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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sun Jun 02, 2019 4:44 am 



Joined: 27 Mar 2019
Posts: 3
Arthrimus wrote:
What are you using for sync?


Composite I am assuming. I am using a cheap, generic cable to test but I have used them to test many other consoles (SNES RGB & N64 simple RGB from Borti) with no problem.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jun 29, 2019 4:12 pm 


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Joined: 21 May 2013
Posts: 215
I'm hopefully installing an N64Advanced soon, but am not sure if I really need the filter add-on board or not.

Does anyone know if the systems with "stock" RGB output (e.g. SNES, Mega Drive, Saturn, PS1) have a LPF on the video encoder output? Basically I just want to make the N64's RGB output match the stock RGB systems I already own, so that the N64 is not the odd one out.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Jul 09, 2019 4:31 pm 



Joined: 28 Sep 2017
Posts: 56
Hiya I'm not sure about those consoles you listed but I can tell you I got a better picture with the filter board add on. Without it I had very faint jailbars in line 22 and line 3 mode.
I'm not sure if that would be the same on all consoles?
If you want I have a spare filter add on pcb I can mail you?
Would just cost you postage (prob's be nout much) :)


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Wed Jul 17, 2019 8:24 am 



Joined: 17 Jul 2019
Posts: 1
I got the video noise and managed to get the regulator board. But I just need some quick clarification.

I get soldering on the switch (bottom side) but for the 3.3v wire do I solder that into the VCC part of the RGB board? Do I leave the GND and the rest as is? I got my N64 ready and I need some guidance on fixing the noise. I'm kind of a noob when it comes to soldering as I got my N64 ready made. If someone can help clarify how to install it would be great.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Fri Jul 26, 2019 7:48 pm 



Joined: 17 Jul 2019
Posts: 17
Question for all the RGB board pros out there. I’m really noob at this kind of stuff so bear with me please. I soldered a wire between “A” and “G” on my Tim worthington RGB board. It’s from 2017 so it should have the de-blur firmware. I feel like the system looks clearer, but I can’t seem to switch back and forth between deblur on or off with the button presses. Did I do something wrong or is it a firmware thing or something. Any help would be greatly appreciated.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 5:16 am 


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Joined: 09 Aug 2017
Posts: 1247
Location: Australia
You need bortis IGR firmware for Tim's board.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 3:07 pm 



Joined: 17 Jul 2019
Posts: 17
Syntax wrote:
You need bortis IGR firmware for Tim's board.


I thought it came pre-installed if purchased after 2016. I got it mid-2017.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 3:34 pm 


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Joined: 21 May 2013
Posts: 215
ClarkDV wrote:
Syntax wrote:
You need bortis IGR firmware for Tim's board.


I thought it came pre-installed if purchased after 2016. I got it mid-2017.

I dont think it comes pre-installed on any of Tim's boards?


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 4:06 pm 



Joined: 17 Jul 2019
Posts: 17
Link83 wrote:
ClarkDV wrote:
Syntax wrote:
You need bortis IGR firmware for Tim's board.


I thought it came pre-installed if purchased after 2016. I got it mid-2017.

I dont think it comes pre-installed on any of Tim's boards?


His website says “N64RGB board. Hardware version 1.2, software version 1.2 (includes de-blur feature). ”. If it says “includes deblur feature” doesn’t that mean you just gotta solder it on? If not, how do I flash the Bortis IGR firmware?


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 4:47 pm 


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Joined: 21 May 2013
Posts: 215
ClarkDV wrote:
Link83 wrote:
I dont think it comes pre-installed on any of Tim's boards?


His website says “N64RGB board. Hardware version 1.2, software version 1.2 (includes de-blur feature). ”. If it says “includes deblur feature” doesn’t that mean you just gotta solder it on? If not, how do I flash the Bortis IGR firmware?

Yes but only borti's branch of the firmware with IGR allows for controller combos to enable/disable deblur.

Tim's default version requires you to use a physical switch to enable/disable deblur:-
https://etim.net.au/n64rgb/
Viletim N64RGB wrote:
Boards sold after 27/12/2016 now come with software v1.1 which includes an optional 'de-blur' feature. This gives the video a pleasing sharp pixel look. The feature is disabled by default but can be enabled by connecting the the pad labelled A to the pad labelled G (for ground). If you use it I recommend a connecting a switch as few games don't look good while de-blur is enabled. This feature comes courtesy of Borti4938, who has written alternate software for the N64RGB.

There is probably a way you could upgrade the board with borti's IGR firmware and connect a wire to the N64 motherboards controller data signal, but its not a feature of the default firmware.


Last edited by Link83 on Sat Jul 27, 2019 7:15 pm, edited 5 times in total.

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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 4:54 pm 



Joined: 17 Jul 2019
Posts: 17
Link83 wrote:
ClarkDV wrote:
Link83 wrote:
I dont think it comes pre-installed on any of Tim's boards?


His website says “N64RGB board. Hardware version 1.2, software version 1.2 (includes de-blur feature). ”. If it says “includes deblur feature” doesn’t that mean you just gotta solder it on? If not, how do I flash the Bortis IGR firmware?

Yes but only borti's branch of the firmware allows for controller combos to enable/disable deblur.

Tim's version requires you to use a physical switch to enable/disable deblur:-
https://etim.net.au/n64rgb/
Viletim N64RGB wrote:
Boards sold after 27/12/2016 now come with software v1.1 which includes an optional 'de-blur' feature. This gives the video a pleasing sharp pixel look. The feature is disabled by default but can be enabled by connecting the the pad labelled A to the pad labelled G (for ground). If you use it I recommend a connecting a switch as few games don't look good while de-blur is enabled. This feature comes courtesy of Borti4938, who has written alternate software for the N64RGB.

There is probably a way you could upgrade the board with borti's firmware branch and connect a wire to the N64 motherboards controller data signal, but not with Tim's default firmware.


So how do I go about flashing firmware to the board?


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Jul 27, 2019 5:01 pm 


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Joined: 21 May 2013
Posts: 215
ClarkDV wrote:
So how do I go about flashing firmware to the board?

Flashing firmware:-
https://etim.net.au/n64rgb/tech/

Borti's github has the details on which jumpers/pins to use, and the relevant firmware:-
https://github.com/borti4938/n64rgb/blo ... viletim.md
https://github.com/borti4938/n64rgb/tre ... es/viletim
https://github.com/borti4938/n64rgb/raw ... N64RGB.pdf


Last edited by Link83 on Mon Jul 29, 2019 6:18 pm, edited 3 times in total.

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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Mon Jul 29, 2019 5:12 pm 



Joined: 17 Jul 2019
Posts: 17
I’m not great at understanding electronics, but how can his firmware REQUIRE a switch? That doesn’t make sense to me. If the 2 pads are bridged, the circuit is closed and the deblur should be off right? Even without a switch. How could it require a switch to detect that the circuit is closed.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Mon Jul 29, 2019 5:25 pm 


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Joined: 20 Jul 2017
Posts: 462
Your original query was about button combos, which is what people were answering. If you want to toggle it from the controller, you need the "IGR" (in-game routines) firmware.

You can lock the de-blur on or off without a switch as you say, but if you leave it off there is no de-blur at all and if you leave it on some games will look strange.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Mon Jul 29, 2019 5:57 pm 



Joined: 17 Jul 2019
Posts: 17
Ah I gotcha. Thanks. I’ll be putting the switch in soon. I think flashing the firmware sounds out of my league.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Mon Jul 29, 2019 8:23 pm 


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Joined: 21 May 2013
Posts: 215
ClarkDV wrote:
Ah I gotcha. Thanks. I’ll be putting the switch in soon. I think flashing the firmware sounds out of my league.

Just a suggestion, but if your going to fit a manual switch maybe use a small slide switch that can fit through the side air vents on the N64, and then fix it in place with hot glue. This way if you ever change your mind in the future your case will still be unmodified and you can easily remove the switch. As an example here is a region switch in a GameCube


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Jul 30, 2019 12:23 am 



Joined: 17 Jul 2019
Posts: 17
Sure thing! Do you have a link to a good one on amazon or some other site? And is there a certain amp and voltage rating I need?


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Jul 30, 2019 2:05 pm 


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Joined: 31 Oct 2016
Posts: 434
Location: n/america
ClarkDV wrote:
Sure thing! Do you have a link to a good one on amazon or some other site? And is there a certain amp and voltage rating I need?


I think you just need anything that will open and close it. signal is very low power here. use mouser.com or digikey as they have filtering searches for you to choose a size and form factor

here's one that's tiny. 2.4mm wide by 2.5mm high: https://www.digikey.com/product-detail/ ... ND/1051311

it's rated at .4VA and up to 28V. i guess someone could chime in about what is pushing through this, but even if the signal is 3.5V, that means it can handle 114 mV of current.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Aug 27, 2019 4:37 pm 



Joined: 27 Aug 2019
Posts: 1
I'm interested in buying a N64 with borti's N64RGB Advanced board since I don't have the skills to do it myself. Anybody knows if unmaker is still available?


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Wed Aug 28, 2019 4:06 am 



Joined: 28 Aug 2019
Posts: 1
If they become available again, I'd also like to register my intention to snag one of Borti's board, whether it's the basic v2 or advanced board.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Sep 03, 2019 9:27 am 


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Joined: 02 Jan 2016
Posts: 123
Reptile wrote:
I'm interested in buying a N64 with borti's N64RGB Advanced board since I don't have the skills to do it myself. Anybody knows if unmaker is still available?


I sincerely apologize for anyone that might have been waiting for me to assemble any of these. I slacked off hard. I will have at least 6 assembled by the end of this week and will do the rest in the following days after. I will only be doing 20 of these at the moment but may do more if there's demand for it.
_________________
https://twitter.com/unmaker64

console mods


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Sat Sep 14, 2019 6:03 pm 



Joined: 14 Sep 2019
Posts: 2
unmaker wrote:
Reptile wrote:
I'm interested in buying a N64 with borti's N64RGB Advanced board since I don't have the skills to do it myself. Anybody knows if unmaker is still available?


I sincerely apologize for anyone that might have been waiting for me to assemble any of these. I slacked off hard. I will have at least 6 assembled by the end of this week and will do the rest in the following days after. I will only be doing 20 of these at the moment but may do more if there's demand for it.


I'd love to purchase one if there's a slot open.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Oct 08, 2019 9:23 am 



Joined: 08 Oct 2019
Posts: 1
Where can I find any scans at all showing the process of wiring the A and G to a switch?
I tried with a wedged thingy switch (That releases as soon as you lift your finger from pressing, had to use what I had) to solder a wire from A to the bottom row and G to the top row. But apparently I did something horrendous as the power adapter somehow broke? First I thought my whole build had went on holiday as it wouldn't power on, but later tried it on another system and that proved to be powerless as well.

Was it due to the switch itself this happened or are you supposed to solder the A and G in a different way?
As I really can't find anything of a tutorial regarding this I'm finally reaching out here, couldn't even find anything on Youtube nor does Etim's guide explain this more into detail except that the chip does have deblur waiting to be enabled.


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 Post subject: Re: Nintendo 64 RGB Blur fixing
PostPosted: Tue Oct 08, 2019 5:51 pm 



Joined: 31 Jul 2019
Posts: 1
maverickgunn wrote:
I'd love to purchase one if there's a slot open.


Hi,
I have an extra, if you still need one, send me a pm. (I’m from europe, but can post it anywhere.


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