Deinterlacing PS2 Games Tutorial & Working/Non-Working List

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DoomsDave
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Deinterlacing PS2 Games Tutorial & Working/Non-Working List

Post by DoomsDave »

Run 480i games at 240p.

Full credit goes to ReKleSS who did this exactly 10 years ago - viewtopic.php?f=1&t=17808

That thread is old, in the shmups section and has a title that doesn't do the subject justice so I thought it would be good to get a new one happening in case some new members want to try it out.

A detailed tutorial with pics is in the second post of this thread. Short tutorial:

Open a PS2 iso in a hex editor(something like HxD for example).

Change:

Code: Select all

01 00 24 32 ff 00 45 32
to

Code: Select all

00 00 04 20 ff 00 45 32
and

Code: Select all

01 00 24 32 04 00 06 a6
to

Code: Select all

00 00 04 20 04 00 06 a6
Save, patch ESR if needed and burn.

If you know of any games not included in the lists then please post so I can add them.


Working:


Arcana Heart 2 (intro not working, just press "O" button to pass)
Beyond Good & Evil (NTSC-U)
Capcom Classic Collection (USA)
Capcom Classic Collection 2 (USA)
Garou Mark of the Wolves (JPN)
Gigawing Generations (JPN)
Gradius V (USA) (Skip intro or it will crash)
Guilty Gear XX Slash
Guilty Gear Accent Core Plus
Hokuto no Ken (JPN)
Homura (NTSC-J)
Ibara (JPN)
King of Fighters XI (JPN/USA)
King of Fighters '98 Ultimate Match (JPN)
King of Fighters 00/01 (US)
King of Fighters Orochi Saga (US)
King of Fighters 2002 Unlimited Match (JPN)
King of Fighters 2003 (US)
King of Fighters Neowave (JP)
Matrimelee
Metal Slug 3 (NTSC-J)
Metal Slug 4 (US)
Metal Slug 5 (US)
Metal Slug Complete (JPN)
Mushihimesama (JPN)
Neo Geo Battle Coliseum (NSTC-U)
Nights into dreams (J)
Ocean Commander (Eur)
Odin Sphere (NTSC-U)
Okami (NTSC-U)
Panzer Dragoon (NTSC-U)
Radirgy (NTSC-J)
Raiden III (JPN/PAL)
Rez (NTSC-U)
Scaler (U)
Sega Ages: Decathalete (J)
Sega Ages: Dynamite Deka (J)
Sega Ages: Virtua Racing (J)
Sega Rally Championship 1995 (J)
Shikigami no Shiro II (JPN)
Shin Gouketuji Ichizoku - Bonnou Kaihou (J)
SNK Arcade Collection (USA)
SNK Collection Vol. 1 (JPN)
Space Invaders Anniversary (PAL)
SVC Chaos (NTSC-J) works but top of the screen is glitchy
Thunder Force VI (JPN)
Triggerheart Exelica Enhanced (J)
Trizeal (JPN)
Twinkle Star Sprites (NTSC-J) works but 1/4 of screen is shifted downward
XII Stag (NTSC-J/PAL)

Not Working:

Capcom Vs SNK 2 (NTSC-U)
Capcom Fighting Evolution (US)
Castle Shikigami 2 (US)
Cho Aniki (NTSC-J)
Front Mission 5 (NTSC-J)
Gekka no Kenshi 2 in 1 (JPN)
Gradius III & IV (NTSC-U)
Gradius V (JPN)
Gunbird SE (PAL)
Hyper Street Fighter II (JPN)
Marvel Vs Capcom 2 NTSC-U)
Mega Man Anniversary Collection (US)
Mr. Mosquito (NSTC-U)
Psyvariar (PAL)
Psikyo Shooting Collection 2 (JPN)
Psikyo Shooting Collection 3 (JPN)
R-Type FINAL (NTSC/J)
Samurai Aces (PAL)
Samurai Spirits Rokuban Shobu (JPN)
Samurai Tenkaichi
Sengoku Basara X
Shienryu Double Pack (JPN)
Street Fighter III Third Strike (JPN)
Street Fighter Anniversary Collection (US)
Street Fighter Zero Fighter's Generations (JPN)
Sunsoft Collection (NTSC-J)
Taito Memories I & II (JPN)
Vampire: Darstalker's Collection (JPN)
World Heroes Gorgeous (JPN)
Last edited by DoomsDave on Thu Jan 11, 2018 6:01 pm, edited 4 times in total.
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DoomsDave
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Post by DoomsDave »

Tutorial with pics.

Download HxD - https://mh-nexus.de/en/hxd/

Get a PS2 iso from somewhere.

Open your iso in HxD, click search in the top bar and then find(or press CTRL F) to bring up the find menu. Copy 01 00 24 32 ff 00 45 32 into the search field. Make sure you change Datatype to "Hex-Values" and Search Direction to "All". It should look exactly like this:

Image

When it has found the values it will highlight it, don't click or type anything.

Image

With the values highlighted, press CTRL V to paste 00 00 04 20 ff 00 45 32

After pasting it will be red, this is normal. If successful it should look like this:

Image

You need to repeat this process again with different values so bring up the find menu again and copy 01 00 24 32 04 00 06 a6 into the search field. Again make sure you have Hex-Values and All selected.

Image

It will highlight the value just like the first time.

Image

Paste 00 00 04 20 04 00 06 a6 over the highlight.

Image

Now you're done. Click file and save as to save your iso. Now you can burn/patch with ESR as usual.

Image

Time to play Shiki 2 in 240P.
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Post by Udderdude »

This was one of my favorite tricks back when I owned a PS2. Nice job on the guide.
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Post by Xyga »

Another one was to turn CD-based games into DVD format, that was extremely useful for those who owned a PS2 that spinned CDs way too fast and got tons of reading errors to the point of making the games actually unplayable.

You could also add a blank 1GB file (one is conveniently found in Mushi iirc) at the root to push the data further and give the optical block some relief.
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Post by svensonson »

a way to additionally deactivate bilinear filtering on certain games would be great.
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Post by BazookaBen »

Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.

But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.
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Post by Arasoi »

.
Last edited by Arasoi on Sat Jun 20, 2020 10:56 am, edited 1 time in total.
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Post by Johnpv »

BazookaBen wrote:Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.

But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.

This was going to be my question. I ripped my entire PS2 collection to a hdd and play everything that way now. It's a little bit of a hassle to get games on there again so GSM seems to be the option for me instead.
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Post by D »

You guys do know about OPL with built in GSM, right? That is just great to run games in 480p, Sorry for the hijack as this thread is for 240p.

I do wonder if there is a OPL+GSM combo that deinterlaces into 240p though.
hm....
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Post by s8n »

if you Skip Videos in OPL's specific settings for The Last Blade "Gekka no Kenshi 2 in 1 (JPN)" the game runs fine and in 240p mode with this HEX hack.
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Post by DoomsDave »

BazookaBen wrote:But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.
I can't get GSM to work with ESR and don't have a mod chip or HDD setup. If anyone knows how to get GSM working with ESR then I'd really appreciate it.
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Post by BazookaBen »

DoomsDave wrote:I can't get GSM to work with ESR and don't have a mod chip or HDD setup. If anyone knows how to get GSM working with ESR then I'd really appreciate it.
Can't help you there, I copied all my games to hard drive and play them with OPL. You might as well get in the habit of doing that since you disc drive won't last forever.
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Post by DoomsDave »

Yeah I know I need to get onto a HDD setup. I have 8 PS2s, should at least try it with 1.

Added following to working:

Sega Ages: Decathalete (J)
Sega Ages: Dynamite Deka (J)
Sega Ages: Virtua Racing (J)
Sega Rally Championship 1995 (J)
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Post by BONKERS »

Any chance you can try the MSX emulated versions of Metal Gear 1 & 2 as part of MGS3S?

:lol:
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Post by DoomsDave »

There’s 2 tutorials itt :P
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Post by BONKERS »

I don't have a way of testing myself or I would. Don't have a DVD burner, nor a modded PS2 (Soft or hard). Would certainly be incentive however :p
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Post by captaineos »

Edited: 2020-05-23 21:00 with Maximo and photos
Hi Everyone
I've worked my way through hex editing my collection and found some positive results!
The following titles are working well with the hex edit:
  • Rez
    Tekken 4 [holding key combo to change to 480p still working!]
    Tekken 5 [in-game settings change to 480p still working!]
    Soul Calibur 2
    Soul Calibur 3 [holding key combo to change to 480p still working!]
    Time Crisis: Crisis Zone [big improvement]

    And these two Capcom beauties are essential viewing when patched to 240p. I put about 2 hours into working out that the game runs in 480i but has the main game as a lower resolution with the on screen hud at true 480i. This created scaling problems as the game would get blurry when you spun around or moved. Patching to 240p gives crystal clear motion and no combing artefacts, albeit with lower resolution hud. The patched ISOs will default to 240p on boot but can be restored easily to 480i with GSM set to 'NTSC'. Despite the large playability improvements from 240p, some in game videos cause Army of Zin to crash. I managed this by regularily saving my game and restarting in NTSC mode to watch the movie (only 2 I think) then going back to 240p later.

    Maximo vs Army of Zin
    Maximo - Ghosts to Glory
NTSC sources, HxD for windows, OPL to load games from internal HDD.

Photos showing Maximo vs Army of Zin running on a Sony PVM-14L5 in hex-edited 240p mode:
https://imgur.com/a/dDNs2KF

I'd also like to report on simply doing the 240p patching in OPL via PNACH codes converted to PS2RD. This idea follows on the work for the PS2 emulator that enables progressive scan with PNACH codes, so one can avoid de-interlacing on a PC. Unfortunately this is incompatible with real hardware. Trust me I have tried it for various titles and it's hilarious. Layers blend into one another, graphics glitch or black frame insertion occurs (!). Stick to hex editing for real hardware.
Last edited by captaineos on Fri Jun 05, 2020 4:45 am, edited 2 times in total.
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Post by azmun »

DoomsDave wrote:Run 480i games at 240p.


Working:

Capcom Classic Collection (USA)
Capcom Classic Collection 2 (USA)
Garou Mark of the Wolves (JPN)
Gradius V (USA) (Skip intro or it will crash)
Metal Slug 3 (NTSC-J)
Metal Slug 4 (US)
Metal Slug 5 (US)
Metal Slug Complete (JPN)

Not Working:
Gradius III & IV (NTSC-U)
Gradius V (JPN)
Samurai Spirits Rokuban Shobu (JPN)
Street Fighter III Third Strike (JPN)
Street Fighter Zero Fighter's Generations (JPN)
Vampire: Darstalker's Collection (JPN)
World Heroes Gorgeous (JPN)
Wish I was technically inclined to do these patches. I have Japanese version of World Heroes Gorgeous and noticed it isn't included in lists of PS2 games that natively run in 240p (although it looks like it) while NTSC-U/C and EU versions are on that same list. Can anyone confirm this? Sounds very counterintuitive. The upscaled and filtered graphics in Samurai Spirits Rokuban Shobu is hideous. Such a shame on a game that makes use of beautiful hand drawn art. 480i on Street Fighter III Third Strike, Street Fighter Zero Fighter's Generations and Vampire: Darstalker's Collection doesn't look as and so bad, but perhaps may benefit much from this hack. Ditto for the Capcom Collections. I would rate Garou Mark of the Wolves (JPN) and Metal Slug Complete (JPN) graphics quality in between.
BazookaBen wrote:Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.
Not all displays are capable of 480p. 240p may give that 'old skool' look especially on SDTV.
captaineos wrote: [*]Rez
[*]Tekken 4 [holding key combo to change to 480p still working!]
[*]Tekken 5 [in-game settings change to 480p still working!]
[*]Soul Calibur 2
[*]Soul Calibur 3 [holding key combo to change to 480p still working!]
[*]Time Crisis: Crisis Zone [big improvement]
Hmm, it must be interesting to see Namco fighters running 240p. It's not the native resolution so I wonder how those would translate to the downscale.
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Post by xeos »

This is a cool idea, though I agree with the poster who asked how this differs from GSM/OPL mode hacking. But I wanted to suggest a different route which works 10x better in the cases where it's possible: use the xbox version of the game.

98% of xbox games run 480p natively, and often have better graphics in addition. Even the very best deinterlacer (well, I've only tested the DVDO VP50, but it's a pretty nice box) can't touch true 480p. Admittedly, not ever ps2 game is available on xbox. But when they are, I can't think of a single case I'd prefer the ps2 version.
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Post by FGlover97 »

Hi everyone, sorry for the newbie post, nice to meet you!
I disagree with Vampire and Zero collection not working on 240p.
Both Vampire: Darstalker's Collection (JPN) and Street Fighter Zero Fighter's Generations (JPN) can be hexedited and patched to 240p, you need the OPL version with boot fix for those two to work and in the ingame display settings move the image and adjust sharpness to max.
They are miles better in glorious scanlines! I can attach proof if you require it.

Also, please add King of Fighters NESTS collection (JPN), the AES versions of KOF99, KOF2000 and KOF2001 can be hexedited and patched to 240p as each AES has a different ELF file, as confirmed in neo-arcadia.com forums, http://www.neo-arcadia.com/forum/viewto ... 0&start=25

For the NESTS KOFs, you can use PS2 Controller Remapper to change the fixed layout of A B C D to the NeoGeo one on a fight stick.
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Post by pedroTFP »

Necro'd asking if there is a automated patch and\or batch utility\script in order to convert and test a bunch of games at once.
Also: forcing "NTSC non interlaced" mode via GSM in OPL doesn't work for me even on supported games (image is just horizontal top half of the screen).
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Post by nmalinoski »

pedroTFP wrote:Necro'd asking if there is a automated patch and\or batch utility\script in order to convert and test a bunch of games at once.
Also: forcing "NTSC non interlaced" mode via GSM in OPL doesn't work for me even on supported games (image is just horizontal top half of the screen).
If that mode is what I think it is (480p30?), then that might explain why it's not displaying properly; that's a pretty atypical mode for a consumer device to be outputting.
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Post by xeos »

Without seeing it I'd guess it's the ps2 outputting the wrong thing, not the TV.
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Post by BazookaBen »

pedroTFP wrote:Necro'd asking if there is a automated patch and\or batch utility\script in order to convert and test a bunch of games at once.
Also: forcing "NTSC non interlaced" mode via GSM in OPL doesn't work for me even on supported games (image is just horizontal top half of the screen).
Try GSM 0.23x standalone, instead of the GSM included with OPL
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Post by Gunstar »

Just wanted to thank the OP for the thread and confirm FGLover97's results with SF Zero FG and Vampire collection. The hex edit and using the cold boot method (holding R1 before powering up the PS2 to go into uLaunchELF and then booting OPL *I also had mode 6 on in the OPL game settings) works with these two games although it is 240p I don't think the games are correctly scaled (the in-game scale options can't really get them 100% right) but that's a Capcom thing.
FGlover97 wrote:Hi everyone, sorry for the newbie post, nice to meet you!
I disagree with Vampire and Zero collection not working on 240p.
Both Vampire: Darstalker's Collection (JPN) and Street Fighter Zero Fighter's Generations (JPN) can be hexedited and patched to 240p, you need the OPL version with boot fix for those two to work and in the ingame display settings move the image and adjust sharpness to max.
They are miles better in glorious scanlines! I can attach proof if you require it.
Is there any reason to have GSM 0.23x, perhaps there's a game that can only be forced into 240p via this method?
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Post by svcoco »

Street Fighter Alpha Anthology (NTSC U) also works with hex editing and boot with OPL and mode 6.

Image

In Display options V: +1 improve sharpness

More images:
https://imgur.com/gallery/E5dZr6E
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Post by fenderjaguar1 »

I can also confirm that SFAA works with the 240p hexedit.

and, whilst it may not look 100% perfect, it's a hell of a lot better than it was before. 480i? I don't know how people can stand all that fuzzyness, flickering and crawling.
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Post by filevans »

Hello everyone
Does anyone know how to get street fighter III 3rd strike working in 240p with the hex codes? as it just goes to a black screen, launching from OPL, but it's listed as one of the games that works with 240p (street fighter anniversary collection) Thank you
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Post by stuntman »

filevans wrote:Hello everyone
Does anyone know how to get street fighter III 3rd strike working in 240p with the hex codes? as it just goes to a black screen, launching from OPL, but it's listed as one of the games that works with 240p (street fighter anniversary collection) Thank you
Currently, it is listed under the "Not Working" heading.
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Post by BigBoss1964 »

Confirmed working in 240p with hexedit or GSM 0.23. Looks great too!! :D

Sega Ages 2500 Series Vol 16: Virtua Fighter 2 (Japan)
Virtua Fighter 10th Anniversary Collection - Japan
Virtua Fighter 4 Evolution - USA
Midway Arcade Treasures 2 - USA
Midway Arcade Treasures 3 - USA (Use OPL mode 4 [Skip FMV] as "Rush the Rock" gives black screen at startup due to FMV. Use latest OPNPS2LD 1.1.0 or later)
Street Fighter Alpha Anthology USA - (no OPL mode needed)
Capcom Classics Collection Vol 1. USA
Capcom Classics Collection Vol 2. USA (Doesn't look too great in 240p. It has 480p mode so probably better with that)
Vampire: Darkstalkers collection - Japan. (Hold R1 when starting PS2. Browse to OPL.Elf file and launch it from there instead of browser FMBT GUI. Mode 6)
Neo Geo Vol 10. KOF 98 Ultimate Match - Japan (Doesn't look too great in 240p. It has 480p mode so probably better with that)
Metal Slug Anthology (US)
Virtua Cop Re-Birth (Japan)
Virtua Cop Elite Edition (Eur)
Time Crisis: Crisis Zone (USA)
Sega Ages 2500 Vol.. 08: Virtua Racing (only works from the Sega Ages 2500 [USGR-99998] Collection Hack)[tested with GSM 0.23]
Sega Ages 2500 Vol. ?: Fighting Vipers (only works from the Sega Ages 2500 [USGR-99998] Collection Hack)[tested with GSM 0.23]
Sega Ages 2500 Vol. ?: Outrun [tested with GSM 0.23]
Wipeout Fusion [tested with GSM 0.23][240p doesn't look great]
Star Wars: Racers Revenge [tested with GSM 0.23][240p doesn't look great]
Marvel vs Capcom 2 [tested with GSM 0.23][240p doesn't look great]
SVC Chaos: SNK vs Capcom: Works however top of screen is glitchy. [tested with GSM 0.23]
Capcom Vs SNK 2 [tested with GSM 0.23]
KOF: Neowave [tested with GSM 0.23]
Ridge Racer V - Cannot be 240p Hex edited as the needed hex-strings to change 480i to 240p not present in the .BIN file [Works if OPL Mode 6 and using GSM 0.23]
Tekken Tag Tournament - Cannot be 240p Hex edited as the needed hex-strings to change 480i to 240p not present in the .BIN file [Works if no FMV patch and using GSM 0.23]
Time Crisis 2 (USA) - Black screen after guncon calibration due to FMV with hexedit [Works with GSM 0.23]
NeoGeo Online Collection Vol. 3 - The King of Fighters - Orochi-hen (Japan) - Black screen after a few starting logos. Probably at FMV. [Works if using GSM 0.23 and using KOF 10-in-1 Collection Hack]
Gunavari Collection and Time Crisis - Japan (A hidden gem. Native 240p)
NeoGeo Online Collection Vol. 1 - Garou - Mark of the Wolves (Japan)
NeoGeo Online Collection Vol. 7 - The King of Fighters - Nests Hen (Japan) [Works if using GSM 0.23][Has the KOF 99 Evo with 3D backgrounds and some other changes]
89 Arcade Classics [USGR-99999]: [Note this has the original KOF 99 arcade version with 2D backgrounds]
KOF Maximum Impact 2/KOF 2006
Tekken 4
NeoGeo Online Collection Vol. 8 - Fuuun Super Combo (Japan) Native 240p [cold boot i.e. hold R1 when powering up PS2. you will enter ULaunchElf console. From there navigate to OPL. Game mode 6 (disable IGR). Doesn't work if forced into 240p using GSM 0.23 or hexedited even after cold boot.
NeoGeo Online Collection Vol. 6 - Garou Densetsu Battle Archive 2 (Japan) Native 240p [cold boot i.e. hold R1 when powering up PS2. you will enter ULaunchElf console. From there navigate to OPL. Game mode 6 (disable IGR). Doesn't work if forced into 240p using GSM 0.23 or hexedited even after cold boot e.g. Last Blade Collections 1+2 isnt native 240p and doesn't work with any 240p methods.


Not working in 240p using hex edit or GSM 0.23. :(


Street Fighter Anniversary Collection - Black screen, doesn't boot
Hyper Street Fighter 2 - Europe - Black screen, doesn't boot
Time Crisis 3 (USA) - Black screen after guncon calibration due to FMV
NeoGeo Online Collection Vol. 2 - Bakumatsu Roman - Gekka no Kenshi 1, 2 (Japan) [Last Blade 1+2 collection]
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