Noob question:How do you attach pcb/cps2 games to supergun?

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PsikyoPshumpPshooterP
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Noob question:How do you attach pcb/cps2 games to supergun?

Post by PsikyoPshumpPshooterP »

well since im receving my supergun and my first pcb will be strikers 1999.i just want to know how easy is it to connect the pcb to the supergun...Step by Step tutorial would be nice.. and with cps2 games, do the B board lie on top of the A board and where and how does it all connect...as noted, i have no experience in this area at all. thank you kindly.
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Naiera
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Post by Naiera »

Uhm, jamma. If you haven't put a jamma connector on your supergun you're screwed, bad ;)

See CPS2 Shock for a little CPS2 info.
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Post by PsikyoPshumpPshooterP »

these are the capabilities of the supergun

- JROK encoder (composite and S-Video, NOT component video)
- stereo/mono switch with audio attenuation circuit
- 2 DB-15 controller ports wired for Neo sticks
- SC200 power supply (good for most stuff, except MVS 6-slots, some 4-slots, and Hyper 64)
- power LED
- ~12-14" long JAMMA harness
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dpful
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Post by dpful »

strikers 1999 has a big connector on the edge, the supergun has a big plug- that's it.
A and B boards hook together like a sandwich, A board on the bottom (it has the big connector on it).
You'll see it when you get it.

If the plug (JAMMA plug) deosn't have a piece of plastic in the slot that fits the JAMMA connector on the board, (you'll see there's a slot) than make sure you don't put it on upside down (the peice of plastic or 'key' makes sure you don't do that if it's there).

If the jamma plug comes without a key, and isn't labeled 'parts side/ solder side' (parts side it the top of the pcb), then write here before you plug it in so you don't put it on upside down.
(it will probably have a key or be labeled)

*edit
my post sounds wierd- i was typing it while you were posting. Anyways, just plug the jamma into the game- you'll see when you've got it all.
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Post by iatneH »

Yup, construction of mine is progressing slowly, but I take it most superguns are built so that all you need to do is plug in the PCB with the solder side down and parts side up, and you'll be good to go! Just like any cartridge-based console.
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Ord
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Post by Ord »

There is a ( :lol: :arrow: )pictorial tutorial found on this link. 8th topic down. I found it very helpful.
http://www.killercabs.com/technical.htm
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Post by PsikyoPshumpPshooterP »

dead link
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Post by neorichieb1971 »

Its self explanatory when you get it mate. Don't worry even a 10 year old could figure it out.

If your supergun does not have a key on Pin 7 you better mark your jamma connector so you know which side is up.

Most Jamma PCB's that do not have a GAP for the key are usually bootlegs. Lots of non jamma PCB's have no gap but you would be using adaptors with those anyway.


This is the A/B combination

Image


http://www.system16.com/cybercade/systems/cps2.html

You can clearly see the jamma connector and the key (the gap where pin 7 would normally go, this stops you putting the harness in there upside down). The white plug next to it is for the Kick harness which you can buy here -

http://shop.jammaboards.com/view_produc ... =capcom-h2

Next to that is the audio output for Qsound stereo which you can plug straight into your TV or receiver.



There are 3 switch buttons on the left there (on the side), they are TEST, volume up, volume down.


If you wanting to connect the kick harness you will have to make your own joystick that has 6 buttons for each player as neo geo sticks obviously only have 4 buttons. This only applies to fighters obviously.
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Post by PsikyoPshumpPshooterP »

thanks neo...pictures are a idiots best friend
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Post by neorichieb1971 »

Glad I could help :D
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Post by PsikyoPshumpPshooterP »

nvm
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