gray117 wrote: Not sure...
Isn't that black eye supposed to be barely visible/invisible? ... Idk what the exact values are on that though but if anything looks too bright on hdfury? (I know its tough to tell on photo of screen).
I'd be slightly worried you're over-expecting black crush and might be doing yourself a disfavour, since that eye *seems* to be more evident than the MS advice?
Would also be curious what your baseline tv settings are - I'd start over.
For brightness/contrast specifically I like the kind of calibration images that have oppossing greyscale gradiants - the middle of both should be perfect grey (
and in the middle of your screen) and obviously white/black at each extreme. Something like this if you can throw this up on your screen:
https://www.123rf.com/photo_9307532_mon ... scale.html
Yes, the black eye is supposed to be invisible. I have the brightness turned all the way up on my monitor for testing and to illustrate the problem. You should always see the closed eye when turning the brightness up and then the closed eye should disappear once you turn the brightness down to reference level.
ldeveraux wrote:When docked, the Switch supports 1080p output via HDMI. Don't know why that would look bad on your 77" display.
It would be great if the Switch rendered games at actual 1080p, but most games are just output at 1080p but rendered/scaled from anywhere between 540p-900p. It seems like a majority of content hits 720p reguarly on Switch.
nmalinoski wrote:Isn't black crush caused by a mismatch between full and limited color ranges? Is there a full/limited setting on the Switch that you could toggle?
Black crush can be caused by a full/limited color range mismatch. I took all the above pictures with limited color range because the issue was substantially worse with full color range across all converters (Tendak, Portta, Rankie). The only adapter I didn't test full color range on was the HDFury.
Fudoh wrote:HDMI to SDI is only a valid baseline if you can make sure that the input is what's expected by the BMD converter. I'm pretty that's supposed to by YCbCr, not RGB.
If you have the means, you should check what the HDMI to VGA converters actually expect. Do you get the IDENTICAL results when feeding YCbCr vs. full range RGB ?
And then Nintendo comes in with their bastard signal that is limited range RGB.
How did you interface the converters' output with your monitor's input ? Did you perform a sync conversion ? Or did you transcode to component ?
Below black isn't available when converting from VGA. The only exception would be a WRONG conversion from the initial YCbCr range to full range. But once that conversion is done properly the below black material gets lost anyway, since the 16 "zero point" in YCbCr is supposed to become 0 in RGB.
My understanding of the BMD converter is that it supports both YUV & RGB. I tested YUV, RGB Limited, and RGB Full going into the BMD converter and it handled all of them nearly identically. I think it converts them all to YUV. Because of this, I used YUV across everything that supported it and if not, I used RGB limited.
I interfaced the HDMI to VGA converters' output with the BVM via an Extron RGB 203 Rxi. My understanding is that the Extron RGB shouldn't be doing any color space conversion but just sync combining. My understanding is that the Extron RGB just takes the format it receives YUV or RGB and passes it straight through.
With that said, I think the HDFury Nano GX is converting YUV (and even RGB Full) to RGB Limited and I think it always outputs RGB Limited. I think a BVM always expects RGB Limited, correct?
orange808 wrote:The HDFury Nano GX has a knob to adjust the gamma. It's adjustable.
Correct, but gamma is different from RGB range. With that said, the gamma adjustment is fun to use.