MAME HLSL CRT SCANLINE EMULATION PRESETS
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Astraea FGA Mk. I
- Posts: 319
- Joined: Sat Oct 29, 2011 7:59 am
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
This is excellent thank you.
I have a question, does altering the resolution from 1920x1080 to 1920x1200 mess up the aspect ratio or proportions of the image? Maybe this is a dumb question...
I have a question, does altering the resolution from 1920x1080 to 1920x1200 mess up the aspect ratio or proportions of the image? Maybe this is a dumb question...
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Don't know what's wrong with the new MAME 148u5 update, but the HLSL is now all messed up.
Cools, do you mind to update to the new u5 update and see what have to be done to your settings bet back to normal?
Cools, do you mind to update to the new u5 update and see what have to be done to your settings bet back to normal?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Last settings updated for 148u5
The devs have fixed hlsl prescaling which is what caused the problem. Defocus is also disabled due to the new bloom effect.
When I'm near to a CRT I may tweak the bloom, but it looks pretty good at default
The devs have fixed hlsl prescaling which is what caused the problem. Defocus is also disabled due to the new bloom effect.
When I'm near to a CRT I may tweak the bloom, but it looks pretty good at default
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
They have finally added HLSL effect for vector goodness!!!..... Tempest should now look authentic
Maybe u could have a look at the vector settings as well cools?
Maybe u could have a look at the vector settings as well cools?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
I don't really have much experience with vector monitors, but at the moment it won't be possible to combine raster + vector into one setup - you don't have scanlines on a vector monitor for a start!
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Erk, not fixed - the bloom is way too intense on some games.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Thanks cools, but its not working as before with Mame 148u4, at least with the version im using "MAMEUI64". The picture is killing my eyesLast settings updated for 148u5
The devs have fixed hlsl prescaling which is what caused the problem. Defocus is also disabled due to the new bloom effect.
When I'm near to a CRT I may tweak the bloom, but it looks pretty good at default
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Ups,
Sorry cools, didn't notice your last message saying you allready noticed it
Going back to 148u4, as it seems they changed a lot of things in the HLSL and im not liking it, it was perfect in 148u4
Sorry cools, didn't notice your last message saying you allready noticed it
Going back to 148u4, as it seems they changed a lot of things in the HLSL and im not liking it, it was perfect in 148u4
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Nah, it was good but it definitely needed the bloom effect adding - but this now needs setting up in conjunction with everything else.
I may have time tonight to check through it.
I may have time tonight to check through it.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
cools wrote:I don't really have much experience with vector monitors, but at the moment it won't be possible to combine raster + vector into one setup - you don't have scanlines on a vector monitor for a start!
I think there separate options in the ini file for vector stuff?
So does this Bloom effect try and simulate a CRT glow?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Okay - use the settings I posted previously then add the below to the ini file:
raster_bloom_scale 0.15
This drops the bloom back to a level that doesn't wash out the image. The default is 0.25.
The trouble is, different games look better with different levels of bloom. RType looks ace at a bloom of 0.21-0.22 for example, but this is far too high for SF2
Yes, it's simulating how a CRT emits light.
raster_bloom_scale 0.15
This drops the bloom back to a level that doesn't wash out the image. The default is 0.25.
The trouble is, different games look better with different levels of bloom. RType looks ace at a bloom of 0.21-0.22 for example, but this is far too high for SF2
Most of the HLSL effects apply to all games, so if you've got the scanline effect enabled it goes onto both raster and vector games. Maybe this will be changed in the future - it took some time for the initial HLSL to stabilise, so don't get too excited yet. Vector and raster bloom is seperate, but all of the other effects are not.lettuce wrote:I think there separate options in the ini file for vector stuff?
So does this Bloom effect try and simulate a CRT glow?
Yes, it's simulating how a CRT emits light.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Thanks cools, i will look forward to it.Nah, it was good but it definitely needed the bloom effect adding - but this now needs setting up in conjunction with everything else.
I may have time tonight to check through it.
Just tryed a fresh MAME.ini file and just turning HLSL on with the default HLSL setting, that bloom/glow or whatever is it called in english just kills my eyes.I think there separate options in the ini file for vector stuff?
So does this Bloom effect try and simulate a CRT glow?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
It's too strong by default, just turn it down as I described above.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Raster_bloom_scale 0.15
Zero all the phosphor life options.
Leave everything else alone, it's fine. Vectors are also on a different chain so Lettuce will be happy, I was wrong about these! The defaults for vector games work well.
When I am at a machine that has proper internet access And screen I'll do a full suite again, but just turning down the scale sorts it for now
Zero all the phosphor life options.
Leave everything else alone, it's fine. Vectors are also on a different chain so Lettuce will be happy, I was wrong about these! The defaults for vector games work well.
When I am at a machine that has proper internet access And screen I'll do a full suite again, but just turning down the scale sorts it for now
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Cools, will you be doing anymore tinkering with these HLSL settings??
How can i make the picture slightly sharper?
How can i make the picture slightly sharper?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
your default setting is 3 for prescale, so i guess the higher the value the more stress on the cpu/gpu it adds?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Have noticed this bloom effect seems to have a strange effect on the scanlines, you can notice it when the screen is panning up and down
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
i can't manage to get it right too
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
New here to the Shmups forum. I have been reading them for a little while, mostly about HLSL and effects. I have been waiting for the bloom effects to show up and now there are here. I fooled around with them a little bit with the latest build. I seem to have the most success when I turn off the shadow_mask_alpha and just use scan lines. I haven't got it right but seems to be a work around. Also seems that the bloom works best on the "classics". Games that have a black background for the most part, Donkey Kong, PacMan, etc. I really like the look that the colored vectors have with the stock settings. I think Tempest looks the best I have seen on my MAME machine. Hopefully we will see some more refinement and have some the experienced HLSL tweakers put some time and testing in to get this settings down.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Going to keep my current relevant settings in the AO wiki from now on:
http://wiki.arcadeotaku.com/w/User:Cool ... L_Settings
http://wiki.arcadeotaku.com/w/User:Cool ... L_Settings
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
your leaving the raster bloom at 0.20???
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
Yes. I'd missed out that I had bumped the brightness and contrast up in my ini file prior to the bloom effect
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
One question, if just using the settings above i got screen tear in MameUI64, but there are two option that removes screen tear:
Sync to Monitor Refresh
and
Wait for Vertical Sync
I just tryed both and they both work solo, but each one is better to use?
Sync to Monitor Refresh
and
Wait for Vertical Sync
I just tryed both and they both work solo, but each one is better to use?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
I had a feeling Super Contra looked very wrong.
And then HLSL kicked in.
I think I see Arnold.....
And then HLSL kicked in.
I think I see Arnold.....
Last edited by NUeda on Wed Jun 05, 2013 12:18 pm, edited 10 times in total.
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
I prefer the first one as it can help to cure the judder you get with some games and the last one. But it does mean games are run either too fast or too slow a lot of the time. The judder annoys me more than the speed change.Overkill wrote:One question, if just using the settings above i got screen tear in MameUI64, but there are two option that removes screen tear:
Sync to Monitor Refresh
and
Wait for Vertical Sync
I just tryed both and they both work solo, but each one is better to use?
Re: MAME HLSL CRT SCANLINE EMULATION PRESETS
NUeda,NUeda wrote:I had a feeling Super Contra looked very wrong.
And then HLSL kicked in.
What HLSL settings are you using and what version of MAME? I ask because not only do your HLSL pictures look better it appears that the colors are different as well.
Thanks