FBX wrote:
I was working on a new mod board that mixes those lines in and resamples everything at 48Khz, but the Super Nt came out and killed the market for it. :-/
I'd be interested, especially if it was smart and wouldn't let analog noise seep in when not using SGB/MSU1. I don't buy into all this "100%" compatibility FPGA snake oil for my primary console
(Please people, don't try to debate me on this. I just have a mental preference towards original hardware and I'm kinda anal if I ever notice a discrepancy in something supposedly 100% compatible. lol)
SamIAm wrote:I was just going to say that adding more/better decoupling capacitors to the main power rails, and possibly putting in a newer 7805 regulator, might be a good universal step for all consoles. The SNES white line and PCE jail bars have been shown to be the result of noise in the power, so why not audio buzz?
One of these days, when I get around to recapping my Duo-RX, I'm going to try to track down which electrolytic capacitors are decoupling the power rail and replace some of them with OS-CON caps since they're great at absorbing high-frequency fluctuations that sail right by electrolytics. I might use higher values in places, too. After that, I also plan on replacing the 7805 and adding proper ceramic decoupling capacitors right before and after it, like it says you're supposed to do in the datasheet. IIRC, some systems didn't bother adding any ceramics around the 7805 at all, even cheap low-value ones.
I've considered trying to see if a 78S05 regulator might help some consoles, possibly not being limited to just audio (like the pesky SMS jailbars). They're cheap enough that even if they don't end up doing anything noticeable it's not like i'd be out much. I also had no idea that the 7805 datasheet called for decoupling capacitors or that some consoles didn't include them. Do you know of any specific consoles that excluded them?
I'm fairly good at modding/assembling/installing things, but my knowledge of the underlying circuits is pretty primitive. We need a "Game Consoles, Analog AV circuits, and You" online course