as addressed earlier- Im still not called windy city. its just windy gaming.superg wrote:Well, first of all so far I had units for repair damaged only by Windy City supergun conversion but to be on the safe side I just can't say that other superguns are compatible. Both switch versions were here for the repair, just got another unit .clintkolodziej wrote:Maybe this was mentioned earlier, but I didn't see it. Has there been any issues reported with superguns on the previous versions of the switch (ex: v3.4 or older)? Perhaps something has changed on the new model that makes it less tolerant to whatever is causing the issue with the superguns? I would guess that those folks that are using superguns would have brought up the issue long ago if this was something that affected the older versions. If there was change in how the inputs on the switch are protected, or with how the signal path leads to the chips that are blowing out, maybe that may shed light on what is the cause of the failures with these devices all of a sudden, and how to modify the input signals from the superguns to prevent them from frying people's gscartsw_lites.
Conversely, has there been any changes or newer revisions of superguns? Same thing applies, its just odd that this is happening all of a sudden since I'm sure someone had to have tried using these with gscartsw devices in the past.
As info, I'm aware that modded consoles and devices such as superguns have never been officially supported. I'm just trying to help think this out so those folks who do wish to use these devices with the switch can know what to watch out for, and so companies like Windy Gaming can assist their customers in making them work with the gscartsw_lite since it is the best SCART switch available.
also clint- there have been no revisions to our supergun.