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PostPosted: Mon Jun 23, 2008 5:07 am 


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Joined: 08 Dec 2007
Posts: 11
Location: Somewhere Over the Rainbow
Kiken wrote:
When it comes to the arcade titles, Gradius is by far the easiest. Gradius II has a comfortable difficulty, much like V. III and IV are stupidly hard because they suffer from poor design.


It's not even level design it's just.. you got a HUGE barrage of bullets in levels with hardly ANY power ups. At least in Gradius I & II you know they come, but in III, you have to have like some sort of SELECTIVE PHOTOGRAPHIC MEMORY in order to get them.

I actually started playing the X68K port of Gradius II a few days ago. Nearly arcade perfect, if it were not for some sound conversion faults with the music.. other than that, it's really awesome. I haven't played the PC Engine one yet, though...
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 Post subject: Re: GD: Gradius II: Gofer No Yabou
PostPosted: Fri Feb 06, 2015 2:09 am 


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Joined: 27 Dec 2012
Posts: 178
Location: Chicagoland, IL
Not sure if this is the right thread; sorry if I bump an older topic.....

Without autofire, is there a generally better weapon configuration that people agree on? I see most people opting for # 4 when they have autofire, but my arcade has a pcb with no autofire on it. Trying to at least 1-all this sometime in the future.

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 Post subject: Re: GD: Gradius II: Gofer No Yabou
PostPosted: Wed Mar 11, 2015 4:53 pm 


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Joined: 25 Jul 2011
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Location: Hawkey Town
Type 2 is probably the best selection due to having spread bombs and lasers. Spread bombs will definitely help with clearing lots of sections in the game. Lasers will just require you to hold the fire button instead of constantly tapping.

If you're good mashing at button mashing, Type 4 is a way better option for "wide" firepower.
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 Post subject: Re: GD: Gradius II: Gofer No Yabou
PostPosted: Sun Apr 12, 2020 8:34 am 


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Joined: 03 Jun 2005
Posts: 1758
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Kiken wrote:
At any rate, I've been playing the Super CD version of Gradius II quite a bit recently and have noticed (as per usual with PC-Engine ports) that there are a few minor alterations that make the game more difficult.

Have you tried the Arcade Mode? Is it the same?

To enter the Arcade Mode: after pressing Run button to load the game, press and hold Up dpad+I button+II button until the title screen is displayed. Then "AC.MODE" will be added to the Options menu. The most noticeable diffence of the arcade mode is omitting the PC Engine exclusive stage. But may be it also change the Boss partern, I don't know.

I can't verify this, as the code won't works on PC-Engine Mini. (I could only reach as far as stage 4 at the moment anyway.)
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 Post subject: Re: GD: Gradius II: Gofer No Yabou
PostPosted: Mon Apr 13, 2020 3:02 pm 


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Any tips on how to get pass Stage 3, if you die in the middle?
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 Post subject: Re: GD: Gradius II: Gofer No Yabou
PostPosted: Mon May 25, 2020 2:22 pm 


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Joined: 30 Apr 2015
Posts: 1254
Location: Indonesia
SAM wrote:
Any tips on how to get pass Stage 3, if you die in the middle?


Reset and get good. This game's checkpoint are mostly impossible to recover, though not as worse as III.

beatsgo wrote:
Type 2 is probably the best selection due to having spread bombs and lasers. Spread bombs will definitely help with clearing lots of sections in the game. Lasers will just require you to hold the fire button instead of constantly tapping.


Good luck dealing final stage with type 2, cause there are many enemies from upper part that will ready to kill you.
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