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 Post subject: Deinterlacing PS2 Games Tutorial & Working/Non-Working List
PostPosted: Sat Dec 30, 2017 1:03 pm 


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Joined: 03 Jul 2014
Posts: 538
Location: Australia
Run 480i games at 240p.

Full credit goes to ReKleSS who did this exactly 10 years ago - viewtopic.php?f=1&t=17808

That thread is old, in the shmups section and has a title that doesn't do the subject justice so I thought it would be good to get a new one happening in case some new members want to try it out.

A detailed tutorial with pics is in the second post of this thread. Short tutorial:

Open a PS2 iso in a hex editor(something like HxD for example).

Change:
Code:
01 00 24 32 ff 00 45 32

to
Code:
00 00 04 20 ff 00 45 32


and
Code:
01 00 24 32 04 00 06 a6

to
Code:
00 00 04 20 04 00 06 a6


Save, patch ESR if needed and burn.

If you know of any games not included in the lists then please post so I can add them.


Working:


Arcana Heart 2 (intro not working, just press "O" button to pass)
Beyond Good & Evil (NTSC-U)
Capcom Classic Collection (USA)
Capcom Classic Collection 2 (USA)
Garou Mark of the Wolves (JPN)
Gigawing Generations (JPN)
Gradius V (USA) (Skip intro or it will crash)
Guilty Gear XX Slash
Guilty Gear Accent Core Plus
Hokuto no Ken (JPN)
Homura (NTSC-J)
Ibara (JPN)
King of Fighters XI (JPN/USA)
King of Fighters '98 Ultimate Match (JPN)
King of Fighters 00/01 (US)
King of Fighters Orochi Saga (US)
King of Fighters 2002 Unlimited Match (JPN)
King of Fighters 2003 (US)
King of Fighters Neowave (JP)
Matrimelee
Metal Slug 3 (NTSC-J)
Metal Slug 4 (US)
Metal Slug 5 (US)
Metal Slug Complete (JPN)
Mushihimesama (JPN)
Neo Geo Battle Coliseum (NSTC-U)
Nights into dreams (J)
Ocean Commander (Eur)
Odin Sphere (NTSC-U)
Okami (NTSC-U)
Panzer Dragoon (NTSC-U)
Radirgy (NTSC-J)
Raiden III (JPN/PAL)
Rez (NTSC-U)
Scaler (U)
Sega Ages: Decathalete (J)
Sega Ages: Dynamite Deka (J)
Sega Ages: Virtua Racing (J)
Sega Rally Championship 1995 (J)
Shikigami no Shiro II (JPN)
Shin Gouketuji Ichizoku - Bonnou Kaihou (J)
SNK Arcade Collection (USA)
SNK Collection Vol. 1 (JPN)
Space Invaders Anniversary (PAL)
SVC Chaos (NTSC-J) works but top of the screen is glitchy
Thunder Force VI (JPN)
Triggerheart Exelica Enhanced (J)
Trizeal (JPN)
Twinkle Star Sprites (NTSC-J) works but 1/4 of screen is shifted downward
XII Stag (NTSC-J/PAL)

Not Working:

Capcom Vs SNK 2 (NTSC-U)
Capcom Fighting Evolution (US)
Castle Shikigami 2 (US)
Cho Aniki (NTSC-J)
Front Mission 5 (NTSC-J)
Gekka no Kenshi 2 in 1 (JPN)
Gradius III & IV (NTSC-U)
Gradius V (JPN)
Gunbird SE (PAL)
Hyper Street Fighter II (JPN)
Marvel Vs Capcom 2 NTSC-U)
Mega Man Anniversary Collection (US)
Mr. Mosquito (NSTC-U)
Psyvariar (PAL)
Psikyo Shooting Collection 2 (JPN)
Psikyo Shooting Collection 3 (JPN)
R-Type FINAL (NTSC/J)
Samurai Aces (PAL)
Samurai Spirits Rokuban Shobu (JPN)
Samurai Tenkaichi
Sengoku Basara X
Shienryu Double Pack (JPN)
Street Fighter III Third Strike (JPN)
Street Fighter Anniversary Collection (US)
Street Fighter Zero Fighter's Generations (JPN)
Sunsoft Collection (NTSC-J)
Taito Memories I & II (JPN)
Vampire: Darstalker's Collection (JPN)
World Heroes Gorgeous (JPN)


Last edited by DoomsDave on Thu Jan 11, 2018 6:01 pm, edited 4 times in total.

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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working G
PostPosted: Sat Dec 30, 2017 1:03 pm 


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Joined: 03 Jul 2014
Posts: 538
Location: Australia
Tutorial with pics.

Download HxD - https://mh-nexus.de/en/hxd/

Get a PS2 iso from somewhere.

Open your iso in HxD, click search in the top bar and then find(or press CTRL F) to bring up the find menu. Copy 01 00 24 32 ff 00 45 32 into the search field. Make sure you change Datatype to "Hex-Values" and Search Direction to "All". It should look exactly like this:

Image

When it has found the values it will highlight it, don't click or type anything.

Image

With the values highlighted, press CTRL V to paste 00 00 04 20 ff 00 45 32

After pasting it will be red, this is normal. If successful it should look like this:

Image

You need to repeat this process again with different values so bring up the find menu again and copy 01 00 24 32 04 00 06 a6 into the search field. Again make sure you have Hex-Values and All selected.

Image

It will highlight the value just like the first time.

Image

Paste 00 00 04 20 04 00 06 a6 over the highlight.

Image

Now you're done. Click file and save as to save your iso. Now you can burn/patch with ESR as usual.

Image

Time to play Shiki 2 in 240P.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat Dec 30, 2017 3:18 pm 


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Joined: 16 Feb 2006
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Location: Canada
This was one of my favorite tricks back when I owned a PS2. Nice job on the guide.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat Dec 30, 2017 4:15 pm 


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Another one was to turn CD-based games into DVD format, that was extremely useful for those who owned a PS2 that spinned CDs way too fast and got tons of reading errors to the point of making the games actually unplayable.

You could also add a blank 1GB file (one is conveniently found in Mushi iirc) at the root to push the data further and give the optical block some relief.
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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat Dec 30, 2017 5:00 pm 



Joined: 04 May 2014
Posts: 200
Location: germany
a way to additionally deactivate bilinear filtering on certain games would be great.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat Dec 30, 2017 11:20 pm 


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Posts: 1664
Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.

But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sun Dec 31, 2017 1:33 am 


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svensonson wrote:
a way to additionally deactivate bilinear filtering on certain games would be great.


Agreed. I'd love to have that option for Samurai Shodown Anthology.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Wed Jan 03, 2018 1:47 pm 



Joined: 04 Apr 2017
Posts: 120
BazookaBen wrote:
Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.

But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.



This was going to be my question. I ripped my entire PS2 collection to a hdd and play everything that way now. It's a little bit of a hassle to get games on there again so GSM seems to be the option for me instead.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Wed Jan 03, 2018 7:13 pm 


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Joined: 01 Feb 2005
Posts: 3725
Location: Almere, Netherlands
You guys do know about OPL with built in GSM, right? That is just great to run games in 480p, Sorry for the hijack as this thread is for 240p.

I do wonder if there is a OPL+GSM combo that deinterlaces into 240p though.
hm....
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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Thu Jan 04, 2018 4:38 am 


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Joined: 15 Sep 2009
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if you Skip Videos in OPL's specific settings for The Last Blade "Gekka no Kenshi 2 in 1 (JPN)" the game runs fine and in 240p mode with this HEX hack.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Thu Jan 04, 2018 7:13 am 


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Joined: 03 Jul 2014
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Location: Australia
BazookaBen wrote:
But on topic: 240p is also possible via GSM by choosing the "non-interlaced" NTSC mode. Hex editing the ISO should be a more permanent solution of course.


I can't get GSM to work with ESR and don't have a mod chip or HDD setup. If anyone knows how to get GSM working with ESR then I'd really appreciate it.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Thu Jan 04, 2018 11:13 pm 


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DoomsDave wrote:
I can't get GSM to work with ESR and don't have a mod chip or HDD setup. If anyone knows how to get GSM working with ESR then I'd really appreciate it.


Can't help you there, I copied all my games to hard drive and play them with OPL. You might as well get in the habit of doing that since you disc drive won't last forever.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Fri Jan 05, 2018 3:47 pm 


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Location: Australia
Yeah I know I need to get onto a HDD setup. I have 8 PS2s, should at least try it with 1.

Added following to working:

Sega Ages: Decathalete (J)
Sega Ages: Dynamite Deka (J)
Sega Ages: Virtua Racing (J)
Sega Rally Championship 1995 (J)


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat Jan 06, 2018 7:29 am 



Joined: 11 Dec 2014
Posts: 375
Any chance you can try the MSX emulated versions of Metal Gear 1 & 2 as part of MGS3S?

:lol:


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sun Jan 07, 2018 4:09 am 


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There’s 2 tutorials itt :P


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Mon Jan 08, 2018 9:49 am 



Joined: 11 Dec 2014
Posts: 375
I don't have a way of testing myself or I would. Don't have a DVD burner, nor a modded PS2 (Soft or hard). Would certainly be incentive however :p


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat May 23, 2020 3:58 am 



Joined: 06 Aug 2018
Posts: 12
Edited: 2020-05-23 21:00 with Maximo and photos
Hi Everyone
I've worked my way through hex editing my collection and found some positive results!
The following titles are working well with the hex edit:

    Rez
    Tekken 4 [holding key combo to change to 480p still working!]
    Tekken 5 [in-game settings change to 480p still working!]
    Soul Calibur 2
    Soul Calibur 3 [holding key combo to change to 480p still working!]
    Time Crisis: Crisis Zone [big improvement]

    And these two Capcom beauties are essential viewing when patched to 240p. I put about 2 hours into working out that the game runs in 480i but has the main game as a lower resolution with the on screen hud at true 480i. This created scaling problems as the game would get blurry when you spun around or moved. Patching to 240p gives crystal clear motion and no combing artefacts, albeit with lower resolution hud.
    Maximo vs Army of Zin
    Maximo - Ghosts to Glory

NTSC sources, HxD for windows, OPL to load games from internal HDD.

Photos showing Maximo vs Army of Zin running on a Sony PVM-14L5 in hex-edited 240p mode:
https://imgur.com/a/dDNs2KF

I'd also like to report on simply doing the 240p patching in OPL via PNACH codes converted to PS2RD. This idea follows on the work for the PS2 emulator that enables progressive scan with PNACH codes, so one can avoid de-interlacing on a PC. Unfortunately this is incompatible with real hardware. Trust me I have tried it for various titles and it's hilarious. Layers blend into one another, graphics glitch or black frame insertion occurs (!). Stick to hex editing for real hardware.


Last edited by captaineos on Sat May 23, 2020 10:10 am, edited 1 time in total.

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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat May 23, 2020 5:11 am 


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Joined: 10 May 2005
Posts: 281
Location: Philippines
DoomsDave wrote:
Run 480i games at 240p.


Working:

Capcom Classic Collection (USA)
Capcom Classic Collection 2 (USA)
Garou Mark of the Wolves (JPN)
Gradius V (USA) (Skip intro or it will crash)
Metal Slug 3 (NTSC-J)
Metal Slug 4 (US)
Metal Slug 5 (US)
Metal Slug Complete (JPN)

Not Working:
Gradius III & IV (NTSC-U)
Gradius V (JPN)
Samurai Spirits Rokuban Shobu (JPN)
Street Fighter III Third Strike (JPN)
Street Fighter Zero Fighter's Generations (JPN)
Vampire: Darstalker's Collection (JPN)
World Heroes Gorgeous (JPN)


Wish I was technically inclined to do these patches. I have Japanese version of World Heroes Gorgeous and noticed it isn't included in lists of PS2 games that natively run in 240p (although it looks like it) while NTSC-U/C and EU versions are on that same list. Can anyone confirm this? Sounds very counterintuitive. The upscaled and filtered graphics in Samurai Spirits Rokuban Shobu is hideous. Such a shame on a game that makes use of beautiful hand drawn art. 480i on Street Fighter III Third Strike, Street Fighter Zero Fighter's Generations and Vampire: Darstalker's Collection doesn't look as and so bad, but perhaps may benefit much from this hack. Ditto for the Capcom Collections. I would rate Garou Mark of the Wolves (JPN) and Metal Slug Complete (JPN) graphics quality in between.

BazookaBen wrote:
Why in the world would you want to run Gradius V at 240p? With GSM you can run it at 480p and it looks amazing.


Not all displays are capable of 480p. 240p may give that 'old skool' look especially on SDTV.

captaineos wrote:
[*]Rez
[*]Tekken 4 [holding key combo to change to 480p still working!]
[*]Tekken 5 [in-game settings change to 480p still working!]
[*]Soul Calibur 2
[*]Soul Calibur 3 [holding key combo to change to 480p still working!]
[*]Time Crisis: Crisis Zone [big improvement]


Hmm, it must be interesting to see Namco fighters running 240p. It's not the native resolution so I wonder how those would translate to the downscale.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sat May 23, 2020 5:34 pm 



Joined: 20 Oct 2016
Posts: 27
This is a cool idea, though I agree with the poster who asked how this differs from GSM/OPL mode hacking. But I wanted to suggest a different route which works 10x better in the cases where it's possible: use the xbox version of the game.

98% of xbox games run 480p natively, and often have better graphics in addition. Even the very best deinterlacer (well, I've only tested the DVDO VP50, but it's a pretty nice box) can't touch true 480p. Admittedly, not ever ps2 game is available on xbox. But when they are, I can't think of a single case I'd prefer the ps2 version.


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 Post subject: Re: Deinterlacing PS2 Games Tutorial & Working/Non-Working L
PostPosted: Sun May 31, 2020 8:45 am 



Joined: 31 May 2020
Posts: 1
Hi everyone, sorry for the newbie post, nice to meet you!
I disagree with Vampire and Zero collection not working on 240p.
Both Vampire: Darstalker's Collection (JPN) and Street Fighter Zero Fighter's Generations (JPN) can be hexedited and patched to 240p, you need the OPL version with boot fix for those two to work and in the ingame display settings move the image and adjust sharpness to max.
They are miles better in glorious scanlines! I can attach proof if you require it.

Also, please add King of Fighters NESTS collection (JPN), the AES versions of KOF99, KOF2000 and KOF2001 can be hexedited and patched to 240p as each AES has a different ELF file, as confirmed in neo-arcadia.com forums, http://www.neo-arcadia.com/forum/viewto ... 0&start=25

For the NESTS KOFs, you can use PS2 Controller Remapper to change the fixed layout of A B C D to the NeoGeo one on a fight stick.


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