Controller Extension Cables with No Lag

The place for all discussion on gaming hardware
Post Reply
User avatar
Odolwa
Posts: 165
Joined: Thu Apr 29, 2021 6:54 am

Controller Extension Cables with No Lag

Post by Odolwa »

Do you guys know of any controller extension cables that don’t have lag? I’m looking for ones for GameCube, N64, and SNES. Raphnet used to sell them, but they seem to be discontinued.
User avatar
NoAffinity
Posts: 1024
Joined: Mon May 07, 2018 5:27 pm
Location: Escondido, CA, USA

Re: Controller Extension Cables with No Lag

Post by NoAffinity »

You're talking about extensions or converters? Extension cables are simply that, nothing that would introduce any lag.

If you're talking about converters, from what controller(s) to what console(s)?

Sent from my SM-G955U using Tapatalk
User avatar
Odolwa
Posts: 165
Joined: Thu Apr 29, 2021 6:54 am

Re: Controller Extension Cables with No Lag

Post by Odolwa »

Extension cables.
bigbadboaz
Posts: 1135
Joined: Mon Feb 14, 2005 4:08 am
Location: Los Angeles, CA

Re: Controller Extension Cables with No Lag

Post by bigbadboaz »

Yeah, cables shouldn't have any lag. I'm not familiar with the current state of the market, but even Chinese cheapies on eBay (if you can't find anything else) should work just fine. Biggest concern would be poorly-fitting plugs.
User avatar
Sumez
Posts: 8044
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Controller Extension Cables with No Lag

Post by Sumez »

Making extension cables introduce lag would be a lot more complex to create than just regular passive cables, so yeah, absolutely no need to worry about it.
User avatar
Odolwa
Posts: 165
Joined: Thu Apr 29, 2021 6:54 am

Re: Controller Extension Cables with No Lag

Post by Odolwa »

Sumez wrote:Making extension cables introduce lag would be a lot more complex to create than just regular passive cables, so yeah, absolutely no need to worry about it.
I bought these GameCube controller extension cables from StoneAge Gamer, and they have problems. There isn't lag, but the button inputs don't register as well as they would without the extension cable. I also bought cables for NES, SNES, N64, and PS2, but have not had a chance to test those yet. I'm disappointed with these GC cables so far. I was playing Luigi's Mansion, and I kept wondering why pressing down on L would shoot a burst of the elemental attack, rather than shooting a stream of it, and it didn't start to work right until I unplugged the extension cable. It was very irritating.
neorichieb1971
Posts: 7676
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Controller Extension Cables with No Lag

Post by neorichieb1971 »

My ps1 extension cables disable rumble.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
bobrocks95
Posts: 3470
Joined: Mon Apr 30, 2012 2:27 am
Location: Kentucky

Re: Controller Extension Cables with No Lag

Post by bobrocks95 »

neorichieb1971 wrote:My ps1 extension cables disable rumble.
Is it possible that rumble uses an extra pin on the controller connector since it was added later, and the cable was for older versions of the controller so they didn't bother to wire it? Maybe a data pin, or some kind of pin combo that tells the console it's a dualshock? The timings for rumble would have to be extremely tight if microseconds from the added cable length affect it.

EDIT: Pin 3 is a 7V line used exclusively for rumble motor power. Willing to bet the extension cable doesn't wire that pin up. If it was made before the dualshock was out it'd look like a completely useless pin.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
XtraSmiley
Posts: 627
Joined: Fri Apr 20, 2018 9:22 am
Location: Washigton DC

Re: Controller Extension Cables with No Lag

Post by XtraSmiley »

Make sure you buy extension cables that are less than 100m or you may notice lag begin to affect you.
ldeveraux
Posts: 1127
Joined: Thu Mar 01, 2018 10:20 pm

Re: Controller Extension Cables with No Lag

Post by ldeveraux »

XtraSmiley wrote:Make sure you buy extension cables that are less than 100m or you may notice lag begin to affect you.
I'm struggling to think of an instance where I would need my controller to be that far from my console
User avatar
NoAffinity
Posts: 1024
Joined: Mon May 07, 2018 5:27 pm
Location: Escondido, CA, USA

Re: Controller Extension Cables with No Lag

Post by NoAffinity »

ldeveraux wrote:
XtraSmiley wrote:Make sure you buy extension cables that are less than 100m or you may notice lag begin to affect you.
I'm struggling to think of an instance where I would need my controller to be that far from my console
I'm thinking there was some sarcasm implied there.

Sent from my SM-G955U using Tapatalk
ldeveraux
Posts: 1127
Joined: Thu Mar 01, 2018 10:20 pm

Re: Controller Extension Cables with No Lag

Post by ldeveraux »

NoAffinity wrote:
ldeveraux wrote:
XtraSmiley wrote:Make sure you buy extension cables that are less than 100m or you may notice lag begin to affect you.
I'm struggling to think of an instance where I would need my controller to be that far from my console
I'm thinking there was some sarcasm implied there.
They do sarcasm on the internet now??
User avatar
NoAffinity
Posts: 1024
Joined: Mon May 07, 2018 5:27 pm
Location: Escondido, CA, USA

Re: Controller Extension Cables with No Lag

Post by NoAffinity »

ldeveraux wrote: They do sarcasm on the internet now??
Nooo.... ;)

Sent from my SM-G955U using Tapatalk
ldeveraux
Posts: 1127
Joined: Thu Mar 01, 2018 10:20 pm

Re: Controller Extension Cables with No Lag

Post by ldeveraux »

NoAffinity wrote:
ldeveraux wrote: They do sarcasm on the internet now??
Nooo.... ;)

Sent from my SM-G955U using Tapatalk
Brilliant! But seriously, I'd also like to know where to get proper extension cables because I'd say a good 75% of mine are crapola.
thebigcheese
Posts: 707
Joined: Sun Aug 21, 2016 5:18 pm

Re: Controller Extension Cables with No Lag

Post by thebigcheese »

Odolwa wrote:
Sumez wrote:Making extension cables introduce lag would be a lot more complex to create than just regular passive cables, so yeah, absolutely no need to worry about it.
I bought these GameCube controller extension cables from StoneAge Gamer, and they have problems. There isn't lag, but the button inputs don't register as well as they would without the extension cable. I also bought cables for NES, SNES, N64, and PS2, but have not had a chance to test those yet. I'm disappointed with these GC cables so far. I was playing Luigi's Mansion, and I kept wondering why pressing down on L would shoot a burst of the elemental attack, rather than shooting a stream of it, and it didn't start to work right until I unplugged the extension cable. It was very irritating.
Unfortunately, this is fairly common with extension cables. As I understand it (and someone correct me if I'm wrong), the signals sent from the consoles aren't quite as robust as modern ones, so adding any amount of length has a tendency to introduce errors. I'd imagine cables with particularly low resistance and/or capacitance would be helpful in that regard, but it has generally been pretty hit or miss in my experience. Heck, I've had the same cable work on one controller and not on another. Best practice is, unfortunately, to just not use them.
bigbadboaz
Posts: 1135
Joined: Mon Feb 14, 2005 4:08 am
Location: Los Angeles, CA

Re: Controller Extension Cables with No Lag

Post by bigbadboaz »

It wasn't common for me at all during that generation. I suspect it's more due to poor quality in what's available now than in extensions for older consoles just being a bad idea.

Keep looking and try to find cables of verifiable quality, produced during that console's lifespan. It's harder now but you should be able to get good cables.
ldeveraux
Posts: 1127
Joined: Thu Mar 01, 2018 10:20 pm

Re: Controller Extension Cables with No Lag

Post by ldeveraux »

bigbadboaz wrote:It wasn't common for me at all during that generation. I suspect it's more due to poor quality in what's available now than in extensions for older consoles just being a bad idea.

Keep looking and try to find cables of verifiable quality, produced during that console's lifespan. It's harder now but you should be able to get good cables.
But that's the point of this thread, OP is looking for suggestions on quality extensions and your suggestion is to keep looking. :lol: :twisted:
User avatar
Konsolkongen
Posts: 2315
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: Controller Extension Cables with No Lag

Post by Konsolkongen »

GameCube and N64 only has a single data line, that might be more prone to errors caused by outside interference. The extention cords I've seen never had any shielding, if you could find some with shielded cables that might help?
User avatar
NewSchoolBoxer
Posts: 369
Joined: Fri Jun 21, 2019 2:53 pm
Location: Atlanta, GA

Re: Controller Extension Cables with No Lag

Post by NewSchoolBoxer »

This is kind of funny but I would have wondered the same thing before learning electronics. So electricity travels at the speed of light. Light and electricity are two forms of electromagnetic waves. This speed is less through water or metal than air or an ideal vacuum. Cable datasheets will show a velocity factor and that is the fraction of the speed of light. If you aren't sure/can't find it, safe to assume it's between 0.67 and 0.75 in a copper cable. Let's say it's 0.67 or 2/3 to be conservative.

Speed of light in a vacuum: 299 792 458 meters/second
2/3 of that: 199 861 638 m/s
Time it takes to travel 1 meter: 1/speed = 5 nanoseconds
US/Imperial fun units: 655 714 035 feet/second = 1.5 nanoseconds

At 1us = 1000 nanoseconds the propagation delay of a cable I think could impact a pro gamer doing frame perfect tricks. Let me know if someone has a 200 meter or 666 foot cable with repeaters to restore the +5V signal and then we can do some fun testing.

tl;dr Extending the cable adds insignificant extra propagation time.

Actual concerns here are the DC line loss and the now transmission line length distance for a square wave. I think above 4 meters/24 feet, you might get button presses that don't register or, more likely, button presses you never made due to electromagnetic interference. NES and SNES I know are active low, meaning +5V is sent normally and 0V is sent for a button being pressed. If noise/interference makes 0V become +0.8V or +5V go below +2.0V, you get unpredictable results. Maybe +5V for no button press is dropped to +4.5V from aged console output that gets dropped to +3.5V from long cable and now your noise margin is at risk.

Obviously you have a smaller noise margin in 3.3V logic.
thebigcheese wrote: Unfortunately, this is fairly common with extension cables. As I understand it (and someone correct me if I'm wrong), the signals sent from the consoles aren't quite as robust as modern ones, so adding any amount of length has a tendency to introduce errors. I'd imagine cables with particularly low resistance and/or capacitance would be helpful in that regard, but it has generally been pretty hit or miss in my experience. Heck, I've had the same cable work on one controller and not on another. Best practice is, unfortunately, to just not use them.
This is what I think too. Thing I didn't cover above, the greater cable distance adds more cable inductance and capacitance that reduce the voltage output but also increase the delay of the rise and fall time of the button press or release voltage. Would normally be insignificant but an aged console OR controller* with PCB through many cycles of heat expansion and retraction and many out of spec value capacitors and high ESR that should be replaced...I'm sure something like this can happen.

In such a case, I'd keep total controller cable length at or below 4 meters / 24 feet.
Post Reply