I didnt know about the 78 loop thing causing a reset.Rastan78 wrote:Here are notes from Gemant's database autotranslated from Italian. The translation is a mess and I'm not sure if it includes any unknown strategies. They talk about the strategy of producing 2x boss debris by using a bomb as the final hit.Spoiler
Apparently it's 70% destruction needed on level 8 difficulty. It may be possible that through calculating exactly how much of the boss to destroy and where it's possible to get net an increase by repeating certain stages?
Also any diff between the JP and US roms in the destruction percentage required to advance? Sorry for my lack of knowledge, just throwing out ideas that may or may not be any help to solve the mystery of these high scores.
Also you can trigger the double explosion without a bomb as the final hit although maybe that's a mistranslation of using the bombs to prevent scrolling to allow you to do enough damage. Once the bridge is almost dead you kill off the last turret and then land a few extra hits on the bridge to trigger the second explosion.