I remember reading (which I guess would be extrems) somewhere that flipper can sent RGBA copies to a different target (the Hi speed port) and thus circumventing the EFB 2MB limitation.Unseen wrote:NewSchoolBoxer wrote:The Gamecube cannot output a real 4:4:4 signal, the video bus signal is always 4:2:2. extrems talk about 4:4:4 video from a Gamecube is deliberate misdirection, the actual signal is still 4:2:2 but each pair of pixels has the same color. With a non-standard conversion to analog this can look the same as an analog 4:4:4 signal with halved horizontal resolution, but in the digital domain it clearly not a 4:4:4 signal.Since Extrems mentions (I think) some games with 4:4:4 encoding, is YCbCr locked to 4:2:2?
4:4:4 would be possible among other things, but an external device would be needed and it would eat up GPU resources copying the data, so I wouldn't know how viable it would be.
Would this not be possible or are you referring to just the 2mb EFB limitation which generally resulted in 4:2:2 RGB 556, that cannot be resolved?
Kind of funny how, in that generation of consoles the weakest one, the Dreamcast, has the superiour image quality; beautiful sharp, clean RGB 4:4:4 via HDMI, followed by PS2, GS can also output clean 4:4:4, but resolutions of games are all over the place, and lastly Xbox/GC tied for worst (though Xbox edges it out because of 720p)