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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed May 22, 2013 11:40 am 


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This is excellent thank you.

I have a question, does altering the resolution from 1920x1080 to 1920x1200 mess up the aspect ratio or proportions of the image? Maybe this is a dumb question...


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed May 22, 2013 12:26 pm 


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Should make no difference except look better :)
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed May 22, 2013 11:37 pm 


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Don't know what's wrong with the new MAME 148u5 update, but the HLSL is now all messed up.

Cools, do you mind to update to the new u5 update and see what have to be done to your settings bet back to normal?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 5:55 am 


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I'll check it when I can.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 7:39 am 


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Last settings updated for 148u5

The devs have fixed hlsl prescaling which is what caused the problem. Defocus is also disabled due to the new bloom effect.

When I'm near to a CRT I may tweak the bloom, but it looks pretty good at default
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 8:05 am 


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They have finally added HLSL effect for vector goodness!!!..... Tempest should now look authentic :shock:

Maybe u could have a look at the vector settings as well cools?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 8:12 am 


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I don't really have much experience with vector monitors, but at the moment it won't be possible to combine raster + vector into one setup - you don't have scanlines on a vector monitor for a start!
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 8:57 am 


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Erk, not fixed - the bloom is way too intense on some games.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 9:02 am 


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Quote:
Last settings updated for 148u5

The devs have fixed hlsl prescaling which is what caused the problem. Defocus is also disabled due to the new bloom effect.

When I'm near to a CRT I may tweak the bloom, but it looks pretty good at default


Thanks cools, but its not working as before with Mame 148u4, at least with the version im using "MAMEUI64". The picture is killing my eyes


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 9:04 am 


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Ups,

Sorry cools, didn't notice your last message saying you allready noticed it :)

Going back to 148u4, as it seems they changed a lot of things in the HLSL and im not liking it, it was perfect in 148u4


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 9:07 am 


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Nah, it was good but it definitely needed the bloom effect adding - but this now needs setting up in conjunction with everything else.

I may have time tonight to check through it.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 9:52 am 


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cools wrote:
I don't really have much experience with vector monitors, but at the moment it won't be possible to combine raster + vector into one setup - you don't have scanlines on a vector monitor for a start!



I think there separate options in the ini file for vector stuff?

So does this Bloom effect try and simulate a CRT glow?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 10:05 am 


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Okay - use the settings I posted previously then add the below to the ini file:
raster_bloom_scale 0.15

This drops the bloom back to a level that doesn't wash out the image. The default is 0.25.

The trouble is, different games look better with different levels of bloom. RType looks ace at a bloom of 0.21-0.22 for example, but this is far too high for SF2

lettuce wrote:
I think there separate options in the ini file for vector stuff?

So does this Bloom effect try and simulate a CRT glow?


Most of the HLSL effects apply to all games, so if you've got the scanline effect enabled it goes onto both raster and vector games. Maybe this will be changed in the future - it took some time for the initial HLSL to stabilise, so don't get too excited yet. Vector and raster bloom is seperate, but all of the other effects are not.

Yes, it's simulating how a CRT emits light.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 10:08 am 


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Quote:
Nah, it was good but it definitely needed the bloom effect adding - but this now needs setting up in conjunction with everything else.

I may have time tonight to check through it.


Thanks cools, i will look forward to it.


Quote:
I think there separate options in the ini file for vector stuff?

So does this Bloom effect try and simulate a CRT glow?


Just tryed a fresh MAME.ini file and just turning HLSL on with the default HLSL setting, that bloom/glow or whatever is it called in english just kills my eyes.


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 10:28 am 


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It's too strong by default, just turn it down as I described above.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 23, 2013 6:06 pm 


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Raster_bloom_scale 0.15
Zero all the phosphor life options.

Leave everything else alone, it's fine. Vectors are also on a different chain so Lettuce will be happy, I was wrong about these! The defaults for vector games work well.

When I am at a machine that has proper internet access And screen I'll do a full suite again, but just turning down the scale sorts it for now
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sat May 25, 2013 11:47 am 


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Cools, will you be doing anymore tinkering with these HLSL settings??

How can i make the picture slightly sharper?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sat May 25, 2013 1:30 pm 


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Disable bloom it seems, and bump the hlsl prescale up.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sat May 25, 2013 1:32 pm 


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your default setting is 3 for prescale, so i guess the higher the value the more stress on the cpu/gpu it adds?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sat May 25, 2013 3:29 pm 


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Yes.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sun May 26, 2013 11:19 am 


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Have noticed this bloom effect seems to have a strange effect on the scanlines, you can notice it when the screen is panning up and down


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sun May 26, 2013 1:30 pm 


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i can't manage to get it right too


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Sun May 26, 2013 9:37 pm 


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New here to the Shmups forum. I have been reading them for a little while, mostly about HLSL and effects. I have been waiting for the bloom effects to show up and now there are here. I fooled around with them a little bit with the latest build. I seem to have the most success when I turn off the shadow_mask_alpha and just use scan lines. I haven't got it right but seems to be a work around. Also seems that the bloom works best on the "classics". Games that have a black background for the most part, Donkey Kong, PacMan, etc. I really like the look that the colored vectors have with the stock settings. I think Tempest looks the best I have seen on my MAME machine. Hopefully we will see some more refinement and have some the experienced HLSL tweakers put some time and testing in to get this settings down.


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 30, 2013 6:51 pm 


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Going to keep my current relevant settings in the AO wiki from now on:
http://wiki.arcadeotaku.com/w/User:Cool ... L_Settings
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 30, 2013 8:09 pm 


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your leaving the raster bloom at 0.20???


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Thu May 30, 2013 8:49 pm 


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Yes. I'd missed out that I had bumped the brightness and contrast up in my ini file prior to the bloom effect :oops:
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Tue Jun 04, 2013 10:19 pm 


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One question, if just using the settings above i got screen tear in MameUI64, but there are two option that removes screen tear:

Sync to Monitor Refresh

and

Wait for Vertical Sync

I just tryed both and they both work solo, but each one is better to use?


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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed Jun 05, 2013 1:35 am 


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I had a feeling Super Contra looked very wrong.
And then HLSL kicked in.

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I think I see Arnold.....


Last edited by NUeda on Wed Jun 05, 2013 12:18 pm, edited 10 times in total.

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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed Jun 05, 2013 7:36 am 


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Overkill wrote:
One question, if just using the settings above i got screen tear in MameUI64, but there are two option that removes screen tear:

Sync to Monitor Refresh

and

Wait for Vertical Sync

I just tryed both and they both work solo, but each one is better to use?


I prefer the first one as it can help to cure the judder you get with some games and the last one. But it does mean games are run either too fast or too slow a lot of the time. The judder annoys me more than the speed change.
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 Post subject: Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
PostPosted: Wed Jun 05, 2013 2:24 pm 


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NUeda wrote:
I had a feeling Super Contra looked very wrong.
And then HLSL kicked in.


NUeda,

What HLSL settings are you using and what version of MAME? I ask because not only do your HLSL pictures look better it appears that the colors are different as well.

Thanks


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