XRGB-mini Framemeister
Re: XRGB-mini Framemeister (now available !)
Good find. Looks like Micomsoft's shop is still selling them at the discounted price of 32,800 Yen.
Also, the XRGB-mini is now available on Amazon Japan:
http://www.amazon.co.jp/gp/switch-langu ... uage=en_JP (Sold by Amazon)
http://www.amazon.co.jp/gp/switch-langu ... uage=en_JP (Sold by "3A Online Store")
Also, the XRGB-mini is now available on Amazon Japan:
http://www.amazon.co.jp/gp/switch-langu ... uage=en_JP (Sold by Amazon)
http://www.amazon.co.jp/gp/switch-langu ... uage=en_JP (Sold by "3A Online Store")
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
PAL SNSP-CPU-1CHIP-01 has a very nice and sharp picture. There is still a hint of ghosting. Impossible to catch on camera but if you stand here in SMB All-stars and jump you can just make out a very faint shadow of Mario to the right of him:darthcloud wrote: Would be cool if everyone could check their SNES/SFC board revision and tell the result.
Here all know revision, I have two version myself . I tested with 2 original SHVC-010 cable (One using composite sync and the other using composite video) with the same results.
NTSC:
SHVC-CPU-01
SNS-CPU-GPM-01
SNS-CPU-GPM-02 => Darker color with ringing
SNS-CPU-RGB-01
SNS-CPU-RGB-02 => Brighter color with ringing
SNS-CPU-APU-01
SNS-CPU-1CHIP-01
SNN-CPU-01 (SNES Jr)
PAL:
SNSP-CPU-01
SNSP-CPU-02
SNSP-CPU-1CHIP-01
SNSP-CPU-1CHIP-02
http://i40.photobucket.com/albums/e236/ ... C00194.jpg
It's funny though because my friends US SNES is a SNS-CPU-1CHIP-01 like RGB32E's and it has much more noticeable ghosting than this one.
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darthcloud
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Re: XRGB-mini Framemeister (now available !)
Some said earlier that the H_Polarity might cause the ringing problem. It should be set to default setting. Can you confirm it was the case?Konsolkongen wrote:PAL SNSP-CPU-1CHIP-01 has a very nice and sharp picture. There is still a hint of ghosting. Impossible to catch on camera but if you stand here in SMB All-stars and jump you can just make out a very faint shadow of Mario to the right of him:darthcloud wrote: Would be cool if everyone could check their SNES/SFC board revision and tell the result.
Here all know revision, I have two version myself . I tested with 2 original SHVC-010 cable (One using composite sync and the other using composite video) with the same results.
NTSC:
SHVC-CPU-01
SNS-CPU-GPM-01
SNS-CPU-GPM-02 => Darker color with ringing
SNS-CPU-RGB-01
SNS-CPU-RGB-02 => Brighter color with ringing
SNS-CPU-APU-01
SNS-CPU-1CHIP-01
SNN-CPU-01 (SNES Jr)
PAL:
SNSP-CPU-01
SNSP-CPU-02
SNSP-CPU-1CHIP-01
SNSP-CPU-1CHIP-02
http://i40.photobucket.com/albums/e236/ ... C00194.jpg
It's funny though because my friends US SNES is a SNS-CPU-1CHIP-01 like RGB32E's and it has much more noticeable ghosting than this one.
Btw I tried both Polarity setting on my GPM-02 and RGB-02 board without any change in my ringing problem.
Re: XRGB-mini Framemeister (now available !)
The Edge-like ringing as seen earlier in pics in this thread is caused by lowering the V_SCALER setting too much.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
It's not. Ghosting also appeared when I used the XRGB-3. It is a Super Nintendo "feature"darthcloud wrote: Some said earlier that the H_Polarity might cause the ringing problem. It should be set to default setting. Can you confirm it was the case?
Re: XRGB-mini Framemeister (now available !)
Of course, I thought he was refering to the ringing effect discussed earlier.
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Re: XRGB-mini Framemeister (now available !)
Once you set H_POLARITY, just changing it back won't remove the ringing. It changes some internal state that can't be corrected without resetting the mini to the default settings via the menu.
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darthcloud
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Re: XRGB-mini Framemeister (now available !)
Just to clear confusing this is what I'm referring as ringing (might not be the right word): the reddish blur on the right side of the black line.
Sharpness set to 1, h_scaler to 5 and v_scaler to 6
Tried to factory reset the setting but didn't removed that effect.
To me RGB32E's shot are perfect.
Sharpness set to 1, h_scaler to 5 and v_scaler to 6
Tried to factory reset the setting but didn't removed that effect.
To me RGB32E's shot are perfect.
Re: XRGB-mini Framemeister (now available !)
ok, that's ghosting, not ringing (as we know it here). And that's not a Mini issue, but a SNES or cable issue.
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darthcloud
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Re: XRGB-mini Framemeister (now available !)
Yeah I know, I get the same thing on my XRGB3.Fudoh wrote:And that's not a Mini issue, but a SNES or cable issue.
That why I was asking RGB32E which revision of SNES he had since his screenshot are totally free of that ghosting effect.
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Re: XRGB-mini Framemeister (now available !)
I don't know if this has been posted here yet, but this post shows the quality difference of the 1CHIP:
http://sd2snes.de/blog/archives/75
http://sd2snes.de/blog/archives/75
Re: XRGB-mini Framemeister (now available !)
There's definitely overlapping terms being used to describe many things here.
1. Ringing from the XRGB-mini
If you select the H_Polarity setting (press enter on this menu item - doesn't matter if you change the value), the XRGB-mini will add ringing to ALL sources. The only way to resolve this firmware bug is to do a factory reset (resets all settings).
2. SNES Horizontal Bleeding
3. SNES Ghost Interference
Yes, the one chip does have this issue, albeit extremely minor and not noticable under normal circumstances. As mentioned by Konsolkongen, the one chip does have this issue, but it's nowhere as bad as a RGB moded SNES 2. It only seems to show up on bright fields of color, and is really hard to take a picture of unless you make the picture real fugly. I'm thinking of ordering these for the SNES and my other RGB amp projects:
http://search.digikey.com/us/en/product ... -ND/136972
It could also be caused by the RGB encoder not removing aliasing (not anti-aliasing...) components from the RGB DAC in the system (integrated in one of the ICs)... SNES is fine as is, but there's always room for improvement!
Also, different topic... Found a potential source for Saturn AV connectors! Time to make a cable that will be too thick for it's own good! I'm tempted to replace the ferrite/cap combo filters found on the sega saturn with just the ferrites above for the RGBS lines to get a sharper picture. (replace 3 leg filter with 2 leg ferrite only).
1. Ringing from the XRGB-mini
If you select the H_Polarity setting (press enter on this menu item - doesn't matter if you change the value), the XRGB-mini will add ringing to ALL sources. The only way to resolve this firmware bug is to do a factory reset (resets all settings).
Code: Select all
Repro Steps:
1. Press the "Menu" button to open the menu
2. Navigate to the "Options" sub-menu
3. Navigate to the "H_Polarity" setting and press the "OK" button
Result:
Ringing added to picture. The only way to remove the ringing is to perform a factory reset (Menu->Options->Reset)
Thanks! A one chip SNES should give you a much sharper picture like mine. Like stated before, I'm using a shortened SHVC-010 cable with UCC Polymer caps (220uF/6.3V). Sharpness should be set to 0 with the one chip. Setting it to 1 gives too much sharpness.darthcloud wrote:Just to clear confusing this is what I'm referring as ringing (might not be the right word): the reddish blur on the right side of the black line.
Sharpness set to 1, h_scaler to 5 and v_scaler to 6
Tried to factory reset the setting but didn't removed that effect.
To me RGB32E's shot are perfect.
3. SNES Ghost Interference
Yes, the one chip does have this issue, albeit extremely minor and not noticable under normal circumstances. As mentioned by Konsolkongen, the one chip does have this issue, but it's nowhere as bad as a RGB moded SNES 2. It only seems to show up on bright fields of color, and is really hard to take a picture of unless you make the picture real fugly. I'm thinking of ordering these for the SNES and my other RGB amp projects:
http://search.digikey.com/us/en/product ... -ND/136972
It could also be caused by the RGB encoder not removing aliasing (not anti-aliasing...) components from the RGB DAC in the system (integrated in one of the ICs)... SNES is fine as is, but there's always room for improvement!
Also, different topic... Found a potential source for Saturn AV connectors! Time to make a cable that will be too thick for it's own good! I'm tempted to replace the ferrite/cap combo filters found on the sega saturn with just the ferrites above for the RGBS lines to get a sharper picture. (replace 3 leg filter with 2 leg ferrite only).
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
Yep, you are exactly right. I have tried to illustrate it in this picture:RGB32E wrote: 3. SNES Ghost Interference
Yes, the one chip does have this issue, albeit extremely minor and not noticable under normal circumstances. As mentioned by Konsolkongen, the one chip does have this issue, but it's nowhere as bad as a RGB moded SNES 2. It only seems to show up on bright fields of color, and is really hard to take a picture of unless you make the picture real fugly.
I only did the ghosting on Mario and the item boxes but it would be there on all other objects as well. Only noticeable when the background is bright as RGB32E mentioned. There is also a vertical bar somewhere around the area where I have drawn it. Again it only shows on bright colored backgrounds, and it's true for all 3 1chip SNES's I have seen. But keep in mind that this image is EXTREMELY exaggerated, it really doesn't show unless you look for it on purpose
For the record, I'm using an original Super Famicom RGB cable, same as RGB32E. Although I have rewired mine for SCART pinout.
What are those? I will be ordering some stuff from Digikey soon so perhaps I should get some as well?I'm thinking of ordering these for the SNES and my other RGB amp projects:
http://search.digikey.com/us/en/product ... -ND/136972
Hehe, I just did the same for my MegaDrive's RGB cable:Also, different topic... Found a potential source for Saturn AV connectors! Time to make a cable that will be too thick for it's own good! I'm tempted to replace the ferrite/cap combo filters found on the sega saturn with just the ferrites above for the RGBS lines to get a sharper picture. (replace 3 leg filter with 2 leg ferrite only).
http://i40.photobucket.com/albums/e236/ ... C00183.jpg
Totally overkill and it didn't improve the image at all, but the sound is much better now. No noise at all on white backgrounds
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darthcloud
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Re: XRGB-mini Framemeister (now available !)
Thanks for listing and describing all the usual issue, mine is definitely #2 and I'm glad 1CHIP snes fix this.RGB32E wrote:There's definitely overlapping terms being used to describe many things here.
1. Ringing from the XRGB-mini
2. SNES Horizontal Bleeding
3. SNES Ghost Interference
I personally didn't notice the ghosting issue.
Re: XRGB-mini Framemeister (now available !)
I looked into the ringing bug. Guess we were both right and the solution is somewhere in the middle
The cause for the ringing on 240p sources it the V_SCALER being set to 5 (give it a try). Now, if you fiddle with the H_POLARITY setting, the V_SCALER option gets set to 5 by default, even if the slider shows something else. There's no need to reset the Mini, just enter the V_SCALER option (no matter what it shows), move the slider one to the left, one to the right and it's all fixed again.
Weird little bug...
The cause for the ringing on 240p sources it the V_SCALER being set to 5 (give it a try). Now, if you fiddle with the H_POLARITY setting, the V_SCALER option gets set to 5 by default, even if the slider shows something else. There's no need to reset the Mini, just enter the V_SCALER option (no matter what it shows), move the slider one to the left, one to the right and it's all fixed again.
Weird little bug...
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Re: XRGB-mini Framemeister (now available !)
Got my Japanese Mega Drive 1 in the post today, hooked it up to the Mini with an RGB cable from http://www.retrogamingcables.co.uk and I'm getting dropouts constantly. Only tested it with Bare Knuckle 2 so far, will try others shortly.
Did anyone find a solution to this?
Other than it dropping out, the picture is STUNNING!
Did anyone find a solution to this?
Other than it dropping out, the picture is STUNNING!
Re: XRGB-mini Framemeister (now available !)
Konsolkongen uses a capacitor/resistor combination in each of the RGB lines and the sync line. I use a LM1881. Using a LM1881 is safe on all MD revisions. Konsolkongen's solution might not work on all MD models.
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Re: XRGB-mini Framemeister (now available !)
If I turn the Mini's sync off it just flickers a bit rather than completely cutting out every few seconds. Happens on every game I've tried, some worse than others. Except for Gunstar Heroes, which for some reason is perfect!
Re: XRGB-mini Framemeister (now available !)
I know, I had the same issues with MD and PCE.
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Re: XRGB-mini Framemeister (now available !)
It has to be fixable with firmware, and the Saturn issue, hurry up Micomsoft
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
I have just discovered something very strange. I got a shitload of games yesterday and I'm just now running through the EU GameCube games to see which games will run in 60Hz and which I can force into 60Hz or 480p using the modchip in my GameCube.
So I try Pikmin first by forcing it into 480p. That doesn't work too well as the game never boots. Then I rebooted the GameCube and hold down the B button to see if it has a 60Hz mode. I get a picture just fine and assume it's running in 60Hz. Then I look at the status screen of the Mini and I see this:
I thought this was a bug of some sort, but true enough when I switched to the Edge it does indeed run in 50Hz
Back to the Mini. I check the output information:
Hmm 60Hz output and V-sync on. Doesn't make much sense. I assumed that the Mini was doing some kind of framerate conversion to 60Hz and that the picture would be stuttering so bad it would be unplayable. My TV seems to think it's 720p60Hz as well.
But the stange thing is, it doesn't stutter too bad at all. Compared to the Edge which properly outputs in 50Hz there really isn't that much of a difference. So I'm guessing the Mini just fools the TV into thinking it's 60Hz (like it does with my MVS) and the TV just shows it anyway.
I have tried with two 50Hz games now, both with the same results. If I mess with the sync option the picture becomes all fucked up and I have to reboot the console for it to work again.
EDIT: And here is scanlines on a 576i game. Looks pretty bad:
http://i40.photobucket.com/albums/e236/ ... C00215.jpg
EDIT 2:
What was the difference between GAME_1 and GAME_2 mode? I got Residente Vil 4 (US) running in 480p now and you loose a lot of texture detail when you set it to GAME_1. GAME_2 looks fine, like the Edge and Optoma.
So I try Pikmin first by forcing it into 480p. That doesn't work too well as the game never boots. Then I rebooted the GameCube and hold down the B button to see if it has a 60Hz mode. I get a picture just fine and assume it's running in 60Hz. Then I look at the status screen of the Mini and I see this:
I thought this was a bug of some sort, but true enough when I switched to the Edge it does indeed run in 50Hz
Back to the Mini. I check the output information:
Hmm 60Hz output and V-sync on. Doesn't make much sense. I assumed that the Mini was doing some kind of framerate conversion to 60Hz and that the picture would be stuttering so bad it would be unplayable. My TV seems to think it's 720p60Hz as well.
But the stange thing is, it doesn't stutter too bad at all. Compared to the Edge which properly outputs in 50Hz there really isn't that much of a difference. So I'm guessing the Mini just fools the TV into thinking it's 60Hz (like it does with my MVS) and the TV just shows it anyway.
I have tried with two 50Hz games now, both with the same results. If I mess with the sync option the picture becomes all fucked up and I have to reboot the console for it to work again.
EDIT: And here is scanlines on a 576i game. Looks pretty bad:
http://i40.photobucket.com/albums/e236/ ... C00215.jpg
EDIT 2:
What was the difference between GAME_1 and GAME_2 mode? I got Residente Vil 4 (US) running in 480p now and you loose a lot of texture detail when you set it to GAME_1. GAME_2 looks fine, like the Edge and Optoma.
Re: XRGB-mini Framemeister (now available !)
A 50 to 60Hh framerate conversion doesn't neccessarily stutter like hell. It's *very* acceptable. I used to have my TV program converted from 50 to 60Hz for years (when my first LCD didn't accept native 50Hz through VGA). On a game like Pikmin you might not notice it a all. You will notice it on 50 fps 2D games with a constant background scrolling speed, but hardly on any 3D game.
These are the same results I got with 50Hz inputs.
The manual says that the only difference between Game1/2 are the contrast and saturation settings. RGB32E mentioned that Game1/2 offer differenet low pass filters with Game1 having the stronger one.
These are the same results I got with 50Hz inputs.
The manual says that the only difference between Game1/2 are the contrast and saturation settings. RGB32E mentioned that Game1/2 offer differenet low pass filters with Game1 having the stronger one.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
I'll see if I can capture it on camera later. The difference is really quite big.
Re: XRGB-mini Framemeister (now available !)
From some rough testing, Standard, Game1 and Meister mode use the stronger LPF, while all other modes use the reduced LPF. It hardly shows on 240p sources, but is visible on 480p sources. To avoid the boosted colors of the Game2 mode, using a mode like picture or natural is probably the best choice.
Re: XRGB-mini Framemeister (now available !)
Here's a quick comparison between the different picture ("Image") modes on the mini. Not the greatest photography here , but it illustrates some of the differences - especially LPF intensity.
First row - Standard, Game_1, Game_2, and Meister
Second row - Anime, Movie, Natural, and Picture
Sorry for the 1MB of pix!
First row - Standard, Game_1, Game_2, and Meister
Second row - Anime, Movie, Natural, and Picture
Sorry for the 1MB of pix!
Re: XRGB-mini Framemeister (now available !)
And what's your conclusion ? I wouldn't (and don't) bother for 240p sources.
Re: XRGB-mini Framemeister (now available !)
So far...Fudoh wrote:And what's your conclusion ? I wouldn't (and don't) bother for 240p sources.
Standard > Game_1/Meister > Game_2 > Anime/Movie/Natural/Picture
I'm kinda liking Picture mode, but still like Game_2 the best. On my TV, I set Color Space to Wide (XBR8 native color gamut, not to be confused with HDMI color space) and with Game_2, set "Live Color" to OFF. The color changes with Game_2/Anime is sorta like Sony's "Live Color" setting set to Low.
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Re: XRGB-mini Framemeister (now available !)
This link confuses me. I have 2 USA SNES model 1 consoles. One is a 1CHIP, and it gives an identical picture to the non 1CHIP model. However, I also have an SNES2/jr./mini, and it gives off a better picture than both SNES model 1's. How could his situation be different than mine?retr0gamer wrote:I don't know if this has been posted here yet, but this post shows the quality difference of the 1CHIP:
http://sd2snes.de/blog/archives/75
Re: XRGB-mini Framemeister (now available !)
RGB32E,
What resolution is that scanline mode using? It looks proper shite in that picture?!
What resolution is that scanline mode using? It looks proper shite in that picture?!
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darthcloud
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Re: XRGB-mini Framemeister (now available !)
How did you identified you had a 1CHIP?Hamburglar wrote:This link confuses me. I have 2 USA SNES model 1 consoles. One is a 1CHIP, and it gives an identical picture to the non 1CHIP model. However, I also have an SNES2/jr./mini, and it gives off a better picture than both SNES model 1's. How could his situation be different than mine?retr0gamer wrote:I don't know if this has been posted here yet, but this post shows the quality difference of the 1CHIP:
http://sd2snes.de/blog/archives/75
You took it apart right?
I ask because I saw some people saying you could identify them by looking at the eject button if the word eject was printed or molded. Or to check if the FCC info on the bottom was on a sticker or molded.
Those method are inaccurate because Nintendo started using those molded button and FCC info since 1994 with SNS-CPU-RGB-01 board.
So one could end-up with either a RGB-01, RGB-02, APU-01 or a 1CHIP-01 version with that identification method.