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 Post subject: PixelFX Morph
PostPosted: Mon Apr 12, 2021 3:03 pm 



Joined: 05 Mar 2017
Posts: 477
Location: Woodinville, WA
https://www.pixelfx.co/content/morph_roadmap.html

This looks amazing. I am most excited for the HDMI input to handle 480p upscaling.

No price info posted yet.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 3:09 pm 



Joined: 09 Apr 2012
Posts: 2458
That seems more ambitious than I was expecting. This focus confuses me:
Quote:
Film Mode (VCR/LD/DVD)

Full frame Time-Base Correction.
3D Comb Filter.
Cadence detection.

Not that I'm complaining.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 3:14 pm 



Joined: 14 Aug 2017
Posts: 1381
This sounds too good to be true! Buying this as soon as available.

If any of the PixelFX team members are around, could you please confirm that the VGA input will also accept RGBS 15khz? That way we don't need to touch the SHART connector at all :D

Also, will the HDMI scaling options include 1080p -> 1080i, if not on launch then at least eventually?


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 4:22 pm 



Joined: 24 Jun 2015
Posts: 205
Location: Florida
fernan1234 wrote:
This sounds too good to be true! Buying this as soon as available.

If any of the PixelFX team members are around, could you please confirm that the VGA input will also accept RGBS 15khz? That way we don't need to touch the SHART connector at all :D

Also, will the HDMI scaling options include 1080p -> 1080i, if not on launch then at least eventually?

Nothing in the current architecture would prevent progressive to interlaced conversion from being implemented, I'll add it to the list of things to look into.

Right now the VGA input isn't setup for 75ohm sync, but I'll see what can be done to support it.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 5:02 pm 


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Location: Denmark
Will the Morph offer some basic white balance adjustments? The Dreamcast with original Sega VGA box (maybe all VGA boxes?) has a slightly too green image. This can somewhat be corrected on the OSSC. I expect the OSSC Pro will offer the same options but it would be great if the Morph did too.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 5:14 pm 



Joined: 14 Aug 2017
Posts: 1381
Woozle wrote:
Nothing in the current architecture would prevent progressive to interlaced conversion from being implemented, I'll add it to the list of things to look into.

Right now the VGA input isn't setup for 75ohm sync, but I'll see what can be done to support it.


Thanks for putting the P/I conversion on your list! As you can imagine it would be very helpful for HD CRTs, Multisyncs, etc.

And if the VGA input can still take SDTV RGBS even if only with TTL sync that'd still be a plus, since we could use an Extron interface or some other sync processor to bring the sync level up. But of course it would be ideal for the VGA input to work on its own as an alternative RGB (and even YPbPr) analogue input for those with DB15 or BNC based RGB setups and sources.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 6:46 pm 



Joined: 02 Sep 2012
Posts: 53
Konsolkongen wrote:
Will the Morph offer some basic white balance adjustments? The Dreamcast with original Sega VGA box (maybe all VGA boxes?) has a slightly too green image. This can somewhat be corrected on the OSSC. I expect the OSSC Pro will offer the same options but it would be great if the Morph did too.



The DCDigital has color expansion and gamma adjust options, so I wouldn't be surprised if this came with similar features. If I remember correctly, the color expansion option was part of a firmware update to address the green hue.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 6:59 pm 



Joined: 24 Jun 2015
Posts: 205
Location: Florida
Ruprit wrote:
Konsolkongen wrote:
Will the Morph offer some basic white balance adjustments? The Dreamcast with original Sega VGA box (maybe all VGA boxes?) has a slightly too green image. This can somewhat be corrected on the OSSC. I expect the OSSC Pro will offer the same options but it would be great if the Morph did too.



The DCDigital has color expansion and gamma adjust options, so I wouldn't be surprised if this came with similar features. If I remember correctly, the color expansion option was part of a firmware update to address the green hue.

The Morph has an even more comprehensive gamma correction setup than DCDigital, with per color channel adjustments, and two gamma stages to allow for linear light processing in the scaler. I'm sure some green correction can be loaded into the table since custom tables can be loaded from an SD card or over wifi from a PC.

We might also bring over the color correction matrix module from my GBA Consolizer project, which would provide even more tuning knobs in that area.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:00 pm 


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Joined: 30 Apr 2012
Posts: 2547
Location: Kentucky
This is looking like the scaler for me- any info you all can share about the auto phase detection? Do you select a console like the Retrotink 5x?


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:01 pm 


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Location: Denmark
Woozle wrote:
The Morph has an even more comprehensive gamma correction setup than DCDigital, with per color channel adjustments, and two gamma stages to allow for linear light processing in the scaler. I'm sure some green correction can be loaded into the table since custom tables can be loaded from an SD card.

We might also bring over the color correction matrix module from my GBA Consolizer project, which would provide even more tuning knobs in that area.


Sounds good! :)


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:25 pm 


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No FXAA?
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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:28 pm 


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Posts: 2551
Location: Montréal, Canada
AFAIK, in the PC space, SMAA replaced FXAA as the post-processed anti-aliasing filter of choice. It's more computationally intensive, though.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:45 pm 



Joined: 19 Mar 2017
Posts: 74
Looks really good. If its support for quirky old computer formats (24.8 kHz 640x400@56.4, 18.4 kHz 720x350@50, RGsB, etc.) is as good as the OSSC's, it sounds like it'd be basically perfect for my needs.


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 Post subject: Re: PixelFX Morph
PostPosted: Mon Apr 12, 2021 7:46 pm 



Joined: 14 Aug 2017
Posts: 1381
It's a PixelFX product though so the choice is clear :lol:

The name Morph is also really great for this product.


I imagine that for optimal phase detection the user will have to select the console-resolution profile. The OSSC Pro will also work like that, at least initially. If any scaler comes up with a way to auto select optimal settings without any user input, that would be kind of unbelievable.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 12:12 am 



Joined: 24 Jun 2015
Posts: 205
Location: Florida
Sirotaca wrote:
Looks really good. If its support for quirky old computer formats (24.8 kHz 640x400@56.4, 18.4 kHz 720x350@50, RGsB, etc.) is as good as the OSSC's, it sounds like it'd be basically perfect for my needs.
When using low lag/direct modes, it really depends on what refresh rate is accepted by your TV. The output can be triple buffered to help with compatibility.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 2:22 am 


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Joined: 13 Jan 2018
Posts: 235
Location: Northern California
Wow! That is one amazing feature list. Even with calling it a spiritual successor to the Framemeister, the road map is way more ambitious than expected. Day one purchase for sure.


Quote:
That way we don't need to touch the SHART connector at all :D


Can we not? It has been run in to the ground. It's like the people who call Bestbuy Worstbuy and Walmart Walfart.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 3:04 am 


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Joined: 20 Aug 2016
Posts: 2183
We've had the cable discussion a million times. I do, however, love the idea of a video processor (and this will be a true video processor) that accepts proper TTL sync and allows me to feed signal directly to the video processor (from a pro gear switch) using HD-15/DE-15 or 5 BNC. Lots of machines do that and I appreciate it. I'm not looking forward to combining sync and attenuating to feed the Retrotink5x. I think the product looks marvelous, but that won't be fun.

@woozie
I realize I am way down the rabbit hole, here. I think some people will be using multiple units simultaneously. (Okay, maybe just me. So, it might not be worth it.) Will it be possible to select a remote control design that allows for multiple units and multiple remotes to coexist? That would also help for users that use multiple units to drive a video wall. At the very least, I would like an button or microswitch to disable remote control input.

I would also really like to feed composite and svideo over the HD15.
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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 4:00 am 



Joined: 19 Mar 2017
Posts: 74
Woozle wrote:
Sirotaca wrote:
Looks really good. If its support for quirky old computer formats (24.8 kHz 640x400@56.4, 18.4 kHz 720x350@50, RGsB, etc.) is as good as the OSSC's, it sounds like it'd be basically perfect for my needs.
When using low lag/direct modes, it really depends on what refresh rate is accepted by your TV. The output can be triple buffered to help with compatibility.

My monitors don't care one bit, so if the Morph is fine with unusual sync rates, then that's great news.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 5:20 am 



Joined: 19 Mar 2017
Posts: 474
orange808 wrote:
I'm not looking forward to combining sync and attenuating to feed the Retrotink5x. I think the product looks marvelous, but that won't be fun.


This is quite easy now though?

https://etim.net.au/shop/shop.php?crn=2 ... how_detail


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 6:56 am 


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Posts: 2183
strayan wrote:
orange808 wrote:
I'm not looking forward to combining sync and attenuating to feed the Retrotink5x. I think the product looks marvelous, but that won't be fun.


This is quite easy now though?

https://etim.net.au/shop/shop.php?crn=2 ... how_detail


I don't know. I haven't used any sync combiner circuits. I appreciate the suggestion. I'll check it out.
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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 7:34 am 



Joined: 17 Mar 2018
Posts: 171
Location: Germany
This is amazing! I love that you integrated a DAC already. This might be a day one purchase for me.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 7:49 am 



Joined: 09 Apr 2012
Posts: 2458
Gara wrote:
Quote:
That way we don't need to touch the SHART connector at all :D


Can we not? It has been run in to the ground. It's like the people who call Bestbuy Worstbuy and Walmart Walfart.

Don't forget Micro$oft.

At any rate, I agree. This is a technical forum. Stop using made up terms that can confuse people.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 12:55 pm 



Joined: 14 Aug 2017
Posts: 1381
ZellSF wrote:
At any rate, I agree. This is a technical forum. Stop using made up terms that can confuse people.


1. Absolutely no one will get confused about what SHART means. 2. SHART is the technically correct term for SCART :D 3. This is a technical forum but not necessarily formal all the time, we can joke around. 4. At the end of the day, it's just a cable connector type, nothing more.


Back on topic, I don't see any mention of scanline options on the roadmap, but I'd bet we can assume a basic scanline filter for both 240p and most likely also 480i sources with bob for a "CRT-like" appearance. How about finer scanline settings like the hybrid and vertica/horizontal options on the OSSC?


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 1:09 pm 



Joined: 24 Jun 2015
Posts: 205
Location: Florida
fernan1234 wrote:
Back on topic, I don't see any mention of scanline options on the roadmap, but I'd bet we can assume a basic scanline filter for both 240p and most likely also 480i sources with bob for a "CRT-like" appearance. How about finer scanline settings like the hybrid and vertica/horizontal options on the OSSC?
The Morph implements scanlines through modifying the interpolation kernel, so there's a lot of flexibility in that area for thickness, brightness-dependency (hybrid), and controlling the roll off from active lines to darkened lines. Custom scanline kernels can be uploaded from the SD card or wifi. The Morph supports loading the Mister filter files, so if you like those scanline effects you can use them on the Morph.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 1:48 pm 


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Joined: 09 Apr 2014
Posts: 462
Location: UK
Woozle wrote:
fernan1234 wrote:
Back on topic, I don't see any mention of scanline options on the roadmap, but I'd bet we can assume a basic scanline filter for both 240p and most likely also 480i sources with bob for a "CRT-like" appearance. How about finer scanline settings like the hybrid and vertica/horizontal options on the OSSC?
The Morph implements scanlines through modifying the interpolation kernel, so there's a lot of flexibility in that area for thickness, brightness-dependency (hybrid), and controlling the roll off from active lines to darkened lines. Custom scanline kernels can be uploaded from the SD card or wifi. The Morph supports loading the Mister filter files, so if you like those scanline effects you can use them on the Morph.


Would it be possible to take the 'composite blend' mode from the Genesis core too? It would be nice to apply that to consoles via RGB so you get the blend but not some of the other negatives of real composite.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 1:57 pm 



Joined: 14 Aug 2017
Posts: 1381
Woozle wrote:
The Morph implements scanlines through modifying the interpolation kernel, so there's a lot of flexibility in that area for thickness, brightness-dependency (hybrid), and controlling the roll off from active lines to darkened lines. Custom scanline kernels can be uploaded from the SD card or wifi. The Morph supports loading the Mister filter files, so if you like those scanline effects you can use them on the Morph.


Wonderful! Thanks for confirming.

Really hyped for this device. Life without CRT seems more than acceptable now.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 2:43 pm 



Joined: 09 Apr 2012
Posts: 2458
fernan1234 wrote:
1. Absolutely no one will get confused about what SHART means.

That's incorrect. Last time I saw SHART mentioned, I was confused about what it was, googled it and found out nothing and when I google it now I find a Twitter post, by another person confused by it.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 4:57 pm 



Joined: 24 Jun 2015
Posts: 205
Location: Florida
Gunstar wrote:
Woozle wrote:
fernan1234 wrote:
Back on topic, I don't see any mention of scanline options on the roadmap, but I'd bet we can assume a basic scanline filter for both 240p and most likely also 480i sources with bob for a "CRT-like" appearance. How about finer scanline settings like the hybrid and vertica/horizontal options on the OSSC?
The Morph implements scanlines through modifying the interpolation kernel, so there's a lot of flexibility in that area for thickness, brightness-dependency (hybrid), and controlling the roll off from active lines to darkened lines. Custom scanline kernels can be uploaded from the SD card or wifi. The Morph supports loading the Mister filter files, so if you like those scanline effects you can use them on the Morph.


Would it be possible to take the 'composite blend' mode from the Genesis core too? It would be nice to apply that to consoles via RGB so you get the blend but not some of the other negatives of real composite.
That should be possible, I think it's just a horizontal pixel averaging.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 6:14 pm 


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Posts: 462
Location: UK
Woozle wrote:
That should be possible, I think it's just a horizontal pixel averaging.


Excellent, that's going to be a lot of fun to play around with.


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 Post subject: Re: PixelFX Morph
PostPosted: Tue Apr 13, 2021 6:19 pm 


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Joined: 30 Apr 2012
Posts: 2547
Location: Kentucky
Woozle wrote:
That should be possible, I think it's just a horizontal pixel averaging.


Do some implementations have some logic to determine where it needs to be applied vs averaging on the whole screen?


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