Yeah it could sound like he would have prefered a rapidfire setup, it's not very clear though the way he says it makes me think it wasn't as common as it is today (with auto, 15h and 30hz). Devs definetely accounted for it in their game design despite personnal opinions on what is balanced and what isn't. We don't know to what arcade he went but he does seem to be a pretty obscure guy, I know some people of the french community like Olisan got to meet Toyama Yuichi who seems really cool (guy even responded when I contacted him on fb

), but it seems nobody really knows what Yagawa is doing at the moment... The old gamest records were definetely done with rapid, so I guess the japanese record holders went to the arcades that had those, customer service is very big in Japan so it was normal that they adapted their offer to what the customers wanted. I ever heard someone say (can't remember where) that at some places you could even rent a cab for an hour and train on stage select or whatever.
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I do think that if Gamest would have collected non auto high scores in this game the margin between the highest possible scores would be determined by mashing skills all other things between players being equal. Even if it's only specific sections where it makes a big difference.
Agreed. I don't mash myself due to the fact I'm playing on a PS4 pad and I can't go beyond the native autofire with my thumb. It's definetely someting I would do on some sections if I played on a stick or at the cab.
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My general feeling is that arcades that specialized in shmups or high scoring play were already fairly niche and probably more common in Tokyo or larger cities. This is something that I think today's gamers forget about as your local proximity to a particular community made a huge difference then, even more so in America. The internet was in baby stage and info was passed mainly from player to player or since gamers in arcades were sometimes very shy or private, more often just watching over another player's shoulder. In the US fighting scene, if you didn't live in Northern or Southern California or New York more than likely you sucked at fighting games.

Agreed. I know I couldn't have gotten where I am today if it wasn't for the french community and some folks like M.Knight, Yami, raisonnable, Lyv, BOS and countless others, with all the chats and great content they made. I really appreciate to have top content that is not in english, that definetely helps a lot of good players that don't speak it. The only game where I really did everything by myself (aside for Icarus's great guide) is
Sôkyûgurentai (I write it the french way btw, a guy name Shû is adamant on us writing it like that lol), because nobody plays that game and they weren't any good quality replays at the time, everything I found on youtube was inferior to what I already did. When KTL-NAL beat the WR with Kaoru I stole one or two things but most of the chaining he does in the late stages is too insane for me to try. Now that DMC released his replay I'll def come back to it since he has techs that seem managable for me. Point is community matters

. Now we have internet, but back in the days community mattered even more.
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I did visit several Japanese arcades as a teen in summer of 1996 (yeah I'm a total old Dad gamer lol). They were so common you could just ride around aimlessly on a bike and run into 2 or 3 arcades without even trying. In most of them you would be lucky to find a few shmups here or there and they would be far in the back. They had all swapped over like 75 to 80 percent of the entire arcade to SF Zero 2. Literally rows and rows of them and it was like SF Mania in there. Kind of shows how the market for games like Darius Gaiden had already gotten very tough by the mid 90s. Which is funny bc as far as excellent classic releases go, this is sort of a golden age in the genre. It was probably mostly the devs that were really committed to shmups still making them, and many felt like well if this is our last STG let's make it count! Of course G Darius a year later in 97 was not a commercial success and became the last in the series for a long, long time.
Exactly, it was a golden age (and my favourite) as for artistic shmup direction but it was the slow start of a long and painfull decline. Cave managed to last a little longer but even they are dead.
SF and the fighting craze made arcade operators so much money compared to shmups that it was niche already, I didn't realize this when I discovered the genre back in 2016/2017. With
Darius Gaiden I def feel they were doing all they could to make it a magnum opus, despite the fact that I agree it's not really
Darius if it's not multi-screen (and it's the reason why it wasn't called
Darius III in the end).
http://shmuplations.com/dariusgaiden/And It's ok to be a boomer haha

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