My settings:
>SD_video driver------------------windlib (good for ogl)
>Renderer Options
------------>Blits Options
-------------------Change video mode To match 2x game resolution
-------------------Scaler None
-------------------Scanlines Fullheight + Double wideth
In my opinion, this has the BEST scanlines, think and sexy, just like my BVM/PVMs.
I have tried Retroarch, and many others, they didn't even come close (at least to my liking, as it is a very subjective and personal taste)
The downside?
I wish RAINE could emulate more MAME games, and other systems. The scanlines on my DELL 2007FPb are simply amazing, as if I am looking at my Sony BVM-D20F1.
And I totally agree with this forum request, posted here:
https://github.com/libretro/common-shaders/issues/74
crt-baseShaderName-Sony-BVM-20F1U.glslp <---Wish there was one!
crt-baseNameShader-Sony-BVM-D32E1WU.glslp
crt-baseShaderName-Sony-PVM-20M4U.glslp
crt-baseShaderName-Sony-FD-Trinitron-WEGA-KD-34XBR960.glslp
RAINE Emulator: The BEST scanlines that I have seen!
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c0dehunter
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Re: RAINE Emulator: The BEST scanlines that I have seen!
there's actually a setting in retroarch you can tick to get fatter/more BVM like scanlines. it's actually one of my favorite modes. I'll go look up what it is a post shot later. but I'm curious about RAINE. I remember that name from years ago but I assume that it was an old outdated emulator with no one working on it anymore. (don't think I've seen anybody mention it since the old days of Emu news service or Zophar's Domain)
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c0dehunter
- Posts: 107
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- Location: Somewhere in the Milky Way Galaxy
Re: RAINE Emulator: The BEST scanlines that I have seen!
Please do so. thanks!Blair wrote:there's actually a setting in retroarch you can tick to get fatter/more BVM like scanlines. it's actually one of my favorite modes. I'll go look up what it is a post shot later.
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Re: RAINE Emulator: The BEST scanlines that I have seen!
Who made that list? The XBR960 doesn't even have scanlines since it can't do 240p lol.c0dehunter wrote: And I totally agree with this forum request, posted here:
https://github.com/libretro/common-shaders/issues/74
crt-baseShaderName-Sony-BVM-20F1U.glslp <---Wish there was one!
crt-baseNameShader-Sony-BVM-D32E1WU.glslp
crt-baseShaderName-Sony-PVM-20M4U.glslp
crt-baseShaderName-Sony-FD-Trinitron-WEGA-KD-34XBR960.glslp
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Re: RAINE Emulator: The BEST scanlines that I have seen!
It does 480p natively, doesn't it?Dochartaigh wrote:Who made that list? The XBR960 doesn't even have scanlines since it can't do 240p lol.
480p can have very distinct scanlines. Here's a 480p pic I snapped.
http://i.imgur.com/fCgs5ja.jpg
Re: RAINE Emulator: The BEST scanlines that I have seen!
I thought this too, but unfortunately the Sony KD-34XBR960 (and every other HD CRT) has a fixed scanning frequency of 33.75kHz, so it only displays 1080i and 540p. 240p and 480i are upscaled to 540p/1080i, and even 480p is upscaled to 540p.beer monkey wrote:It does 480p natively, doesn't it?Dochartaigh wrote:Who made that list? The XBR960 doesn't even have scanlines since it can't do 240p lol.
480p can have very distinct scanlines. Here's a 480p pic I snapped.
http://i.imgur.com/fCgs5ja.jpg
Re: RAINE Emulator: The BEST scanlines that I have seen!
does your version of Retroarch have the "tvout+interlacing" shader? (in my opinion it's the best way to create that BVM/PVM look and it also has an alternating scanline feature like the OSSC) I made a few post about it in the HLSL CRT SCANLINE EMULATION thread (with some pictures comparing it to actual CRTs) (each time I changed the shape of the scanlines and resolution of the simulated tube)c0dehunter wrote:Please do so. thanks!
http://shmups.system11.org/viewtopic.ph ... r#p1196201
http://shmups.system11.org/viewtopic.ph ... r#p1198588
I've noticed with retroarch (in general), that I have to turn on and off integer scaling every time you load a new game to get the settings just perfect (as some games have different resolutions even on the same system). (so whenever I load a game, I make sure to adjust the integer settings)
whenever I use retroarch to adjust the internal options of shaders, I always go to the shader menu and adjust the "Preview Shader Parameters" setting on a game by game basis. (but this is only because I mess around with dithering options, most people will find a specific combination they like and just dial it in by saving the shader preset).
it has an option you can adjust to approximate the TVL or lines of resolution to match the tube your attempting to emulate (for instance most of the time I use 800 to emulate a Sony PVM 20L5 which has 800TVL) (although most people usually set it to 1024 TVL for the most razor-sharp image possible)
if your integers are correct, it should give you the proper scanline pattern for whatever game you're using, but the default scanlines are similar to the OSSC's 720P mode (little thin for my tastes) enabling the mode "Top Field First Enable" creates the thicker, more natural looking scanlines (on older versions of the shader I believe this was enabled by default)
(here's a picture of the shader tvout+interlacing being used on a Sony FW900 at sextuple PCE resolution)