As I understand it, no--it's one or the other.GeneraLight wrote:Can the NESRGB mod be installed alongside the Hi-Def NES mod on an AV Famicom?
So far, yes.GeneraLight wrote:Also, is the Hi-Def NES Mod the only way to get digital audio?
As I understand it, no--it's one or the other.GeneraLight wrote:Can the NESRGB mod be installed alongside the Hi-Def NES mod on an AV Famicom?
So far, yes.GeneraLight wrote:Also, is the Hi-Def NES Mod the only way to get digital audio?
I did this mod to my v1 NES RGB today.Tempest_2084 wrote:I'm attempting to solder a wire to my NESRGB board in order to mix in the expansion audio (Wolff's mod: http://www.firebrandx.com/edn8tonesrgb.html). As I have a v1 version of the board and not a v2, I contacted the board's creator (Tim) and was given a diagram showing three different points where I can do this on the v1 board. I've never attempted to solder to something this tiny before. Any tips? I'm thinking about trying for the top component as it's not quite so flat to the board and I think I actually have a chance of getting the wire in there without making a solder bridge to an adjacent component.
If it's a problem with the switcher, I'd try to resolve it there. I don't think it's appropriate for the blanking and status/aspect-ratio pins to be bridged; if that's the case, then you should either try notifying the manufacturer/seller that there's a fundamental issue with the design, or, failing that, you should find out where they're getting bridged and sever it.MiteWiseacre wrote:I think I figured out why my TV doesn’t like my nesrgb setup. I am getting 11.4V on the switching line pin 8 (using the supplied cable from NESRGB) my SNES only sends 4.5v on this line. My Otaku switch seems to combine these together and then I get over 11v to blanking, which I believe takes the tv out of RGB mode.
Is there a way to mod this cable to get that switching voltage down below 5v? (Going to try just disconnecting pin 8, but may cause problems in other scart setups??)
Just got some new cables in the mail, took a while because they came from UK. Works great now! Just need to wire up sound to the other two pins. Not sure what the deal was with the nesrgb supplied cables, seem to cut down the switching voltage or something, my setup didn’t like it.nmalinoski wrote:If it's a problem with the switcher, I'd try to resolve it there. I don't think it's appropriate for the blanking and status/aspect-ratio pins to be bridged; if that's the case, then you should either try notifying the manufacturer/seller that there's a fundamental issue with the design, or, failing that, you should find out where they're getting bridged and sever it.MiteWiseacre wrote:I think I figured out why my TV doesn’t like my nesrgb setup. I am getting 11.4V on the switching line pin 8 (using the supplied cable from NESRGB) my SNES only sends 4.5v on this line. My Otaku switch seems to combine these together and then I get over 11v to blanking, which I believe takes the tv out of RGB mode.
Is there a way to mod this cable to get that switching voltage down below 5v? (Going to try just disconnecting pin 8, but may cause problems in other scart setups??)
Same as 2.1. I would go with 2.3 unless you really need dejitter. 2.3 makes your NESRGB back into a V1 that has worked perfectly fine for thousands since 2013.thompsr2 wrote:I don't have an NES RGB yet, but I plant to get one. Tim's Software and Errata page doesn't list the color palettes associated with Version 2.2 firmware. Does anybody know which palettes are shipping on V2.2? I'm asking because I don't know if I need to bother getting a USB blaster to change the palettes to some of Firebrandx's.
You can install the NES dejitter board on the version 2 NESRGB, but you will have to reprogram it with firmware version 2.3.thchardcore wrote:I installed a rev 2 nesrgb board that comes stock with FW 2.2 in an AV Famicom. No matter which line I use for sync - ppu composite video, stock composite video, csync) -I get the wobble on the top portion of the screen when used with an OSSC.
I have a stand alone NES dejitter board. How should I go about pulling csync from the nesrgb before anything is processed by the nesrgb?
I want to give this a shot and haven't seen anyone try it yet.
It was Krikzzbobrocks95 wrote:Did anyone see that post on Twitter about a cartridge-based NES RGB mod? Did I literally imagine it or something, because I can't find it again. Don't remember what developer was working on it.
I am in the same boat. What was the final fix for this?Sirotaca wrote:I did an NESRGB 2.0 install in my AV Famicom recently and have noticed the same thing. I don't really care about the visual effect of the jittery top lines, but more concerning is that it doesn't seem to be playing nicely with my capture card through the OSSC. It's having the same sync dropouts that I got with my SNES before installing the dejitter mod. Not sure what's going on with that, since all my other consoles work just fine with my capture card at line5x. Also, unless I increase the OSSC's H-sync tolerance, the top several lines will sometimes start blinking on and off, but this only happens occasionally and hard resetting the console corrects it. This is with a RGC Packapunch c-sync cable, for reference.nick3092 wrote:I finally bought a NESRGB from Tim about two months ago and finally got around to installing it about 2 weeks ago. I have a Retro Access scart cable to my OSSC, and it looks great. Except for one somewhat minor but annoying issue. The top couple of lines appear to be blurry. Its not noticeable on all games, but is on others. Looking at it using the 240p test program with the convergence grid clearly shows it, and you can see it on some other test patterns too. It actually looks like it's constantly moving/shifting.
I've played around with OSSC settings, and can't seem to get any change in it. None of my other RGB consoles using my OSSC and cables from Retro Access (Genesis, TG16, Jag, DC) seem to exhibit this behavior. Tried two different TVs, although both are Samsung 4k sets, so that may not rule out something specific to the TV. I also flashed it with the latest 2.2 firmware, just in case it happened to ship with an older version. But the issue still occurred after flashing as well.
Any ideas what might be going on here?
Thanks!
I have a USB Blaster on the way and was planning to test both 2.0/2.1 and 2.2 firmwares to see if the "sync correction" Tim mentions on his site has something to do with it.
thchardcore wrote:I am in the same boat. What was the final fix for this?Sirotaca wrote:I did an NESRGB 2.0 install in my AV Famicom recently and have noticed the same thing. I don't really care about the visual effect of the jittery top lines, but more concerning is that it doesn't seem to be playing nicely with my capture card through the OSSC. It's having the same sync dropouts that I got with my SNES before installing the dejitter mod. Not sure what's going on with that, since all my other consoles work just fine with my capture card at line5x. Also, unless I increase the OSSC's H-sync tolerance, the top several lines will sometimes start blinking on and off, but this only happens occasionally and hard resetting the console corrects it. This is with a RGC Packapunch c-sync cable, for reference.nick3092 wrote:I finally bought a NESRGB from Tim about two months ago and finally got around to installing it about 2 weeks ago. I have a Retro Access scart cable to my OSSC, and it looks great. Except for one somewhat minor but annoying issue. The top couple of lines appear to be blurry. Its not noticeable on all games, but is on others. Looking at it using the 240p test program with the convergence grid clearly shows it, and you can see it on some other test patterns too. It actually looks like it's constantly moving/shifting.
I've played around with OSSC settings, and can't seem to get any change in it. None of my other RGB consoles using my OSSC and cables from Retro Access (Genesis, TG16, Jag, DC) seem to exhibit this behavior. Tried two different TVs, although both are Samsung 4k sets, so that may not rule out something specific to the TV. I also flashed it with the latest 2.2 firmware, just in case it happened to ship with an older version. But the issue still occurred after flashing as well.
Any ideas what might be going on here?
Thanks!
I have a USB Blaster on the way and was planning to test both 2.0/2.1 and 2.2 firmwares to see if the "sync correction" Tim mentions on his site has something to do with it.
I tried the 2.3 firmware with an external dejitter board. Same issue still.
I would not hesitate to use Tim's kit. My issue was simply my botched install creating a problem that looked very similar to the jitter issue. Firmware 2.2 likely works fine and I was chasing a phantom with the 2.3 and stand alone dejitter pcb.jd213 wrote:I was considering installing an NESRGB in my spare AV Famicom (already have one with NESRGB from Yahoo Japan years ago) for soldering practice.
But seems that a few people are having various problems after the install, with some problems going unresolved, at least on this thread. Doesn't seem like Voultar's expansion audio fix is publicly available yet either.
Guess I should just wait a while longer and see if a successor to the Hi-Def NES comes out from someone...