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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Sat May 18, 2019 2:26 am 


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Joined: 26 Jan 2005
Posts: 7086
Location: MD
I use the 4x FBX settings for Genesis, the 5x FBX for SG-1000, SMS, and Colecovision, and the recommended larger screen settings for Game Gear. I revert back to 4x for codemasters SMS games.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Thu Jun 13, 2019 2:43 am 


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Joined: 26 Jan 2005
Posts: 7086
Location: MD
4.5/7.5JB firmware now available.

Quote:
v4.5 notes:

- Player 2 controller can run the menu if it is a 3 or 6 button controller, and player 1 controller is not a 3 or 6 button controller.
- Different size font files are supported. If the file is 1K or larger, the first 32 characters are cut off.
- DVI Mode was added.
- Fixed scaler bug where the top scanline or two might not be visible.
- Scanlines have been totally redone. There are now more options to tweak and width is now adjustable.
(gen/md)
- fixed CD games that regressed in previous fw
- Some graphic issues on Mickey Mania CD and others fixed.
- Fixed bugs with Japanese Sega CDs.
- Silpheed and Vay bugs fixed.
- Popful Mail "CPU ERROR" fixed.
- CD bus timing improvements.
- Pier Solar cartridge + audio CD works and tested on US model 1, US model 2, and Japanese CD units.
- Added an option to automatically enable CD audio when CD unit plugged in.
- Fixed FM sound bug on Streets of Rage percussion on certain tracks.
- Fixed PSG sound bug (Phantasy Star IV).
- CRAM dots option added.
- X-Men 2 random character select on start is now random.
(sms)
- SMS Cropping setting added to crop the left side when a game used left cut.
- Fixed PSG sound bug (Alex Kidd in Miracle World).
- CRAM dots option added.
- VDP palette option added to select SMS or original TMS9918a palette for video modes 0-3.
- All 240 scanlines are now visible. Before, only 239 were visible.


Edit: Sega CD bios switching was broken in the update. Loading a different CD bios works from the Mega Everdrive x7.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Sun Jun 16, 2019 7:45 pm 



Joined: 03 Jul 2014
Posts: 20
Anyone notice odd scanlines with the latest update (7.5)? Decided to dial in 720p instead of 1080p and enable scanlines. They are weird. It's like it changes the hue of every other line? So something will be light brown, scan line, dark brown, scan line, light brown, scan line, etc. This happens with both normal and hybrid scanlines checked.

I just loaded up Shining in the Darkness to test since that's what I've been playing lately and it's really weird. Color goes back to normal once you disable scanlines or if you go to 1080p. I am using the following 720p settings from FBX:

-- FirebrandX 720p, square for 320
* set horizontal pos=27, vertical pos=39
320: 1020x720 disable HV
256: 931x720 enable H, disable V

Loaded up sonic 2 as well and same thing.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Mon Jun 17, 2019 8:16 pm 



Joined: 19 Mar 2010
Posts: 471
SegaCD Fpga Cardridge
https://shop.terraonion.com/en/products ... ridge.html
• Fully compatible with Analogue Mega Sg!


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Mon Jun 17, 2019 9:13 pm 



Joined: 25 Jun 2016
Posts: 315
Seraphic wrote:
SegaCD Fpga Cardridge
https://shop.terraonion.com/en/products ... ridge.html
• Fully compatible with Analogue Mega Sg!


Pre-order a 1st gen terraonion product?
Image


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Wed Jun 19, 2019 3:12 am 



Joined: 28 Mar 2019
Posts: 9
Seraphic wrote:
SegaCD Fpga Cardridge
https://shop.terraonion.com/en/products ... ridge.html
• Fully compatible with Analogue Mega Sg!


I saw this earlier and it looks really, really cool. With this I could just leave it in my Mega Sg and not have to have the CD attachment hooked up to it. I'm going to wait a while until I get one though just to see if people find any issues with it.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Tue Jun 25, 2019 10:09 am 



Joined: 09 May 2019
Posts: 3
PearlJammzz wrote:
Anyone notice odd scanlines with the latest update (7.5)? Decided to dial in 720p instead of 1080p and enable scanlines. They are weird. It's like it changes the hue of every other line? So something will be light brown, scan line, dark brown, scan line, light brown, scan line, etc. This happens with both normal and hybrid scanlines checked.

I just loaded up Shining in the Darkness to test since that's what I've been playing lately and it's really weird. Color goes back to normal once you disable scanlines or if you go to 1080p. I am using the following 720p settings from FBX:

-- FirebrandX 720p, square for 320
* set horizontal pos=27, vertical pos=39
320: 1020x720 disable HV
256: 931x720 enable H, disable V

Loaded up sonic 2 as well and same thing.


They indeed tried to fix the scanlines, They told me the next Super NT firmware will feature the same Scanline solution as the Mega SG update.
At first site they appear correct at my tv, i will check some more.

kind regards,
Ronald


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Tue Jun 25, 2019 11:07 am 


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Joined: 06 Mar 2006
Posts: 11772
Location: Germany
The new scanline engine is made for 1080p output, on which is actually looks pretty good.

It's not really suited for 720p output though. This more or less results in blind adjusting until it looks somehow OK. On 720p the sliders work against each other.

Also 480p is still or even more broken on the new FW than it was before. Before it was possible to get proper (2x horizontal) 480p output in simple mode, just the advanced mode was broken. Now both are disfunctional. In simple mode the picture is missing a good portion on the right edge.

There might not be too many people out there to use 480p, but it's great for use on ED sets and it's a pity that bugs like these are overlooked (despite being reported).


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Tue Jul 02, 2019 9:16 am 


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Joined: 06 Mar 2006
Posts: 11772
Location: Germany
Really nobody messing with the scanline settings while using the latest FW version?

While I can manage to achieve proper results, I'm puzzled at what Kevin's intention with the new settings was. For regular scanlines we get the three sliders. Bottom one is the regular density/brightness of the scanlines. Top one adjusts the brightness of the secondary scanline in relation (in %) of the brightness set on the lower scale, but I just can't make any sense of the middle one, which - for the most part - does nothing and then within a % completely counters the top setting.

I think Kevin geared these for 1080p output and it manages to achieve good results on it, but it's acting really weird on 720p output and seems completely broken for 480p.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Thu Jul 04, 2019 5:48 pm 


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Joined: 26 Jan 2005
Posts: 7086
Location: MD
I messed a little with the scanlines in 1080p. They look better than before, but are too dark by default. The new sliders are very confusing for me, as well.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Fri Jul 05, 2019 10:40 pm 



Joined: 19 Jan 2006
Posts: 191
Location: UK
Fudoh wrote:
Also 480p is still or even more broken on the new FW than it was before. Before it was possible to get proper (2x horizontal) 480p output in simple mode, just the advanced mode was broken. Now both are disfunctional. In simple mode the picture is missing a good portion on the right edge.

There might not be too many people out there to use 480p, but it's great for use on ED sets and it's a pity that bugs like these are overlooked (despite being reported).


At present, I consider this more than an overlooked bug. This expensive device that I bought does not function as advertised.
_________________
Don't bomb. DON'T BOMB.
Damn! Should have bombed.


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 Post subject: Re: Mega Sg (FPGA Genesis)
PostPosted: Mon Jul 08, 2019 2:21 pm 


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Joined: 12 Jul 2007
Posts: 5636
Location: Where the fish lives, WV
I haven't updated the firmware. I do 480. I guess I'll just stick where I am.
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My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection


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