Slightly confused, JAMMA is only 3 buttons but my cabinet has 4 buttons i.e. pin 25/c on the JAMMA loom is connected to 1P/2P button 4.emphatic wrote:If your cabinet is up to JAMMA spec, then yes.rtw wrote:Great device Simple question:
Can I get autofire on button 4 without the special 6 pin harness ?
RECO PCB - a JAMMA button remapping and autofire device
Re: Reco PCB - a JAMMA button remapping and autofire device
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Re: Reco PCB - a JAMMA button remapping and autofire device
Yep, you're covered. Reco PCB handles up to 5 buttons via the JAMMA edge (button 4 = #25/#c, button 5 = #26/#d). JAMMA button 4 and button 4 input on the auxiliary connector are mapped with each other; JAMMA button 5 and button 5 input on the aux connector are independent from each other.rtw wrote:Slightly confused, JAMMA is only 3 buttons but my cabinet has 4 buttons i.e. pin 25/c on the JAMMA loom is connected to 1P/2P button 4.
* Some info for the advanced users - it's possible to have even 6 inputs via the JAMMA edge (pins #27/#e). In order to enable these, you need to bridge jumpers on the Reco PCB and cut the GND connection from the JAMMA edge pins #27/#e. You will also need to modify your JAMMA harness. Like I said, this solution is only for those who know what they're doing.*
Re: Reco PCB - a JAMMA button remapping and autofire device
Sorry, I shouldn't have worded it like that I guess. In my mind, however, JAMMA has 4 buttons, 1, 2, 3 and 4(NEO-GEO) as this is how I first learnt from UncleTom. (http://cc.arkadtorget.se/jammachart_large.gif )rtw wrote:Slightly confused, JAMMA is only 3 buttons but my cabinet has 4 buttons i.e. pin 25/c on the JAMMA loom is connected to 1P/2P button 4.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Reco PCB - a JAMMA button remapping and autofire device
Looks great! Good work!
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Re: Reco PCB - a JAMMA button remapping and autofire device
Tested all the functions on mine tonight (though not for every button) - works perfectly.
I really love this, a masterful bit of work that I'm really glad I brought. Has sooo many potential uses and will make sooo many games better - forgetting the autofire for a moment, I've lost track of the times I've wanted to change button layouts on my games because it doesn't suit my 'style' but couldn't be arsed physically changing the button wiring - that is now a thing of the past.
Extra props Mike for the excellent packaging and prep - I can tell you've put a lot of thought into it and it tops it off lovely.
Ill do some more thorough testing soon, but initial thoughts are nothing but positive. Thanks for this, really appreciate it.
I really love this, a masterful bit of work that I'm really glad I brought. Has sooo many potential uses and will make sooo many games better - forgetting the autofire for a moment, I've lost track of the times I've wanted to change button layouts on my games because it doesn't suit my 'style' but couldn't be arsed physically changing the button wiring - that is now a thing of the past.
Extra props Mike for the excellent packaging and prep - I can tell you've put a lot of thought into it and it tops it off lovely.
Ill do some more thorough testing soon, but initial thoughts are nothing but positive. Thanks for this, really appreciate it.
Re: Reco PCB - a JAMMA button remapping and autofire device
Congratulation RGB, this looks very nice
How does it work for Jamma+ and the button 5?
Just put the RECO pcb without CPS2 kick harness and the boutton 5 will be the jamma+ additionnal button?
Can you do other kick harness? For CPS1, Namco System 246, STV, Taito F3 or other?
How does it work for Jamma+ and the button 5?
Just put the RECO pcb without CPS2 kick harness and the boutton 5 will be the jamma+ additionnal button?
Can you do other kick harness? For CPS1, Namco System 246, STV, Taito F3 or other?
Re: Reco PCB - a JAMMA button remapping and autofire device
Thank you.eathis wrote:Congratulation RGB, this looks very nice
How does it work for Jamma+ and the button 5?
Just put the RECO pcb without CPS2 kick harness and the boutton 5 will be the jamma+ additionnal button?
Can you do other kick harness? For CPS1, Namco System 246, STV, Taito F3 or other?
Your assumption is correct. For example, for Atomiswave, you don't need any additional harness between the Reco PCB and the system but you will still get the button 5 via the JAMMA connector.
I could do kick harnesses for other systems, too.
Re: Reco PCB - a JAMMA button remapping and autofire device
I've been asked if there are any LEDs on the Reco PCB itself, or are the LEDs connected using the 3 pin connector.
So, to answer - yes, there are two on-board LEDs (red for Player 1, green for Player 2), and the connector is used only if you want some additional LEDs.
In this picture both players have entered the configuration mode.
So, to answer - yes, there are two on-board LEDs (red for Player 1, green for Player 2), and the connector is used only if you want some additional LEDs.
In this picture both players have entered the configuration mode.
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Re: Reco PCB - a JAMMA button remapping and autofire device
Hummmmm..... I see what you guys are saying but if I solder a wire to pins 25/c on my jamma edge and then plug in the quick connects to buttons for player one & two so I can use "D" buttons then where would I get the ground wire from would I solder a dasiy chain ground wire to another pin to connect to the "D" buttons
Re: RECO PCB - a JAMMA button remapping and autofire device
Thread updated with new info and photos of the v2.0.
Re: RECO PCB - a JAMMA button remapping and autofire device
Interesting design change. Guessing this is meant for arcade cabinet, am I right?
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Re: RECO PCB - a JAMMA button remapping and autofire device
I hope batch 2 isn't sold out yet, I realized I'm not as young anymore when my arm started cramping while playing Heavy Unit today... It's one of those games where you shoot as fast as you can push the button, so it's do or die
I still get further in the game than when I first played it in 1989 though, so that's something.
I still get further in the game than when I first played it in 1989 though, so that's something.
Re: RECO PCB - a JAMMA button remapping and autofire device
I'm using a Hori Real Arcade Pro 1 for Playstation hooked to a "PS to Neo Geo DB15" Tototek adapter which is hooked to my supergun and I really would like to use the RECO PCB with my PS HRAP stick. However, before ordering it, does anyone here successfully used the Reco PCB with such configuration (PS/PS2 HRAP stick + "PS to Neo Geo DB15" Tototek adapter)? Your feedback would be much appreciated. Thank in advance!
Re: RECO PCB - a JAMMA button remapping and autofire device
I just got one of these and it is awesome! Works great and is very easy to set up.
Re: RECO PCB - a JAMMA button remapping and autofire device
I had this little project ready months ago, but was way too busy to release it. But finally – I present you the PALM PCB, a RECO PCB variation for those who for some reason can’t use RECO in their setup.
PALM PCB works like a NeoGeo controller passthrough, but with some extra flavour. The features are as follows:
How is this different or better than traditional autofire circuits? Because paired with button remapping feature, it gives way more options. Imagine that you play Metal Slug, you set autofire for shot - cool, but then you pick up a weapon you’d rather save, but hey - you have autofire enabled. With PALM PCB you can clone buttons, so let’s say you map A to the physical buttons A and D, but enable autofire only for one of them, leaving the other button as “vanilla A” and use it in situations when autofire isn’t exactly desired.
PALM PCB works like a NeoGeo controller passthrough, but with some extra flavour. The features are as follows:
- Utilizes extended NeoGeo controller pinout.
- Full button remapping. 6 button inputs and 6 fully configurable outputs.
- Autofire with 6 different autofire rates to choose from.
- A built-in coin mechanism emulator. This means that even if you press and hold down the coin button on the joypad, there will be only one short signal sent to the JAMMA PCB. This is purely a safety measure to prevent a random PCB reset, holding the coin button for too long may cause the coin mechanism error (happens in Batrider) and result in game restart.
New button layout and autofire settings are saved and stored in the microcontroller’s internal memory and stay in the memory even after disconnecting PALM PCB. - Status LED.
- Lagless.
How is this different or better than traditional autofire circuits? Because paired with button remapping feature, it gives way more options. Imagine that you play Metal Slug, you set autofire for shot - cool, but then you pick up a weapon you’d rather save, but hey - you have autofire enabled. With PALM PCB you can clone buttons, so let’s say you map A to the physical buttons A and D, but enable autofire only for one of them, leaving the other button as “vanilla A” and use it in situations when autofire isn’t exactly desired.
Re: RECO PCB - a JAMMA button remapping and autofire device
NICE WORK!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: RECO PCB - a JAMMA button remapping and autofire device
Excuse me, I'm new to the forums, can I use the information to an exhibition of about RECO pcb? It was recommended by Mr. Artemio Urbina.
Re: RECO PCB - a JAMMA button remapping and autofire device
I just received my RECO PCB and it's working fine, thank you RGB!
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Re: RECO PCB - a JAMMA button remapping and autofire device
@GON - I guess it's a tad too late, but the answer is - yes.
@volaju - great to hear this
@volaju - great to hear this
Re: RECO PCB - a JAMMA button remapping and autofire device
Hello. I realize I am late to the thread, but is the Palm PCB still available? It looks fantastic!RGB wrote:@GON - I guess it's a tad too late, but the answer is - yes.
@volaju - great to hear this
We apologise for the inconvenience
Re: RECO PCB - a JAMMA button remapping and autofire device
Is the Reco PCB still available? This looks fantastic. Exactly what I need.
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Re: RECO PCB - a JAMMA button remapping and autofire device
AMAZING ! I need it!
Re: RECO PCB - a JAMMA button remapping and autofire device
All this is missing is controller out ports.
To be able to choose between sticks and controller on my cab would be awesome.
To be able to choose between sticks and controller on my cab would be awesome.
Re: RECO PCB - a JAMMA button remapping and autofire device
Hello RGB
Great job is possible one for me please ?
Great job is possible one for me please ?
Re: RECO PCB - a JAMMA button remapping and autofire device
10 years later, and this project is still alive and kicking! I present you the V4.1:
- JAMMA, JAMMA+ compatible
- Programmable button layout
- Programmable rapid-fire (VSync synchronized or asynchronous, 6 different fire rates)
- Buttons 1-6 on the JAMMA connector (buttons 4-6 can be disabled), making it a "CHAMMA" compatible output
- CPS-2 kick harness input for buttons 4-6 (the RECO's JAMMA edge accepts buttons 1-5)
- Buttons 4-6 on the JST-XH 6 pin “kick harness” connector that is compatible with the HAS kick harnesses
- 6 profiles per player to save the button layout and rapid-fire settings
- Tournament Mode for disabling the programming functionality
- Built-in voltmeter for +5 V (comes in red, blue or yellow, shipped randomly)
- Selectable buffered CSync
- Equipped with a connector for the Negatron DC/DC converter
- Comes with a plexiglass case
Re: RECO PCB - a JAMMA button remapping and autofire device
Raiden DX has a thing where you hold the start button for the entire duration of the game to raise your fighting spirit and get score. I'm guessing that the autofire programming thing will interfere with the ability to play Raiden DX that way. Is there any way around this other than to either disconnect the RECO or to not use autofire for 3 seconds at a time?
I know it's just an example to demonstrate the proper use of the RECO, but it's interesting that you have it connected to a Tatsujin Ou PCB given how that game handles autofire, BTW.
I know it's just an example to demonstrate the proper use of the RECO, but it's interesting that you have it connected to a Tatsujin Ou PCB given how that game handles autofire, BTW.
Re: RECO PCB - a JAMMA button remapping and autofire device
There's a DIP switch to disable the programming. So basically, you configure the button layout and rapid-fire to your liking and then flip the DIP switch to lock the programming functionality.Steven wrote:Raiden DX has a thing where you hold the start button for the entire duration of the game to raise your fighting spirit and get score. I'm guessing that the autofire programming thing will interfere with the ability to play Raiden DX that way. Is there any way around this other than to either disconnect the RECO or to not use autofire for 3 seconds at a time?
I know it's just an example to demonstrate the proper use of the RECO, but it's interesting that you have it connected to a Tatsujin Ou PCB given how that game handles autofire, BTW.
Tatsujin Ou was just the last PCB I used to play during that time, so I used it to take that picture, I didn't feel like unwrapping other PCB from the bubble wrap just to take a picture