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 Post subject: Help with some AngerForce: Reloaded mechanics
PostPosted: Mon Jun 08, 2020 1:11 pm 



Joined: 07 Jun 2020
Posts: 2
I recently started playing AngerForce Reloaded on the Nintendo Switch and really like it!

What I’m struggling with a bit is understanding some of the specific mechanics, as the tutorial goes really fast (and some text seems missing), but also I can’t find some of this to be properly explained in game or online.

I searched online and even asked on a Shmup-related Discord server, but I haven’t gotten an answer yet.

  • how can I convert the charge into bombs?
  • ow does the extra HP work for Asimo? I somehow managed to get some extra HP in the bar below the main one, but when the main bar got depleted Asimo died.

If I manage to get an answer separately, I will post it in this thread for the use of others.

I also may have further questions, once I’m further in the game. Currently I only finished the _noob_ campaign (on normal) with Samwell and Asimo, and later got stuck on stages 4 and 5.


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 Post subject: Re: Help with some AngerForce: Reloaded mechanics
PostPosted: Wed Jun 10, 2020 6:58 pm 



Joined: 07 Jun 2020
Posts: 2
I got a reply from the game developers themselves, so I will share this info here.

Quote:
how can I convert the charge into bombs?


You collect charge either by collecting the purple gems or charging your main shot.
Whenever you use a special attack, the bomb gauge charges up – how much varies from character to character.
Once the bomb gauge fills up, you gain an extra bomb.

Quote:
how does the extra HP work for Asimo? I somehow managed to get some extra HP in the bar below the main one, but when the main bar got depleted Asimo died.


That is not a skill unique to Asimo – it just happens, that I first encountered it playing that character.

Whenever you pick up (or buy) an extra HP pick-up while your HP is at max, a second bar will start filling below your actual HP bar. If you fill up that bar (i.e. collect as many extra HP pick-ups as your max HP is) you will gain one more HP to your actual HP bar.

As a example, Shin has 3 HP at first, if he could get 3 extra HP on full HP state, the maximum HP number will grow to 4. And then he will need to get 4 extra to grow to 5.


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 Post subject: Re: Help with some AngerForce: Reloaded mechanics
PostPosted: Thu Sep 10, 2020 9:03 am 



Joined: 10 Sep 2020
Posts: 1
hook wrote:
[*] how can I convert the charge into bombs?
https://domyessay.onl



Bombs are harder to gain so must be used more sparingly, but provide a significantly bigger damage payout when used...


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