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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 8:41 am 



Joined: 08 Mar 2017
Posts: 512
I think so. Every cap I pulled measured 100nF to 140nF. My device tester isn't super accurate, so I declare them all to be 100nF :p
Using the same value for all the caps makes board assembly a little cheaper, too.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 10:24 am 



Joined: 16 Oct 2018
Posts: 4
Hello, all
New!New!
On the Russian website

Update GBS8200 for CNC Machine CRT Monitor Replacement

http://www.phantom.sannata.ru/forum/ind ... w&o=&st=30


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 1:02 pm 


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Joined: 07 May 2018
Posts: 206
Sorry this is turning into a bit of a tangent, but it had me curious, in the interest of truly correcting my mistake. If my tracing out the circuit associated with C34 is correct, then below is what it looks like, and the associated pin (62) is G0. (Click on the image to see it in full size.) And if all of that is true, then according to the diagram from the 5724 data sheet, it should be a 47nF cap at C34?

I'm not disputing your confirmation that what was provided from the manufacturer was/is a 100nf cap. ;)

I'm also assuming this is the same diagram where you discovered the issue with the SOG caps, as well? :p

Spoiler: show
Image


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 3:57 pm 


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Joined: 07 May 2018
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Happy to report my make-shift SCART adapter is working great. :D

https://www.youtube.com/edit?o=U&video_id=fbT5yXq8pkM

:edit: N64 is rock solid. GBS-Control does not like a de-jitter modded SNES. :(

:edit edit: @rama - if you have a GBSC associated with a wifi network, how do you revert it to AP mode?

:edit x3: Saturn also tested, no problem, looks great! @ rama - here are the outputs from GBSC, while running SNES with a regularly jumpy screen.

Spoiler: show
/userprefs.txt 4
presetPreference = 0
FrameTime Lock = 0
presetGroup = 0
frameTimeLockMethod = 0
...
htotal: 1441
HS ST/SP : 178 270
HB ST/SP(dis): 1441 304
HB ST/SP : 1390 204
----
vtotal: 750
VS ST/SP : 725 730
VB ST/SP(dis): 724 8
VB ST/SP : 6 8
IF_VB_ST/SP : 19 20
h:428 v:523 PLL.24 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b6 W:-46
h:428 v:523 PLL.24 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b7 W:-46
h:428 v:523 PLL.25 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b7 W:-46
h:428 v:523 PLL.26 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b8 W:-46
h:428 v:523 PLL.26 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b8 W:-46
h:428 v:523 PLL.27 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b9 W:-46
h:428 v:523 PLL.27 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:b9 W:-46
h:428 v:523 PLL.28 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:ba W:-46
h:428 v:523 PLL.28 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:ba W:-46
h:428 v:523 PLL.28 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bb W:-46
h:428 v:523 PLL.28 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bb W:-46
h:428 v:523 PLL.28 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bc W:-46
h:428 v:523 PLL.29 A:7b7b7b S:8f.0 D:05b4 m:1 ht:2558 vt:261 hpw:0190s:bc W:-46
h:428 v:523 PLL.29 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bd W:-46
h:428 v:523 PLL.29 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bd W:-46
h:428 v:523 PLL.30 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:be W:-46
h:428 v:523 PLL.30 A:7b7b7b S:8f.0 D:05a8 m:1 ht:2558 vt:261 hpw:0190s:be W:-46
h:428 v:523 PLL.30 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bf W:-46
h:428 v:523 PLL.31 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:bf W:-46
h:428 v:523 PLL.31 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0058s:c0 W:-46
h:428 v:523 PLL.31 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:c0 W:-46
h:428 v:523 PLL.31 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:c1 W:-46
.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 6:45 pm 



Joined: 08 Mar 2017
Posts: 512
jicko777:
Unfortunately, I don't know what to do with these update files.
They should probably be programmed onto the MTV230 MCU but I have no idea, how.
They probably fixed their CSync separation messup, I imagine. Stock firmware doesn't even recognize a perfectly fine PSX CSync signal :p

NoAffinity:
No problem, it's great when people double check! :)

Yes, the recommended capacitor size for coupling the color components is 47nF.
All color channels would have to have the same size, so one would have to change 6 of these tiny caps.
I assume the 100nF are fine as they are. The color clamping accuracy will be reduced over a 47nF version, but imo it already works well enough.
The capacitor size for SOG was mentioned in an Analog Devices datasheet for one of their sync strippers.
It seemed to be a low value (33nF or so), so I checked the GBS datasheet. Low and behold, the chip wants just 1nF!
At 2 orders of magnitude difference, of course the stock GBS solution would have issues.

I'll check out the videos :)

Resetting an ESP8266:
In the Arduino upload setings, choose "erase sketch and wifi" (or similar wording).

SNES:
Must be the coast settings. I just don't have such a modded console here to test it.
You could try some older versions, as I varied that settings over time.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 6:57 pm 



Joined: 08 Mar 2017
Posts: 512
h:428 v:523 PLL.31 A:7b7b7b S:8f.0 D:05a4 m:1 ht:2558 vt:261 hpw:0190s:c1 W:-46
^ Ah, using one of the non-stock presets :)
I plan to convert all presets to this very high ADC sampling clock (2560), if possible.
I've no idea how much "pixel doubling" that would be in a perfect integer solution, but it is a lot of oversampling.
The ADCs are maxed out and all line buffers are close to limit.
The result can look very sharp. It only seems to depend on the sampling phase now.
If it looks a little bit blurry, try a reset. You'll get one out of 4 (or so) different phase positions each reset.
One day I'll figure out why this isn't consistent!

About the SNES, the log just shows everything perfect :p
We're at 0xc1 consecutive good sync samples (Arduino loop() runs), and even the H-PLL is locked sometimes (ah well, still improving :p).


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 7:35 pm 


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Joined: 07 May 2018
Posts: 206
Thanks for the infos, rama. :D

I flashed the oldest version I could find on your github - 9/17/18. It acts about the same. I will say that the SNES is the cleanest in appearance. Sadly, it will take a bit of effort to capture VGA, whereas before I was going GBS->OSSC, but my OSSC is out for repair. :( So, I'm afraid there won't be any good video capture for the time being. But SNES does look really good when it's not jumping.

So, if there's anything else I can provide from the jumpy SNES output, let me know. I thought I was running the stock preset. Haven't changed anything that I'm aware of since a reflash, but I did just flash and reset wifi, and it's the same.

Spoiler: show
Image


:edit: and then I found older sketches. Digging into that a bit now. :)

:edit edit: I flashed a release from 08/23/18. It seems more stable, although still a stutter here or there. If there's a particular release you would suggest targetting, let me know.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 20, 2018 10:01 pm 



Joined: 08 Mar 2017
Posts: 512
Hmm, better get back to the latest version and try to capture an information mode output when the glitch happens.
You need to enable info mode, play a little, be ready to quickly disable info mode when it happens.
Within that bunch of status updates will be the glitch, and hopefully a log of what the scaler saw at the time.
A very short glitch (sync loss) will shift the usual row of info mode prints, so you can spot where it happened.

Since I regularly run 1Chip SNES as well, I know that regular models should work.
The problem could be related to the CSync signal conditioning that the dejitter board does.
You could try removing the 100Ohm resistor, or changing it to some higher / lower value (75 Ohm / 330 Ohm, for example).

Oh, and your configuration file says to default to the 720p preset, by the earlier log.
In the web ui, you can select which of the default output resolutions (presets) you prefer.
The default is 1280x960, but I prefer 1280x1024 these days, because it already has the maximized sample clock :)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 21, 2018 12:38 pm 



Joined: 11 Aug 2018
Posts: 17
Location: Stockholm
rama wrote:
jbilander:
Do you have a 3D printer for trials?


Unfortunately no, I do not have a 3d printer for trials, but I guess it would be possible to use a printer service later on when the model is more complete.

I couldn't find already made step files for the different kinds of gbs pcb boards to import to the design tool I use (designspark) but I have now ordered one of each of the different gbs boards and when I get them I'll be able to measure everything up with a digital caliper that I have, this to be able to design placement of standoffs, cutouts etc correctly. I might need help with measurements/placement for the Wemos, NodeMCU pcb's later on. I myself ordered that adapter board also that I'd shown earlier. Will try to model that in as well. I was thinking it would be nice to design the plastic standoffs to take threaded brass inserts that you can push in with a little heat from the soldering iron, but just a thought right now...


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 21, 2018 12:56 pm 



Joined: 08 Mar 2017
Posts: 512
Thanks for your dedication, especially since it now cost you money!

I still wonder if it wouldn't be better to go with 2 simple acrylic plates for top and bottom.
This would look good and be far easier to work with (and should be cheaper to make).
All these need are 4 bore holes each, and off-the-shelf metal standoffs + screws.

Along with being cheap, this solution allows any kind of connector layout by default (:p).

Picture just for illustration of the principle:
Image

3D printers aren't quite there yet. The situation would be different if everyone had one available.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 21, 2018 1:27 pm 



Joined: 11 Aug 2018
Posts: 17
Location: Stockholm
rama wrote:
Thanks for your dedication, especially since it now cost you money!

I still wonder if it wouldn't be better to go with 2 simple acrylic plates for top and bottom.


No problem, I wanted to try out gbs-control anyway :) And thank you for your dedication to this project. This is just a fun project for me on my spare time learning designspark at the same time :)

I agree that the acrylic version is a far simpler approach but to me it doesn't cut it when it comes to design. If you ask me it looks terrible although functional. Anyway I will probably make a design and open source the files later on for anyone to use. It will take some time though and don't expect miracles. I think printer services like shapeways can produce pretty good quality results but of course it comes with a price tag.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 21, 2018 10:54 pm 


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Joined: 07 May 2018
Posts: 206
The good news is, the get-together was a success last night, with N64 starring GBS-Control at the center of the action. Killer Instinct Gold and Mario Kart 64 were a hit, for young and old alike. The setup worked great on my buddy's outdoor projector (with VGA input).

Spoiler: show
Image
Image
Image


Okay, so I did print infos. Below is the output. I noticea couple instances of "PLLx", whereas no other lines have that x. Is that possibly the glitch?

For what it's worth, I fashioned a HD-15 to RGBHV cable, and tested taking the GBSC output to DVDO VP30. With DVDO VP30 framerate locked at 60hz, the SNES is rock solid via this chain. The hiccups only occur (with limited testing), going VGA output from GBSC directly to a monitor.

Anyway, here's the infos:

Spoiler: show
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a0 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05ac m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0127s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a0 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:0528 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLLx00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:0520 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:058c m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:0520 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0127s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05ac m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:1574s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:058c m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:0520 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a0 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
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h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:23 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:24 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:24 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:25 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:25 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:26 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:26 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:27 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:27 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:28 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:28 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05ac m:1 ht:1704 vt:261 hpw:0126s:29 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:29 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2a W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2a W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2b W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2b W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2c W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2c W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2d W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2d W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2e W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2e W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:2f W:31


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Mon Oct 22, 2018 12:07 am 



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Posts: 512
Awesome that it worked so well! :)

For the SNES, this here is where it looses sync for a bit:
Code:
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a8 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:ff W:31
h:428 v:493 PLL.00 A:7b7b7b S:7.0 D:058c m:0 ht:1704 vt:252 hpw:0126s:0 W:31
h:428 v:493 PLL.00 A:7b7b7b S:7.0 D:05a4 m:0 ht:1704 vt:252 hpw:0126s:0 W:31
h:428 v:528 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0029s:1 W:31
h:428 v:528 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:1 W:31
h:428 v:498 PLL.00 A:7b7b7b S:7.0 D:05ac m:0 ht:1703 vt:261 hpw:0126s:0 W:31
h:428 v:498 PLL.00 A:7b7b7b S:7.0 D:05a4 m:0 ht:1704 vt:261 hpw:0126s:0 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:058c m:1 ht:1704 vt:261 hpw:0126s:1 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:0126s:1 W:31
h:428 v:523 PLL.00 A:7b7b7b S:8f.0 D:05a4 m:1 ht:1704 vt:261 hpw:1662s:2 W:31


Unfortunately, it just confirms that the scaler is indeed loosing the lock on the signal.
I can't tell why it happens, but some parameter must be borderline.
It could be the ADC sampling phase, which I just corrected because it could go bad in some cases.
Keep checking out the latest versions, and maybe one of them will fix it :)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Mon Oct 22, 2018 4:47 pm 



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Posts: 512
Also I just noticed that the H-PLL doesn't lock well to the incoming HSync.
PLL.00 << 0 out of 99 locks

This can happen if the SOG circuit samples the signal where it's very jittery, which would be the bottom of the falling edge.
If you have your ESP8266 connected via USB, you can use the terminal to instruct it to use another sample position.
Send "wsog X", where X should be between 2 and 9 (default is 4).
Watch the info prints as you do this. Chances are that the PLL lock counter shoots right up at wsog 5, for example.

Over time, I've tried a few solutions to automatically determine a good value but I don't really know by which method I can determine if it's actually good.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Mon Oct 22, 2018 7:01 pm 



Joined: 11 Oct 2018
Posts: 2
@rama

Just a question please.
I ve changed c33 and c35 with 1nf capacitor.
When i connect a console with composite video sync, i have to use the 100ohm resistor between Sync and ground on gbs8200 driven by gbs conbtrol ?
And when the console has csync, i have to remove this resistor ?
Thank you !


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Tue Oct 23, 2018 9:55 am 



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Hey,
the resistor should be installed for both types of sync.
Only when the console has problematic CSync (Mega Drive), it may be better to remove the resistor.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Thu Oct 25, 2018 5:04 am 


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Hey rama - I got a proper HD-15 to RGBHV cable, to feed GBSC output into DVDO VP30. I gotta say, I'm pretty happy with the result. I'm now able to take GBS-C output to HDMI and it looks pretty darn good, and with low lag. This is with your latest release. See for yourself:

https://www.youtube.com/watch?v=ofsXv8uNPlU

I haven't done any testing with VGA direct to a monitor yet. Hope to check into that, within the next couple of days, and give some feedback.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Thu Oct 25, 2018 7:03 pm 



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Posts: 512
Yep, still looking good!
Your DVDO seems to like the signal as well.
The scanline effect is working nicely. It really adds to the picture, imo :)

I always notice that you seem to be loosing ADC gain (brightness + contrast, basically) somewhere in your chain.
I'd expect it with Mega Drive, with which I get pretty low amplitudes right out of the console. (Even makes me wonder if my cable is really correct.)
But I see this in your Super Mario capture as well: Pretty weak colors and not much "pop" to it :p
It's easy to boost this in either gbs-control (ADC gain +), or your other equipment (probably contrast and color controls).

Or.. it could be my lame PC TFT as well, and everyone else gets vivid colors ;p

I saw a minor issue where I know I can still improve things.
The Saturn capture is shifted low too much. I think I need to reintroduce the NTSC/PAL serration pulse skipping method.
That should allow more consistent default vertical positions.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Thu Oct 25, 2018 7:21 pm 


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rama wrote:
Yep, still looking good!
Your DVDO seems to like the signal as well.
The scanline effect is working nicely. It really adds to the picture, imo :)

I always notice that you seem to be loosing ADC gain (brightness + contrast, basically) somewhere in your chain.
I'd expect it with Mega Drive, with which I get pretty low amplitudes right out of the console. (Even makes me wonder if my cable is really correct.)
But I see this in your Super Mario capture as well: Pretty weak colors and not much "pop" to it :p
It's easy to boost this in either gbs-control (ADC gain +), or your other equipment (probably contrast and color controls).

Or.. it could be my lame PC TFT as well, and everyone else gets vivid colors ;p

I saw a minor issue where I know I can still improve things.
The Saturn capture is shifted low too much. I think I need to reintroduce the NTSC/PAL serration pulse skipping method.
That should allow more consistent default vertical positions.

No, it's not your TFT, although I do have a TFT that behaves the same. But yes, the colors are lacking pop. I cranked up the pots on the GBS-82, which offered the most improvement, but they are maxed out. ADC+/- via the web UI doesn't seem to do anything for me. :(

For positioning, I did fiddle with the various ups, downs, HS/VS shifts, etc., to get the image centered and mostly on the screen (completely on screen for Genesis, SNES has some pixels cut off top and bottom, Saturn I think has a few pixels horizontally missing). I set it for Genesis, which took a few minutes. Once that was set, other consoles were just minor tweaks.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Thu Oct 25, 2018 7:41 pm 



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Hit the gain + button a few more times. It only adds a small amount each time :p

For a test, you could select auto gain. It should immediately get very bright then.
This is part of the auto routine. It dimms back down over time, faster when displaying full white.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Thu Oct 25, 2018 7:47 pm 


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rama wrote:
Hit the gain + button a few more times. It only adds a small amount each time :p

For a test, you could select auto gain. It should immediately get very bright then.
This is part of the auto routine. It dimms back down over time, faster when displaying full white.

OKay, will give it another try and the auto gain.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Fri Oct 26, 2018 1:31 pm 



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Okay,
the auto gain option is just for testing, so that you can verify that it actually does something (or not).
If it works, then you know you just have to hit the gain + button often enough.
You can save good settings to a custom preset, of course, so you won't have to repeat it too often ;)

I'm currently working on 2 additional hardware units: The read and write FIFOs.
Using those will provide some more options, one of which will be "real" deinterlacing support (at last!) :)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Fri Oct 26, 2018 5:48 pm 



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And that's done.
Deinterlacing is now applied whenever gbs-control thinks it's necessary, ie: When the source is in fact interlaced, not 240p.
It required a lot of changes due to the RFF/WFF units and it may affect performance for regular presets a bit.
I'll have to do quality and lag tests, and the deinterlacing itself could probably look better (it's very "weavy" atm, but a rock solid still picture).

This took quite the effort ;p


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 27, 2018 9:56 am 


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Cant wait to try it, thanks for all the effort :)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 27, 2018 10:13 am 


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Yeah, Rama is doing really an outstanding job. Although I don't have a GBS and I'm not too interested in scalers, I just keep checking this thread daily to see what he managed to do each time.


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 27, 2018 1:00 pm 



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:)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sat Oct 27, 2018 4:48 pm 



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Rama is pretty much a Framemeister at this point (literally) :)


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 28, 2018 8:28 pm 


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Wish I'd seen the update about deinterlacing before running some new tests this morning. Off to update my ESP after this post and test some more. :)

So, I believe I owe an apology, rama. It looks like the sync issues may have been entirely on my end. After the most recent revision (downloaded and flashed to ESP by me on 10/26), SNES was still buggy and N64 was completely unstable. I measured voltage at the GBS today, and found my 5V 2.5A power supply was putting out 4.8V under load. I replaced it with a 12V 1A power supply, and everything is rock solid. Some interference and other imperfections also seem to be much improved.

I also took your advice on checking brightness and other color settings at the different points in the chain. A minor adjustment at the VP30, and about a 30% adjustment to my capture card's hue, and I think I've got it pretty well dialed in and looking really good. Would appreciate any feedback, to make sure I'm not looking at it through rose-colored glasses.

https://youtu.be/spMZC3B9N9s

Oh, and I tested auto brightness, and it does work. I'm still not certain gain + and - are working, but frankly it's unimportant at this point. I have things dialed in and am extremely happy with the results. Thank you again for all your hard work!


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 28, 2018 9:52 pm 



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Posts: 14
Was finally beginning to actually do some of the work for this CFW project (been following it for months), but I'm going to have to abort for the moment. I want to be able to run arcade boards (midway, cps1&2, mvs, f3 etc) as well as consoles, and since the modwork required will change the input properties, I'm going to have to wait until I can finally get a HAS for the proper input matching. Damn :/

Guess it'll give me time to order some 1nF caps... what's the recommended package size to get?

Any other electrical bits & bobs I should track down in advance for the various mods?

BTW I have an 8220 v3 that I bought from jammaboards.com which is in some way altered to work with the midway Mortal Kombat boards. Not sure what the deal with that is. Or at least, my original 8200 didn't work with the UMK3 board I have, and this board does. Anyone know the story? Does the CFW handle these boards OK? And if not, is it fairly easy to disable the CFW from loading if desired for particular boards (and do the various hardware mods break the normal functionality of the GBS)? Sorry for the question dump!


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 Post subject: Re: GBS 8200/8220 CFW Project
PostPosted: Sun Oct 28, 2018 9:57 pm 



Joined: 08 Mar 2017
Posts: 512
The power supply thing can happen, more so on 5V units, since the margin is small there.
Sometimes the connectors develop a little resistance, and that alone can drop the Vout to be lower than 5V.
Glad you got it fixed :)

Your color adjustments immediately strike me as off, even with my bad PC tft.
One general rule when adjusting is to never touch the hue settings. Those should stay at their default.
You can use controls sometimes called "color", "contrast" and "brightness" on your other gear.
But the initial problem looks to be just a too low ADC gain on the GBS, probably because the pots are still installed (and that most retro systems generate less than nominal 0.7Vpp).
Check the serial output on the bottom of the page.
I guess a good value for your system would be "ADC gain++ : 68" or so.
Each system will have their own best values.
An early PSX will be 0x78, a later PSX will be 0x7f, Mega Drive probably 0x5f... (So the lower the value, the more gain it is ;) )
Auto gain takes a long time but it will adjust the gain automatically, if you wait long enough (It needs to see full brightness inputs, a white screen is best).

Edit:
Streets of Rage: You cheat! xD


Last edited by rama on Sun Oct 28, 2018 10:14 pm, edited 1 time in total.

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