Wii component vs Wii U component
Wii component vs Wii U component
I’ve recently hooked my Wii to my BVM D24. The results are good although a bit soft. I might be wrong but I could swear that it’s even softer than 480p on Gamecube lol.
Anyway I wonder if I would get better results buying a Wii U and using component cables outputting 720p or 1080i instead?
Thanks in advance
Anyway I wonder if I would get better results buying a Wii U and using component cables outputting 720p or 1080i instead?
Thanks in advance
Re: Wii component vs Wii U component
Any difference you might see probably won't be discernible on a CRT even a professional one, imo.
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bobrocks95
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Re: Wii component vs Wii U component
Wii U is worse in every way, chroma shift and pixels cut off and I think a couple other things.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Wii component vs Wii U component
From everything I've seen the Wii U's HDMI scaled output is pretty bad; I would assume the same holds true for component.
If HDMI is any indicator to go by, you will get a slightly sharper picture, but awful chroma shift in some scenarios. Not worth it.
Pro tip: just play good games. You'll forget quickly that the image is slightly soft.
If HDMI is any indicator to go by, you will get a slightly sharper picture, but awful chroma shift in some scenarios. Not worth it.
Pro tip: just play good games. You'll forget quickly that the image is slightly soft.
Re: Wii component vs Wii U component
You're not wrong; it's significantly worse.RebeL9 wrote:I might be wrong but I could swear that it’s even softer than 480p on Gamecube lol.
Re: Wii component vs Wii U component
It should be noted that earlier Wii models had a bug with 480p that can be fixed with homebrew, that made it worse.
https://www.retrorgb.com/wii-480p-video ... vered.html
So Wii might not look quite as terrible as implied here.
https://www.retrorgb.com/wii-480p-video ... vered.html
So Wii might not look quite as terrible as implied here.
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bobrocks95
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Re: Wii component vs Wii U component
The bug is in the official SDK and should affect all models of Wii.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Wii component vs Wii U component
There's likely a hardware workaround in RVL-CPU-40+ models:
https://gbatemp.net/threads/wii-480p-vi ... st-8607094
So, no, it's only an issue with older Wii models. If you have a RVL-101 you're probably good.
https://gbatemp.net/threads/wii-480p-vi ... st-8607094
So, no, it's only an issue with older Wii models. If you have a RVL-101 you're probably good.
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bobrocks95
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Re: Wii component vs Wii U component
Oh dang, good to know. Interesting since WiiDual was only officially released for 40+ models as I recall, and there was a lot of talk of it bypassing the DAC and that configuration bug and looking better as a result.ZellSF wrote:There's likely a hardware workaround in RVL-CPU-40+ models:
https://gbatemp.net/threads/wii-480p-vi ... st-8607094
So, no, it's only an issue with older Wii models. If you have a RVL-101 you're probably good.
I think it continues to speak to people's disappointment with Wii video quality in general that we get so much talk like this.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
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kitty666cats
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Re: Wii component vs Wii U component
Using a HDMI to VGA on Wii-U will allow full range RGB, if that’s relevant to ya. Haha
Re: Wii component vs Wii U component
ZellSF wrote:There's likely a hardware workaround in RVL-CPU-40+ models:
https://gbatemp.net/threads/wii-480p-vi ... st-8607094
So, no, it's only an issue with older Wii models. If you have a RVL-101 you're probably good.
I have a PAL Revision 50 model. I’m using official component cables. Still feel it’s quite a soft image
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Re: Wii component vs Wii U component
If you use 480i instead of 480p the picture will be sharper, as sharp as 480i on other Wii models or a Gamecube.RebeL9 wrote:I have a PAL Revision 50 model. I’m using official component cables. Still feel it’s quite a soft image
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BazookaBen
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Re: Wii component vs Wii U component
Pretty sure this isn't true. I don't think Wii U switches to 0-255.kitty666cats wrote:Using a HDMI to VGA on Wii-U will allow full range RGB, if that’s relevant to ya. Haha
Some HDMI>VGA converters will "upscale", for lack of a better term, 16-235 to full range
Re: Wii component vs Wii U component
This is outrageous. How the hell did they make 480i sharper than 480p?fernan1234 wrote:If you use 480i instead of 480p the picture will be sharper, as sharp as 480i on other Wii models or a Gamecube.RebeL9 wrote:I have a PAL Revision 50 model. I’m using official component cables. Still feel it’s quite a soft image
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Re: Wii component vs Wii U component
In the specific case of the Wii, the interlaced output does not have the bug mentioned above which only affects 480p.RebeL9 wrote:This is outrageous. How the hell did they make 480i sharper than 480p?
More generally, when using a broadcast CRT monitor (like the one you use) 480i can be and often is sharper than 480p, since 1) CRT technology is best suited for interlaced video (computer graphics and text are another matter) and 2) broadcast CRTs in particular were optimized for interlaced video (both SD and HD), not just at the level of calibration but at the level of design. Progressive pictures on the other hand look sharper compared to CRT on fixed pixel displays that happen to have a native resolution that matches the content (otherwise one or the other may be sharper for a given resolution depending on many factors).
This is all just to say, give 480i a try, you may be surprised. The assumption that 480p is always better for this gen of game consoles comes from the transitional time to LCDs for the most part.
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Re: Wii component vs Wii U component
Interlaced video, particularly SD, does have its own disadvantages such as flicker on certain monitors more than others (20L5 is one of the worst at this). On the 20L5 in particular, I wouldn't say it's suited to progressive video, since 1080i on it will still be superior to both 720p and 480p on it, but rather that it's particularly bad at 480i. This is not the case with TC's monitor though, a D24 is excellent with 480i.ross wrote:Not sure it's about interlaced vs. progressive. With interlaced video, you often have to deal with flicker filtering anyway and multiformat CRTs can have tubes that seem more suited to progressive video (like the PVM-20L5).
A more general disadvantage of SD interlaced video, especially on very sharp and large CRT displays, is combing artifacts (especially on AG tubes), but some may find it acceptable especially for content that is originally interlaced.
This will certainly be an advantage for progressive signals in general.ross wrote:You need a digital output feeding a digital display to overcome that.
Re: Wii component vs Wii U component
So is there a way to fix this 480p bug on the Wii?
The information I've read is somewhat conflicting. Some say that the bug is present at the earlier Wii models (6 layers) while other states that its present on all models.
The information I've read is somewhat conflicting. Some say that the bug is present at the earlier Wii models (6 layers) while other states that its present on all models.
Re: Wii component vs Wii U component
For Gamecube games I think loading games with either Nintendont or Swiss will work.RebeL9 wrote:So is there a way to fix this 480p bug on the Wii?
For Wii games USB Loader GX or WiiFlow should work.
I mean, you can just try for yourself.RebeL9 wrote: The information I've read is somewhat conflicting. Some say that the bug is present at the earlier Wii models (6 layers) while other states that its present on all models.
Unless you're considering buying a Wii, in which case buying a later revision is better anyway, why would you want an earlier one?
Re: Wii component vs Wii U component
I already have a Rev-50 model. That's why it's so confusing. That some say it affects all models while other say it affects just the earlier models.ZellSF wrote:For Gamecube games I think loading games with either Nintendont or Swiss will work.RebeL9 wrote:So is there a way to fix this 480p bug on the Wii?
For Wii games USB Loader GX or WiiFlow should work.I mean, you can just try for yourself.RebeL9 wrote: The information I've read is somewhat conflicting. Some say that the bug is present at the earlier Wii models (6 layers) while other states that its present on all models.
Unless you're considering buying a Wii, in which case buying a later revision is better anyway, why would you want an earlier one?
Re: Wii component vs Wii U component
The HDMI mods bypass the bug? I have a 60 model with a Wiihdmi installed in it. Always thought it looked pretty decent.
Re: Wii component vs Wii U component
So if it's not the '480p bug' (as ZellSF pointed out, Extrems believes there's some evidence that it's fixed in post RVL-40s) then could it be that 480p has an overzealous delficker filter? Seems it should be off for some games but for others, like the Resi 4 example in the video below, it's used to blend dithering
^From Wobbling Pixels video turning deflicker off/on (I think they post here too?):
I've not touched my Wii (RVL-50) in a long while but like some others here I've found 480i to look a bit sharper than 480p. Going to have to mess with this when I have some time.
^From Wobbling Pixels video turning deflicker off/on (I think they post here too?):
I've not touched my Wii (RVL-50) in a long while but like some others here I've found 480i to look a bit sharper than 480p. Going to have to mess with this when I have some time.
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Re: Wii component vs Wii U component
Yeah specific games can apply their own filters, and I guess some can apply a different filter to 480p vs 480i, maybe some were implemented wrong and apply the same filter to both (deflicker) when they shouldn't. I've also seen some games that use a simple blurring filter (or a bilinear filter?) to make things look smoother. In rare cases there's a setting that lets you turn it on/off. You find this kind of thing in PS2 games a lot as well. Dreamcast games pretty much never use filters which is why they look so sharp also in 480p. Not sure about Xbox but I get the sense that it's like the DC.
I'm not surprised if the filter implementation for GC/Wii 480p output by some designers was not ideal, which would be another reason why counter-intuitively 480i will look better on the same CRT if it supports both scan rates.
I'm not surprised if the filter implementation for GC/Wii 480p output by some designers was not ideal, which would be another reason why counter-intuitively 480i will look better on the same CRT if it supports both scan rates.
Re: Wii component vs Wii U component
Flicker filter can usually be turned off with homebrew software, for those who don't know.
Re: Wii component vs Wii U component
Yeah, I'm so used to DC's sharp 480p that the softness for Wii's 480p is kind of odd to see, understandable it's there for 6-bit colour/dithered games though. I've been out of the loop for a few years, really need to check out USB Loader GX Enhancedfernan1234 wrote:Yeah specific games can apply their own filters, and I guess some can apply a different filter to 480p vs 480i, maybe some were implemented wrong and apply the same filter to both (deflicker) when they shouldn't. I've also seen some games that use a simple blurring filter (or a bilinear filter?) to make things look smoother. In rare cases there's a setting that lets you turn it on/off. You find this kind of thing in PS2 games a lot as well. Dreamcast games pretty much never use filters which is why they look so sharp also in 480p. Not sure about Xbox but I get the sense that it's like the DC.
I'm not surprised if the filter implementation for GC/Wii 480p output by some designers was not ideal, which would be another reason why counter-intuitively 480i will look better on the same CRT if it supports both scan rates.
Re: Wii component vs Wii U component
Not contributing anything to the topic I know, but I find the Wii's component 480p plenty sharp enough, almost too sharp, with 480p fix and deflicker disabled. Certainly worth trying before using lots of money on alternatives.
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bobrocks95
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Re: Wii component vs Wii U component
Disabling the deflicker filter runs into the same issue for me as the 480p fix- I just want to run my discs like normal, but there doesn't seem to be say an IOS level patch that would just automatically do it for all games launched on the disc channel.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Wii component vs Wii U component
I mean functionally it's the difference between two clicks (disc channel > launch game*) vs three (install game: no > disc > launch game).bobrocks95 wrote:Disabling the deflicker filter runs into the same issue for me as the 480p fix- I just want to run my discs like normal, but there doesn't seem to be say an IOS level patch that would just automatically do it for all games launched on the disc channel.
I don't think anyone's going to spend a lot of work on hacking software when there already are better alternatives.
* doesn't appear if you boot with a disc already in.
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bobrocks95
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Re: Wii component vs Wii U component
Is that USB Loader GX or what? What about setting up the patch, can you just do it as a global option and it will always apply to any disc, and work for all games, or am I going to get glitches and have to remember when to turn it off/on? Also wouldn't launching the channel turn it into 5 steps?ZellSF wrote:vs three (install game: no > disc > launch game).
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Wii component vs Wii U component
Most people who softmod their Wii set it to autolaunch USB Loader GX, I think. There's rarely any reason to use the Wii System Menu.
You can set both 480p fix and deflicker as global options, I'm not sure if it remembers discs or not (for setting exceptions). There's a "Safe" and "Extended" option for deflicker, so I guess there are some compatibility caveats, but I would be surprised if there are many titles for which those apply.
You can set both 480p fix and deflicker as global options, I'm not sure if it remembers discs or not (for setting exceptions). There's a "Safe" and "Extended" option for deflicker, so I guess there are some compatibility caveats, but I would be surprised if there are many titles for which those apply.
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Re: Wii component vs Wii U component
GX does support per-game settings which override the global settings.