Use the frontal shield to milk large enemies with multiple hit areas for large green pills in the slow sections, mostly. Getting x16 by the time you reach the beginning set of ground enemies in St. 1 is pretty easy, as is going into the boss battle with x16.Herr Schatten wrote:The only thing I have problems with is keeping my multiplier bar up in those sections where there are no big enemies to destroy. I haven't managed to raise it above x4 in stage one and x8 in stages 2 and 3. Is there any way to achieve this?
I've noticed the faster you destroy enemies, the more enemy waves appear. Also, the bosses attack patterns change and get a lot meaner after their parts are destroyed.Herr Schatten wrote:Does anyone have an idea about how rank works in the game? I'm pretty sure that I see certain attacks (especially on bosses) only if I perform well.
There's a yellowish orange one that comes from hitting the blue icons that raises your multiplier bar by 25% (one level). There's an orangey orange one that the powerup carrier ships drop after your shot power is maxed out that gives you a temporary frontal shield even while attacking. This can be used to get your multiplier up VERY early from St. 3 on.Herr Schatten wrote:What does the orange powerup do?
As mentioned earlier in the thread, you can "kill" him (point blank sword/shot/ABS combo makes this go quite quickly) for a good chunk of points, but he'll still run away rather than be destroyed.Herr Schatten wrote:Is it even possible to destroy the third midboss? I've taken him down to 1/4 of his health, but he always timed out.
Fourth midboss is going to involve some dodging of tight patterns, since his slash wave bullet attack is more dense. Try to go in with a full ABS, and when the pattern of rotating shots begins activate the ABS net and cut at the bits/funnels/options that are shooting to destroy them and get blue pills.Herr Schatten wrote:Any good strategy to beat the fourth midboss and the fourth boss? The latter one is really fierce.
I've had some luck on the 4th boss by sitting on the antenna to destroy all of the parts rapidly, then sitting between the square areas on top of him that emit the orange pointy shots in a rotating pattern. Cut away with the sword, and start the ABS when the orange shots are about to converge on you. With a good rhythm you can keep it so you have ABS ready each time the orange shots are about to become a threat.
If you've entered the battle with a high multiplier, quickly use the antenna to destroy all of the optional parts at that multiplier. Note that this of course makes the rest of the battle much more interesting afterwards. Other than that, picking apart the bosses seems mostly for fun.Herr Schatten wrote:Is there any advantage in taking apart the bosses? Score-wise I didn't notice a difference.
The game works well with a stickHerr Schatten wrote:On a sidenote: The damned DC pad is killing my hands.