I've seen it said on multiple forums, usually people just passing on what they think is some kind of common knowledge when it really isn't. I think it's one or a combination of: 1) On 1.6 component, 480p colors look better than 480i, 2) People using bad component cables that may be more problematic on a 1.6, and 3) Power supply model. The most common is probably #1.PixelPhoenix wrote:Curious, where are you seeing this?TrantaLocked_ wrote: I've seen this and it doesn't go into detail on component differences, and why people say 1.6 component is bad.
I don't think anyone is claiming component on 1.6 is bad, just that using RGB Scart on a 1.6 produces a much better image than RGB scart on a pre-1.6 Xbox.
Also, one thing I have noticed with 480p mode in Halo: CE (via component Monster cables, 1.3 softmodded) is that the image is considerably darker. I always figured this to be a case of me forcing 480p in a game that I always thought did not natively support it, but apparently Mark (Try) from MLiG is having the same issue, and I'm not sure what could be the cause.
For reference, this is on a 20L5, properly calibrated. 480i is just fine. You can reproduce the same results on an LCD.
I figure this either has to do with cable quality (though Monster cables are pretty solid) or the encoder, but I really can't say.
The Pound HD Link had an issue with the 1.4 and certain power supplies that caused noise. They said plugging in the USB power to the HD Link helped in most but not all cases.
For Halo I think it's the game not having a correct black level profile for progressive.