CaptainKraken wrote:Ahoy!
Qualm #2: Some of the enemies can go very low on the screen. I noticed some popcorn enemies casually drifting under my finger... and sometimes shooting.
The snake boss also slithered much too close for comfort and forced me to the top of the screen, which is a dark and infuriating place to be.
I hold the probably-unpopular opinion that things enemies below you is fine if done right in a shmup. But not in a mobile shmup. In a mobile shmup, the bottom
of the screen is supposed to be for my finger. Any enemies trying to usurp my finger's rightful position are not supposed to be there.
I REALLY hate those snakes. I have no problem with them going way down on the screen, but when they go like a homming missile onto you from bottom to top of the screen, and doing that very fast, i feel cheated. I mean, you dont only have to dodge the bullets, but the god damned boss too!. Not cool.
Also, having only two types of bosses, does not feel like enough. We should have different style of bosses as the level go by.
The game should have a way of telling the player his power is maxed or something. And while we are at it, when you explode, i'm ok with loosing your multiplier, but getting that much underpowered? Not cool... even to, i understand that when the multiplier goes down, the difficulty goes down for awhile.
There should be a way to tell which wave you're at at all times.
One last thing: There should be a menu explaining what the boosters do. We can infer it by playing, but there should be a FAQ for it.
Also, while i understand how the shield works, i believe it should be smaller. I mean, you only have one small vulnerable spot, but the shield cover the whole ship and then some. I believe it should be smaller... having it that big in the middle of a heavy dodging session, will take the shield out in no time, so it becomes useless.
Just my 2 cents for now.
PS: i've got the top score for iPhone as of this writing. YAY!.