karmeck wrote:im using filter untill I can get this to work
Oh that thing looks pretty cool. 240p on a P991 is going to be pretty dark though, because even 480p and 600p have scanlines. They get bigger as you drop in resolution, so at 240p your screen will probably be mostly black.
Also, 120hz to play 60fps games will give you a slight "ghosting" image. Set your P991 to 120hz on your PC and check this page out:
https://testufo.com/. The bottom UFO will be what your 240p games will look like. Not terrible, but 480p60hz without scanlines might be the better option. The best option is actually 720p or 960p on an OSSC, because 480p is such a low resolution for the P991 that it displays scanlines, which is not good for 240p content (you will have two scanlines for every one colored line in your 240p signal)
karmeck wrote:and there is something strange, 4:3 looks like 4:3 on a widescreen (black bars). only buy going 16:9 in retroarch dose the snes game fill the screen. frontend looks find though.
That's because SNES games don't have square pixels, and when you translate that to a resolution with square pixels, it squishes the image. The optimal thing to do here is to create a custom resolution with
CRU
karmeck wrote:When you say add scanlines, do you mean by using a scanlines generator?
The scanlines with an emulator would be via a filter in the emulator that does
only scanlines. But most CRT filters add more than just scanlines, they also simulate the shadow mask/aperture grille. The problem with that is: your P991 already has an aperture grille. So you're displaying a fake aperture grille over a real aperture grille