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 Post subject: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad support
PostPosted: Thu Oct 15, 2020 10:35 pm 


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Joined: 09 Apr 2014
Posts: 390
Location: UK
From Retro Revolutions
Image

The mod features the following:
-"Basically solder free"
-2000/3000 models ("it could be modded into a 1000 system if you can solder good"
-1080p
-"Fullscreen and original aspect ratio"
-PS2 and (wireless) PS3 pad support
-UMDs
-Component output for the production model (limited run of HDMI versions)
-Greg Collins (Laser Bear Industries) working on the case
-Price and release TBD

Old prototype in action:
Image
Click to go to video

No pics of the final form but it sounds like it's coming along and should be shown soon. I love that this has UMD support which is a nice plus over using a PSP Go.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Thu Oct 15, 2020 11:06 pm 


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Interesting project. Curious to hear if it has the same image quality issues as the original PSP, which is very difficult to get looking right with the native component out.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 1:22 am 


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NormalFish wrote:
Curious to hear if it has the same image quality issues as the original PSP, which is very difficult to get looking right with the native component out.


What do you mean?


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 1:31 am 



Joined: 19 Jul 2017
Posts: 1854
Gunstar wrote:
-Component output for the production model (limited run of HDMI versions)

But why? If you were to play these games on a CRT, you could just get a video cable for your PSP and be done with it. Ostensibly, the point of any digital AV mod would be to output digitally, correct? So, why wouldn't all of them do HDMI out by default, and, if you wanted analogue output, use the normal composite or component cables?


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 2:21 am 


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Joined: 01 Apr 2005
Posts: 320
I hope whoever I send my PSP to for this mod can also make it read UMDs better. All of my PSPs started giving me trouble right around the time I brought them out of retirement for the newest Infinity firmware.

Anyway, I think there is a place for this, even in the age Vita CFW and the Sharpscale mod:

  • PSTV is expensive again
  • There's the slightest amount of lag with Adrenaline no matter what you do
  • PSPgo charging dock is stupid expensive
  • PSPgo won't warn you when your SixAxis/DualShock 3 will run out of battery
  • PS2 pad support means PS2 arcade stick support (for the same on PSTV you'd need some adapter, possibly introducing even more lag, unless you find an Axisdapter and build a stick from that)
  • PSP backwards compatibility on PSTV is very, very good, but not perfect; WipEout Pure Euro DLC, which very rarely if ever crashed the game for me on PSP, always did on PSTV
  • Solves the "dead battery" PSP problem by having the PSP "docked" and plugged in all the time, no battery necessary

I think one big thing the PSTV has over the PSP is that PSTV runs the official, heavily compressed PSP EBOOTs like they were uncompressed ISOs overlocked at 333 MHz. The PSP itself wasn't powerful enough to run its own PSN-purchased games at the full framerate even if you were overclocking your PSP; you'd have to decrypt your own legally bought EBOOT and turn it into an ISO. For WipEout Pulse, this was the difference between 30 FPS and 60 FPS.

Another plus for the PSTV is storage; Memory Stick Pro Duos are still expensive, and anything over 16 GB felt laggy to me, and there are plenty of fake memory sticks... but I'm finding that non-fake 16 GB Pro Duos are still the best. There are those PhotoFast adapters for dual micro SD cards, but I know from experience that putting your entire library will really slow the XMB down; expect 10+ seconds of waiting before you can even begin browsing your titles. And the adapters themselves will physically break if you ever try to take them out because they're just so flimsy. On the PSTV side, I haven't had any problems with SD2Vita adapters and the option for hard drives is there too. So I think some sort of hard drive solution for the PSP Pro would be really cool here.

HDMI really needs to be standard, though...


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 4:21 am 



Joined: 16 Nov 2013
Posts: 337
Location: Tokyo, Japan
definitely in for the hdmi version.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 6:38 am 



Joined: 01 Feb 2016
Posts: 94
Location: Tokyo
Been wanting a consolized PSP for years (or at least an easier way to play on a TV with an arcade stick and no lag). Hoping HDMI isn't too expensive and can do a good job scaling the PSP's 480x272 resolution. Can't wait to see how this turns out.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 11:45 am 



Joined: 01 Mar 2018
Posts: 551
I feel like I ask this every time, but what are they hiding in the pic with the red bars? I understand maybe part numbers on the chips, but why the bars on the posts?


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 11:48 am 


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Joined: 09 Apr 2014
Posts: 390
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nmalinoski wrote:
Gunstar wrote:
-Component output for the production model (limited run of HDMI versions)

But why? If you were to play these games on a CRT, you could just get a video cable for your PSP and be done with it. Ostensibly, the point of any digital AV mod would be to output digitally, correct? So, why wouldn't all of them do HDMI out by default, and, if you wanted analogue output, use the normal composite or component cables?


Hmm I don't think it's tapping any digital signal? I've not heard of this dragon board before.
Image
Not sure what's happening with the tink parts here either (line doubled then ADC'd?) but if you've got an existing scaler it sounds like it might not be worth ponying up for the HDMI version.

@Triple Lei - Thanks for all that info!


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 12:27 pm 


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They have a Patreon here if anyone wants to support them.
The HDMI board:
Image
It seems only 50-100 HDMI versions wil be made. FPGA HDMI down the line. PS3 bluetooth support is an add-on board.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 12:29 pm 


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Posts: 1938
Location: Denmark
I would like to see a 4x integer scale to 1080p (with the top and bottom lines cut), and possibly a 1088p mode with no cut off as well as some of the LGs might be able to handle that. It could look absolutely amazing :)


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 3:18 pm 



Joined: 19 Jul 2017
Posts: 1854
Gunstar wrote:
Hmm I don't think it's tapping any digital signal? I've not heard of this dragon board before.

Granted, I don't know too much about the internals of the PSP, but I would think it's a safe assumption that the connection to the LCD is digital, not analogue, and therefore there would be digital signals to tap; which would explain why it was said that it would be possible to install in a 1000-series model, which does not have any analogue video output.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 4:31 pm 


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nmalinoski wrote:
Gunstar wrote:
Hmm I don't think it's tapping any digital signal? I've not heard of this dragon board before.

Granted, I don't know too much about the internals of the PSP, but I would think it's a safe assumption that the connection to the LCD is digital, not analogue, and therefore there would be digital signals to tap; which would explain why it was said that it would be possible to install in a 1000-series model, which does not have any analogue video output.


That's a good point about the 1000s, so it could mean there's a DAC for component output on the base mod board? (or 1000s would have to be HDMI only) I assumed he's using the 2000/3000s internal DAC and scaling post digital conversion but I really don't know how this thing works.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 4:42 pm 


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I watched the video, I know it's from a prototype, but the output is still windowboxed (black bars on all sides) just like in a regular PSP?

For PSP I a PSPgo with a a dock paired with a Dualshock 3 with an OSSC 1.6 + Extron DSC 301 HD +, so I get a 1920x1088 output, will this thing offer any advantage over that? The only things I can think of is that mode let's you use a PSP that reads UMD and 1080p out of the box.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 5:46 pm 


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Lawfer wrote:
NormalFish wrote:
Curious to hear if it has the same image quality issues as the original PSP, which is very difficult to get looking right with the native component out.


What do you mean?

Exactly what I said, the PSP's native video out is soft.

Sounds like it might not resolve it, but I don't have a good sense of what causes it so we'll see, I suppose.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 6:52 pm 


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NormalFish wrote:
the PSP's native video out is soft.


The PSP resolution is actually 480x272, on PSP with video output you get a 480x272 active picture windowboxed into a 720x480 output and most likely being output on an HDTV that has a native resolution of 1080p or more, already 720x480 isn't going to look very sharp on a modern display with a native resolution of 1080p or more.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 8:06 pm 


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Lawfer wrote:
I watched the video, I know it's from a prototype, but the output is still windowboxed (black bars on all sides) just like in a regular PSP?

For PSP I a PSPgo with a a dock paired with a Dualshock 3 with an OSSC 1.6 + Extron DSC 301 HD +, so I get a 1920x1088 output, will this thing offer any advantage over that? The only things I can think of is that mode let's you use a PSP that reads UMD and 1080p out of the box.


Yeah, that's right, the video didn't show the fullscreen mode in action. He did mention there will be another update on this soon so hopefully it's shown off there.

That's a solid setup. There's a chance video quality might be a bit crisper depending on how it's handled, assuming what MLIG says about PSX output from a PSP also applies to native PSP games output to a TV there's room for some improvement (MLIG has found there's some softness and additional dithering on PSX games output via a PSP). The PS2 controller socket is going to be great for arcade stick use too as Triple Lei mentioned (it would be cool if this could be offered as a separate, cheaper mod). It does seem like a tough decision to get this if you've already got the equipment to make the best of the stock PSP output like you have.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Fri Oct 16, 2020 8:14 pm 


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Gunstar wrote:
That's a solid setup. There's a chance video quality might be a bit crisper depending on how it's handled, assuming what MLIG says about PSX output from a PSP also applies to native PSP games output to a TV there's room for some improvement (MLIG has found there's some softness and additional dithering on PSX games output via a PSP).


The dithering on some PSP games is well known, the biggest example is Ys Seven, which I noticed when I first played this game back in 2012 or 2013 which is extemely apparent, I also noticed some rather bad color banding on certain games as well (Black Rock Shooter: The Game), however this is all on stock resolution (PSPgo directly hooked on display through component), wth OSSC+301 HD resolution upped from 480x272 to 960x544 to 1920x1088 seem to gets rid of this.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Sat Oct 17, 2020 7:22 am 


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Lawfer wrote:
NormalFish wrote:
the PSP's native video out is soft.


The PSP resolution is actually 480x272, on PSP with video output you get a 480x272 active picture windowboxed into a 720x480 output and most likely being output on an HDTV that has a native resolution of 1080p or more, already 720x480 isn't going to look very sharp on a modern display with a native resolution of 1080p or more.

It's soft even with pixel perfect capture with ideal sampling. It's just soft. I don't know what else to tell you.


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 Post subject: Re: PSP Pro - Consolized PSP - 1080p with PS2/PS3 pad suppor
PostPosted: Sat Oct 17, 2020 2:58 pm 


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Posts: 235
Location: Spain
What are the exclusive PSP games that would be enjoyable played in a bigger screen?

-Goku Makaimura.. what else? I don't know it's catalogue
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