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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Mon Mar 25, 2019 8:02 pm 



Joined: 01 Jul 2015
Posts: 94
I played Super Metroid for 2 weeks straight on my OSSC and I didn't notice a single dropped signal. I was impressed.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Sun Mar 31, 2019 6:38 am 


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I have finally installed my dejitter on my 1chip03 and nesrgb. Stable and glorious

The only console left to fix is my consolised MVS. I have been looking out for a dfo to bring the speed up to a correct 59.94mhz as my tv displays it at 59hz. This gives me screen tearing on scrolling games, which is most of them.

Would it be too simple a solution to take a functioning Crystal from a broken old genesis and perform a crystal swap? Has anyone tried a direct transplant like that?
I’m wondering if that would work


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Sun Mar 31, 2019 8:42 pm 



Joined: 14 Aug 2017
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I've been out of the OSSC loop for a good while. Have we reached the point where we can easily import optimal timings, perhaps by updating with a preconfigured firmware file?


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Sun Mar 31, 2019 9:57 pm 



Joined: 19 Jul 2017
Posts: 1144
fernan1234 wrote:
I've been out of the OSSC loop for a good while. Have we reached the point where we can easily import optimal timings, perhaps by updating with a preconfigured firmware file?

As of 0.82, you can use this tool to configure profiles, export the resulting config as a binary (and export to JSON as a backup), write the bin to an SD card like you would a firmware update, and then use a configuration import function to import your profiles.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Sun Mar 31, 2019 10:22 pm 


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Location: Sweden
Additonally, FBX has made a set of optimal timings for most consoles (except PS1 iirc) that you can import (or modify as you see fit) to get you started. It’s on his webpage.
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 1:29 am 



Joined: 01 Jul 2015
Posts: 94
is it possible for ossc to apply an hq2x filter? I was watching a DCHDMI vid and that board is able to do hq2x to clean up the image, which is cool. I think a lot of 3d would benefit from this (no need for hq2x on 2d).


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 7:25 am 


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MidOrFeed2015 wrote:
is it possible for ossc to apply an hq2x filter?

Yes. Redguy implemented filters more than a year ago. Unfortunately, due to size constraints at the time, they had to be released in an alternate firmware. Now that the softcore has been changed, filters can probably be added to the main FW.
There is a link to the alternate FW at VGP:
https://www.videogameperfection.com/201 ... s-feature/
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 7:28 am 



Joined: 04 Jul 2010
Posts: 217
What other versions are there besides this one and do we still have anyone who's willing to experiment with dithering or that low line count feature I mentioned awhile ago?
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 12:35 pm 



Joined: 01 Jul 2015
Posts: 94
Harrumph wrote:
MidOrFeed2015 wrote:
is it possible for ossc to apply an hq2x filter?

Yes. Redguy implemented filters more than a year ago. Unfortunately, due to size constraints at the time, they had to be released in an alternate firmware. Now that the softcore has been changed, filters can probably be added to the main FW.
There is a link to the alternate FW at VGP:
https://www.videogameperfection.com/201 ... s-feature/


neat. so then maybe we can get a 0.83a which includes that?


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 12:56 pm 



Joined: 17 Jan 2017
Posts: 60
Pardon my ignorance but isn’t the HQ2X filter that terrible filter used in every bad Sega compilation? Give me my pixels pure and unaltered please.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 1:03 pm 


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Yeah, even bilinear is better than HQx or 2xSaI or Eagle whatever.

I'd rather see a horizontal+vertical combined scanlines to simulate a CRT a bit rather than any of that tbh.
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 2:04 pm 


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filters are gross, I'd rather save the space for other features more in keeping with the purpose of the device


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 3:35 pm 


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I am in agreement that these filters look hideous on sprite work, but the footage of DCHDMI using them with 3D content actually didn't look too bad at all in the DF Retro video. I'll definitely be checking it out in person if/when the firmware is released, and if it is something that could be applied to OSSC it would be an interesting option I think.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 4:05 pm 



Joined: 17 Jan 2017
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Kez wrote:
I am in agreement that these filters look hideous on sprite work, but the footage of DCHDMI using them with 3D content actually didn't look too bad at all in the DF Retro video. I'll definitely be checking it out in person if/when the firmware is released, and if it is something that could be applied to OSSC it would be an interesting option I think.


Smearing vaseline on your HDTV also blurs details and jagged edges. I really don’t understand his stance while in the same video he’s critical on the analog boxes losing detail on the Crazy Taxi cab. HQ2X will do the same with texture detail. You can even see it in his DOA2 comparison screenshots. Very strange... :?


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 4:27 pm 


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H6rdc0re wrote:
Smearing vaseline on your HDTV also blurs details and jagged edges.

I'm not sure that it does, would you mind trying it out and providing some photographic evidence? :)

H6rdc0re wrote:
I really don’t understand his stance while in the same video he’s critical on the analog boxes losing detail on the Crazy Taxi cab. HQ2X will do the same with texture detail. You can even see it in his DOA2 comparison screenshots. Very strange... :?

The Crazy Taxi footage was specifically losing detail due to blown out colours, and is not something that can simply be toggled on and off. I am not saying I was amazed by the smoothing results, but surprised by how little I noticed it in the non-zoomed shots. I find the jaggies on DC to be pretty distracting in some games, so I can certainly imagine situations where losing a small amount of detail to eliminate them would actually be viable at a normal viewing distance.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 5:17 pm 


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maxtherabbit wrote:
filters are gross

Depends, for me it's just the most common that are. I like light smoothing that doesn't destroy colors and details, and it's better when directional and customizable.
The kind that are actually available but nobody uses (mostly because unaware) like bilinear/filter + prescale 2 or 3 in MAME, or just defocus X & Y with HLSL (everything else off, you only use the two sliders)
Of course there's no pseudo HD-ification with those.
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 6:45 pm 



Joined: 30 Mar 2019
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The Genesis Plus GX emulator on the Wii has filters that can sort of 'simulate' composite and s-video output, with color bleed and such. I know I'm not supposed to like it, but I was surprised at how much I actually enjoy that look. I'm all for making this type of thing available on the OSSC.


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 9:25 pm 



Joined: 04 Jul 2010
Posts: 217
Getting Sonic's waterfalls to look like actual waterfalls is a thing you know. :P
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 9:32 pm 


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Xyga wrote:
I'd rather see a horizontal+vertical combined scanlines

Marqs has confirmed it will be in the next firmware.
https://www.videogameperfection.com/for ... post-25676
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 9:41 pm 


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:o
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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Tue Apr 16, 2019 9:41 pm 


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Harrumph wrote:
Xyga wrote:
I'd rather see a horizontal+vertical combined scanlines

Marqs has confirmed it will be in the next firmware.
https://www.videogameperfection.com/for ... post-25676


Nice!!


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Wed Apr 17, 2019 12:26 am 



Joined: 01 Jul 2015
Posts: 94
H6rdc0re wrote:
Pardon my ignorance but isn’t the HQ2X filter that terrible filter used in every bad Sega compilation? Give me my pixels pure and unaltered please.

you're not wrong, but I was talking about strictly for 3D. in 2D it is disgusting but 3d seems to benefit. it looks to be a good solution since rendering res cannot be controlled by scalars


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Wed Apr 17, 2019 12:46 am 


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Haven't checked back in a while, was there more discussion of a 480p/480i>240p conversion mode for output to 15kHz CRT's? So something useful to fix games on Wii and Xbox 360 that didn't have a 240p output but were 240p internally, like Mega Man 9 and the Konami rebirth games?


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 Post subject: Re: OSSC (DIY video digitizer & scandoubler)
PostPosted: Wed Apr 17, 2019 8:24 am 



Joined: 04 Jul 2010
Posts: 217
Harrumph wrote:
Xyga wrote:
I'd rather see a horizontal+vertical combined scanlines

Marqs has confirmed it will be in the next firmware.
https://www.videogameperfection.com/for ... post-25676


Awesome! This is the best news I've heard all year.

Thanks Marqs!
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