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 Post subject: GD: The Usefulness of Kyukyoku Tiger Various Weapons
PostPosted: Fri Jul 24, 2020 5:12 am 


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Joined: 03 Jun 2005
Posts: 1758
Location: A tiny nameless island in South China Sea
Your heli in the game got 4 type of weapons: RED, GREEN, BLUE & YELLOW.

Of which I found, I am using BLUE (Spread Shots) or RED (Wide Stright Shots) only.

In my opinion, one shuold arm your heil with the BLUE weapons if possible, while RED weapons is useful in the early part of Stage 4. :o

But I couldn't a situation where one would be more adventage in arming with the GREEN or YELLOW weapon. Is that a defeact of the design? :?

Or the GREEN/YELLOW weapons are there just to punish you pick them up mistakenly? :roll:
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 Post subject: Re: GD: The Usefulness of Kyukyoku Tiger Various Weapons
PostPosted: Fri Jul 24, 2020 6:21 am 


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Joined: 18 Jun 2012
Posts: 3920
Location: Chicago, IL
People have apparently been calling yellow a penalty weapon since the game was out, though toaplan devs assured us that it had its uses. What those uses are, no one knows. 8)

http://shmuplations.com/toaplan-chronicleQA/
Quote:
Q. How did you decide on the order the shot items would cycle through?

A. We never tested other combinations. We wanted it to start with the most standard weapon, and then cycle through the progressively more complex weapons. People thought the yellow weapon was a penalty weapon, but that was just their speculation. We programmed it to be useful in cerain places, though you can also handle those parts without it if you’re properly powered up.


Green may have some use as a boss quick-killer if you have autofire enabled, but I bet you'd want a blue spread over the laser any day.
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