Yeah, I understand.
You can run a game in software mode, note the render resolution and manually enter it in the GS window dialog.
Linking the render resolution to the window is nothing users ever requested.
It would be quite tricky, too, as the vertical size can never be known for sure.
My Life In Gaming - PS1/PS2 RGB cable
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CastingDreams
- Posts: 11
- Joined: Tue Apr 03, 2018 4:48 am
Re: My Life In Gaming - PS1/PS2 RGB cable
I only just figured this out myself - there is a CD image in the binary directory.GigaBoots wrote:About that, I'm not sure how exactly I'd burn a copy of this 240p test suite to run on my PS2. Can anyone help with that? It'd help me calibrate and do measured tests a lot faster.
Re: My Life In Gaming - PS1/PS2 RGB cable
Exactly, this is the best, 220uf for the PS1 is not most accurate as this is what Sony used for their official PS1 RGB21/Scart cables.borti4938 wrote:If you have the choice and/or if you want to use one each cable for each console, use a cable with 220uF caps for your PS1
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