...the return
PostPosted: Wed Oct 07, 2020 10:09 am 


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Joined: 02 Jul 2010
Posts: 57
Hi everyone...

I'm working back on my second project..... with the shmup creator (great tool) as a beta tester ...


The gameplay changed but not the story or visuals...i kept all the asset and created new ones...
Nanoforce will be a r-type/thunderforce like with some manic shooters elements during specific phases....


Image

A full power ship equiped with a four weapon set .... there are four weapon set so the player can switch between collecting corresponding bonus...
Image

https://www.youtube.com/watch?v=8sR5_vNlt-k


Image
Image


You are an employee of the nanoforce corporation, you are trying to save a dying female elite pilot...nanoforce corp is working for rich people, politics or even other societies...all for money... The woman hold the secrets to save the world (another virus bastard from outher space) ...but when money, politic and lies are involved...
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 Post subject: Re: Nanoforce...the return
PostPosted: Sun Oct 11, 2020 12:07 pm 


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 Post subject: Re: Nanoforce...the return
PostPosted: Mon Nov 30, 2020 11:29 am 


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Joined: 02 Jul 2010
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the "fleet"


and one little video (stg 4)
https://www.youtube.com/watch?v=pEbmx8YlQKg
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 Post subject: Re: Nanoforce...the return
PostPosted: Tue Sep 07, 2021 9:33 am 


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little video (stg 1) :
https://www.youtube.com/watch?v=lWB4B_fY3NM&t



The other levels are almost finished (except for the two last the 6th and 7th) .


Nothing to do with the corona, this project has begun 10 years ago.

I know there are not so much bullets in this first level, i want a crescendo . there will be bonus (points /weapon/lives) hidden in background, and sometimes in events (kill or spare an ennemy or a group in particular will drop an item)
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 Post subject: Re: Nanoforce...the return
PostPosted: Tue Sep 07, 2021 4:08 pm 



Joined: 16 Jan 2021
Posts: 15
I was watching stage 1. I think the amount of action is fine. The effects are nice.
How are your weapons switching, I haven't notice what weapon your are switching back and forth to.
Love the variety.

Nice to see some character elements in the game. The animation are nice, gives a fluid feel to the environment.
Overall solid design. May I ask, what artstyle you going for, and from what games? May want to have a warning
when enemies are coming from behind and up top.


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 Post subject: Re: Nanoforce...the return
PostPosted: Tue Sep 07, 2021 7:08 pm 


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Joined: 02 Jul 2010
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There will be four weapons at the begining with the set "graspers" ......"one button one shot" but the "graspers" set is not alone, by collecting items, all the arsenal changes :

-needle drivers (electric)
-tissue distruptor (laser and flame based)
-retractors (laser and homing laser based)
-cranial drills
-macro (macross based set)
-defibrilator (charge based set )
-etc....

each of them are composed with four weapons

Image with armor bonus and points, like the "YACE" or "Hobbie".



Warnings about ennemies, i agree with that, this is a good idea but no, i want to create a "pressure" upon the player . the other reason is that there are no power up, the player will be able to finish the game with the base set (the one after respawn) the other reason is there are no warnings in thunderforce or rtype :D
Nanoforce is a mix between thunderforce, rtype and axelay....



I'm a huge thunderforce and rtype fan but i wanted to create my own universe (and assets, graphx, music etc...




Thanks for the nice comments !
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 Post subject: Re: Nanoforce...the return
PostPosted: Wed Sep 08, 2021 4:24 am 



Joined: 16 Jan 2021
Posts: 15
Thank you for the breakdown.
I also enjoyed Thunder force 3 and 4. I swear there was a warning signs in
Thunderforce 6, but Hey, that was probably the least popular one. I can diffidently see the
R-type influence.

I do like the idea of keeping the pressure on the player, you never want the
player to get complacent in a Shmup. I look forward to this world you got going.


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 Post subject: Re: Nanoforce...the return
PostPosted: Wed Sep 08, 2021 7:13 am 


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Joined: 02 Jul 2010
Posts: 57
yeah the 6th for me, was quite a disappointment... level design is not that bad but perspectives (the clouds in the water level :shock: ) suck....and the soundtrack is not up to the task... "hyakutaro tskumo is missing"... not a bad game but a bad thunderforce...
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 Post subject: Re: Nanoforce...the return
PostPosted: Mon Sep 13, 2021 8:17 pm 


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stage 3 updated !


And here for a video (but without the fleshy background) :


https://www.youtube.com/watch?v=F2vgbCATMC4
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 Post subject: Re: Nanoforce...the return
PostPosted: Sat Sep 18, 2021 8:51 pm 


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