I noticed people here mentioned that Stereo Audio mods for the NES/Famicom doesn't sound good and is just not worth it:
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But I noticed that the Analogue Nt has stereo output as 2 RCA jacks:
And I would assume that both the Analogue Nt and Analogue Nt Mini outputs stereo sound through HDMI as well?
So anyone knows if they sound better than what you would get out of a regular NES/Famicom audio mod?
How does the stereo audio from the Analogue Nt sounds like?
Re: How does the stereo audio from the Analogue Nt sounds li
It would either be dual mono or pseudo stereo as no games on the NES were designed for stereo.
The stock mod separates 2 audio channels and puts them on different speakers, its dodgy as and sounds like rubbish.
The stock mod separates 2 audio channels and puts them on different speakers, its dodgy as and sounds like rubbish.
Re: How does the stereo audio from the Analogue Nt sounds li
Does Dual Mono sound any good compared to Single Mono?Syntax wrote:It would either be dual mono
Also, does the Expansion Audio games (Famicom only) come into play when using Dual Mono or Pseudo Stereo rather than Single Mono? Since it adds three additional sound channels.
Yeah that's what I read and I don't doubt that it would sound off if no games had any stereo support.Syntax wrote:The stock mod separates 2 audio channels and puts them on different speakers, its dodgy as and sounds like rubbish.
Re: How does the stereo audio from the Analogue Nt sounds li
Proper panning requires either using 2 channels per sound or mixing in software, which is why old hardware / games almost never did that: sounds are hard-panned to the left or right.
Last edited by Keade on Sun Jul 01, 2018 9:04 am, edited 2 times in total.
Re: How does the stereo audio from the Analogue Nt sounds li
You would of already experienced dual mono by plugging a NES into a stereo TV.
Pseudo stereo works by delaying 1 channel.
Its kind of like adding reverb to instruments or vocals, it fattens up the sound.
Pseudo stereo works by delaying 1 channel.
Its kind of like adding reverb to instruments or vocals, it fattens up the sound.
Re: How does the stereo audio from the Analogue Nt sounds li
Oh interesting that makes sense, what if you hooked a NES on a receiver with a 5.1 setup? And you set that receiver to "Mono" or "PLII Movie"?Syntax wrote:You would of already experienced dual mono by plugging a NES into a stereo TV.
Re: How does the stereo audio from the Analogue Nt sounds li
The Analog Nt creates stereo by panning each sound source in the stereo spectrum:
I guess this can sound OK. The main problem for me would be that now certain game sounds will always come from a direction, like gunfire in a shmup always coming from the right independent of where the ship is actually on-screen.
I guess this can sound OK. The main problem for me would be that now certain game sounds will always come from a direction, like gunfire in a shmup always coming from the right independent of where the ship is actually on-screen.
Re: How does the stereo audio from the Analogue Nt sounds li
So conclusion, is that even with this mono is still preferable?ASDR wrote:The Analog Nt creates stereo by panning each sound source in the stereo spectrum:
I guess this can sound OK. The main problem for me would be that now certain game sounds will always come from a direction, like gunfire in a shmup always coming from the right independent of where the ship is actually on-screen.
Re: How does the stereo audio from the Analogue Nt sounds li
Lawfer wrote:So conclusion, is that even with this mono is still preferable?
Says it all.ASDR wrote:I guess this can sound OK. The main problem for me would be that now certain game sounds will always come from a direction, like gunfire in a shmup always coming from the right independent of where the ship is actually on-screen.
It is a bit comparable to graphic filters like Super Eagle, 2×SaI etc.: this is trying to add information that wasn't there in the first place. With these stereo mods/settings you are arbitrary panning sounds, because there was not any proper positional information to begin with.
You should try it for yourself to decide, this is easy using emulators. Idk about NES emulators, but WinUAE have a simple setting for stereo separation. You will want to set the separation much lower if using headphones / intra.