shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Nov 28, 2020 8:38 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Mar 18, 2010 4:11 pm 


User avatar

Joined: 25 Jan 2005
Posts: 1026
Location: I shit on Danmaku Dreamer's head
SP3RRFEUER wrote:
GaijinPunch wrote:
SP3RRFEUER wrote:
Can anybody tell me how to reach/defeat the final boss kujaku?


Practice.


Sure, but how can i make the final boss appear?


heres a real answer to your question


play Arcade mode, thats how i got kujaku to appear
_________________
The cave whore count in this thread is unbelievable!!!


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Mar 18, 2010 11:17 pm 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
SP3RRFEUER wrote:
Sure, but how can i make the final boss appear?


Play through the game to the end?
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Fri Mar 19, 2010 3:59 am 


User avatar

Joined: 27 Nov 2009
Posts: 20
Location: Ravenna, ITALY
Thanks gaijinpunch for the guide, i've just bought espgaluda II for my 360 and i'm using your guide, really thanks! :D
_________________
My Blog
Agetec Full sanwa mod tutorial


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Sat Mar 20, 2010 2:54 am 


User avatar

Joined: 08 Nov 2009
Posts: 305
A few things I found while playing Black label:

extands at 100m and 300m
all characters gain a major firepower increase in any kakusei or over mode, in some cases using over mode will allow you to end a boss phase before the bullets even reach you.

MAJOR IMPORTANT INFO ON OMAKE!:

if you have full gold and full gems, a ring will appear around your character, showing exactly how close to bullets you have to be for them to turn red. while this ring is active, canceling bullets turns them into gold rather than gems, making your score skyrocket due to the massive multiplier you gain on gold. To cancel a red bullet into items, kill any enemy.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 22, 2010 6:37 pm 


User avatar

Joined: 21 Mar 2010
Posts: 14
Location: Cologne,Germany
got espII a week ago,after reading the guide here and watching some videos,finally i understand the modes and all the stuff and enjoying it more than mushi futari..think i like it more because i can go into this "bullet time" mode when i want to,for me that is much cooler than relying on "slowdown spots" in mushi futari...(stage 3 2nd half for example,if you dont blow up one of the slowdown triggering enemies you are simply fucked..)

theres only one thing i really do not get in espII-whats the point of the second kakusei mode(holding button down) in black label? i mean,my strategy is to blow up many of this trash enemies in normal kakusei,spawn a hell of bullets,than switch to normal mode and cancel all this bullets but what is the point on going into the second kakusei that spawns these needle-like bullets which are green glowing? by now its only getting more hectic in my opinion but it doesnt make sense at all,i have higher scores when i just use the normal kakusei,spawn the screen full of bullets and cancel all of this...i watched the tutorial and there as far as i can see its possible to use the second kakusei to fly into the bullets and make em split but the timeframe is freaking short to do this so i always end up dying when i try to do this..would be neat if this tutorials were in english..

call me a sissy but i like the espII black label for a more "chilled" gamesession,would be a thick improvement if that were also possible in mushi futari black label,this bullet cancelling everytime is really a hell of fun to me because it feels different than normal dodging-if i want i can spawn the whole screen full of bullets,if i dont i just shoot through as fast as possible,its up to you to turn some garbage enemies into bullet throwing monsters-think ill do some runs now cant get enough of this game-the arranged music in the 2nd level is so damn nice,really a game experience that i hadnt had for long times...


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 22, 2010 7:34 pm 



Joined: 06 Mar 2006
Posts: 690
You use regular Zetsushikai mode to split bullets, like it says in the guide. You can also use the invincibility to let you hammer through some stuff easier (like the big ships in stage 3).

You use Zetsushikai Over mode because you can spawn the needle bullets which can be canceled into gold/gems. At certain times, this is a better option than doing anything else, most commonly at the start of stages.

Both of their uses is a lot more limited than regular ESPG2 but they're still useful.

The actual guide for Black Label is near the end of Page 2. The one in the OP is very out of date.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 22, 2010 10:46 pm 


User avatar

Joined: 17 Feb 2005
Posts: 582
Location: Brooklyn, NY
I'm still trying to get the hang of Z mode

I cracked 44 million on 360 mode and I haven't come close in 3 days (my next highest is 33)

are people uploading their replays? I'm not sure how that whole deal works, but I'd like to see a good player get through this game so I can come up with a better strategy.

I keep getting my ass kicked repeatedly on the first 2 stages, it's like I'm regressing once I've tried to use the Zesshikai more.
_________________
"something witty."
by someone witty


Top
 Offline Profile  
 
 Post subject: 100th post w/ a dumb question
PostPosted: Thu Mar 25, 2010 5:25 am 


User avatar

Joined: 09 Nov 2009
Posts: 818
I'm not really sure how to get kakusei to level 3-4 in BL. I need gems to go into over right? The gauge goes around once then stops. Do this 3 times? What about reaching Shin Seseri in arrange?
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Mar 25, 2010 4:17 pm 



Joined: 06 Mar 2006
Posts: 690
There aren't any over levels in BL. You don't need to do anything with that to get to Shin, just get to her without dieing.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 29, 2010 10:36 am 


User avatar

Joined: 31 Jan 2005
Posts: 102
Location: Vienna - da real otakus home
Hi!

I dont know if this was poster before ( sorry if so ) but is it possible to switch from kakusei Shikai directly to Zesshikai ? That would be helpful sometimes.
_________________
Check out my Shooter Videos


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 29, 2010 12:22 pm 



Joined: 17 Oct 2008
Posts: 1368
Yes it is. You have to go into Kakusei and hold the button, and as long as you have no gold or run out of gold before you basically do anything, you can wait for something to grow a decent pattern, shoot it, and if you're still holding the Kakusei button when you collect the gold, you'll go into Zetsushikai. Very, very useful technique for scoring.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Mar 29, 2010 8:20 pm 


User avatar

Joined: 13 Sep 2007
Posts: 274
OHHHHHHHHHH, so that's what's going on on awesome stage 1 replays. Thanks!

I'm wondering how I'm supposed to know how much more bullet-slowing I get in Black Label. I can get further in the regular game thanks to the slowdown and the fact that at least I know I have to keep dodging things, especially against bosses =/


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Tue Mar 30, 2010 7:58 pm 


User avatar

Joined: 17 Feb 2005
Posts: 582
Location: Brooklyn, NY
I just found out you can download replays from the leaderboards ... man am I behind with the times!
_________________
"something witty."
by someone witty


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Fri Apr 02, 2010 8:31 am 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
Quote:
OHHHHHHHHHH, so that's what's going on on awesome stage 1 replays. Thanks!


I'll save you some time & frustration:
1: Make sure you hold the button down until your is gold counter is high enough... the counter will go down faster than you can suck the first bit in
2: If you want to emulate the really high scoring plays, don't suck too much gold in.

roker wrote:
I just found out you can download replays from the leaderboards ... man am I behind with the times!


First Cave port?
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Wed Apr 07, 2010 4:16 pm 


User avatar

Joined: 17 Feb 2005
Posts: 582
Location: Brooklyn, NY
GaijinPunch wrote:
First Cave port?


On the 360, yes.

(please don't tell me I can do this with the PS2 ports as well ...)
_________________
"something witty."
by someone witty


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Apr 08, 2010 12:51 pm 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
roker wrote:
(please don't tell me I can do this with the PS2 ports as well ...)


Afraid you'll need a computer and one of those USB memory cards for that. The game actually does allow for downloading replays from a disc. AFAIK, the only one to come out was some promo that had some sick arrange mode replays on it.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Apr 08, 2010 10:31 pm 



Joined: 31 Jan 2007
Posts: 1294
Location: UK
Finally got the second extend on stage 1 tonight! :D I think I know why it has taken me so long (see below):

Do people here tend to use a set number of shot button taps to consistently peel the top layer off each of the carriers, or do you just keep tapping until you see a mini explosion? The reason I ask, when the first pair of ships descend, it consistently requires 2 taps to peel the first ship and 3 to peel the second. I have no idea why, but that's just the way it is. In the latter half of the stage, the requirements for 'peeling' each ship seem less consistent. Weird.

Anyone else notice this, or have any tactics for avoiding moving off without peeling the layer, or worse shooting once too often and destroying the ship? Oh, the first carrier that appears down the left of the screen after (guarding) the midboss always takes 2 shots to peel. I like him.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Fri Apr 09, 2010 2:42 am 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
Quote:
I have no idea why, but that's just the way it is.


B/c you're starting earlier on the 2nd than the 1st. They've got a few frames of invincibility so Asagi & Tateha don't rip the ass out of everything in kakusei mode.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Fri Apr 09, 2010 3:43 am 



Joined: 17 Oct 2008
Posts: 1368
GaijinPunch wrote:
Quote:
I have no idea why, but that's just the way it is.


B/c you're starting earlier on the 2nd than the 1st. They've got a few frames of invincibility so Asagi & Tateha don't rip the ass out of everything in kakusei mode.


Oh, shit, that's good to know. No Dangunnin' in Galuda then, I guess. Too bad I don't play this game anymore, heh. I had similar thoughts though; thanks for clarifying that.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Fri Apr 09, 2010 8:06 am 



Joined: 31 Jan 2007
Posts: 1294
Location: UK
GaijinPunch wrote:
Quote:
I have no idea why, but that's just the way it is.


B/c you're starting earlier on the 2nd than the 1st. They've got a few frames of invincibility so Asagi & Tateha don't rip the ass out of everything in kakusei mode.


That makes good sense. So what's the best approach for shelling those beasts reliably on each run - set no. shot taps vs watching for small explosions? I guess the latter is far easier once everything starts to slow down.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Sun Apr 11, 2010 2:57 am 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
RGC wrote:
That makes good sense. So what's the best approach for shelling those beasts reliably on each run - set no. shot taps vs watching for small explosions? I guess the latter is far easier once everything starts to slow down.


I usually tap the button and just watch... but my tapes are quite spaced out. You just gotta get used to it, but that's not to say I can do it every time.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Sun Apr 11, 2010 7:22 pm 


User avatar

Joined: 28 Nov 2009
Posts: 186
RGC wrote:
GaijinPunch wrote:
Quote:
I have no idea why, but that's just the way it is.


B/c you're starting earlier on the 2nd than the 1st. They've got a few frames of invincibility so Asagi & Tateha don't rip the ass out of everything in kakusei mode.


That makes good sense. So what's the best approach for shelling those beasts reliably on each run - set no. shot taps vs watching for small explosions? I guess the latter is far easier once everything starts to slow down.


Actually the ships are invulnerable until they come to a complete stop or are at the very end of their deceleration (forget which but the timing is very close). That's why if you bomb the mid-boss, the middle ship that appears at the top of the screen afterwards (the one after the ship on the right spawns) seems to go down almost instantly- because it stops right away.

I usually shell the ships after they stop by holding down C for about 1/2 -3/4 of a full barrage of shots (1 barrage is what I call an uninterrupted stream of bullets before seeing a gap if you hold down C).

With practice, you don't even really have to watch once you get the ship stop timing down.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Mon Apr 12, 2010 6:12 pm 


User avatar

Joined: 15 Jul 2009
Posts: 574
Location: Seattle, WA
Does anyone know how much more scoring potential there is when you fight shin seseri vs. normal (for arcade/360 mode)?
I know if you zesshikai at the right times on the 1st and last phases (going off what Yoz does in his replays) its pretty easy to get 50-60mil+ just off of those two, and maybe another 25mil if you time the 2nd phase right too.

I haven't even seen shin seseri in a normal run (just in practice mode) but how many more points can you get off of her, assuming you have the gold/gems to zesshikai all 3 phases? I wonder if its worth it to play earlier parts of the game safer just to ensure not dieing all the way up to her.

I'll also assume there is better scoring potential for her, since there must be some benefit to fighting her other than seeing some different patterns. Are there any good replays of someone scoring well on shin seseri? I've only checked out Yoz's so far.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Tue Apr 13, 2010 2:29 pm 



Joined: 31 Jan 2007
Posts: 1294
Location: UK
Schrodinger's cat wrote:
Actually the ships are invulnerable until they come to a complete stop or are at the very end of their deceleration (forget which but the timing is very close). That's why if you bomb the mid-boss, the middle ship that appears at the top of the screen afterwards (the one after the ship on the right spawns) seems to go down almost instantly- because it stops right away.

I usually shell the ships after they stop by holding down C for about 1/2 -3/4 of a full barrage of shots (1 barrage is what I call an uninterrupted stream of bullets before seeing a gap if you hold down C).

With practice, you don't even really have to watch once you get the ship stop timing down.


I'll bear this in mind when I have another crack this evening. I should mention I've never used the corner trick on the first boss, hence it's probably not surprising I've only just hit that stage 1 second extend milestone. Guess I'd be in the 43m region if I bothered with that, but I like playing it safe and conserving barrier for stage 2. :oops:


Top
 Offline Profile  
 
 Post subject: Random question about an easy mode
PostPosted: Wed Apr 14, 2010 4:30 am 


User avatar

Joined: 09 Nov 2009
Posts: 818
Should I be using zesshikai more in omake? Just irritated that I can 1LC it with max gems and gold through most of it, but I'm scoring so damn low! I'm doing most of it in normal mode now.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Wed Apr 14, 2010 10:34 am 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
Quote:
Actually the ships are invulnerable until they come to a complete stop or are at the very end of their deceleration (forget which but the timing is very close).


That is incidental... or your eyes playing tricks on you. It's frame based a la mushi.

Quote:
That's why if you bomb the mid-boss, the middle ship that appears at the top of the screen afterwards (the one after the ship on the right spawns) seems to go down almost instantly- because it stops right away.


You lost me.

Quote:
I'll bear this in mind when I have another crack this evening. I should mention I've never used the corner trick on the first boss, hence it's probably not surprising I've only just hit that stage 1 second extend milestone.


That's only a couple million points though. There's a few > 40 mil patterns on the first stage, and none require the corner trick.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Wed Apr 14, 2010 3:02 pm 



Joined: 31 Jan 2007
Posts: 1294
Location: UK
GaijinPunch wrote:
Quote:
I'll bear this in mind when I have another crack this evening. I should mention I've never used the corner trick on the first boss, hence it's probably not surprising I've only just hit that stage 1 second extend milestone.


That's only a couple million points though. There's a few > 40 mil patterns on the first stage, and none require the corner trick.


Sadly, I'm at the point where I've got into a pretty set routine for stage 1, obviously with a fairly sub-optimal scoring route. It either succeeds (31-36m), goes wrong (24-27m), or fucks up entirely (life/barrier loss). In case one and two, I'll keep going. I'm on a mission to push through to the 1'CC now. Trouble is, scoring keeps tempting me when I should just bomb da fuck...


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Wed Apr 14, 2010 7:42 pm 


User avatar

Joined: 16 Mar 2010
Posts: 115
Location: Kentucky
Omake mode is missing some information.
When you get full gold and full gems, and go into zesshikai.
you go into a special zesshikai, then every canceled bullet turns into the most valuable gold chunk.
Im not sure about the duration of time special zesshikai lasts..
when i was doing it this morning, it would stop its self before i was out of gems. 300 left or something...
thats how ABI scores the way he did on the first stage. right after mid-boss.

In omake you want to do both, normal and zesshikai.
you want to get the overall counter up, then you want gold.
zesshikai on bosses can add 7 million points, or more?
_________________
https://twitter.com/AstralAlgorithm

Image


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Apr 15, 2010 12:19 am 


User avatar

Joined: 31 Jan 2005
Posts: 14778
Location: Chicago
PurpBullets wrote:
Omake mode is missing some information.


Well, I've never played it... :)
Feel free to put it in some type of bulleted fashion and I'll update the first post.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: ST: ESPGaluda II
PostPosted: Thu Apr 15, 2010 3:31 am 


User avatar

Joined: 28 Nov 2009
Posts: 186
GaijinPunch wrote:
Quote:
Actually the ships are invulnerable until they come to a complete stop or are at the very end of their deceleration (forget which but the timing is very close).


That is incidental... or your eyes playing tricks on you. It's frame based a la mushi.


I went into practice mode today to check this and I'm actually quite sure that it's not frame based. Here's how to prove this:

- Before the midboss, charge up your guard barrier so you can kill it right away when it spawns.
- If your timing is fast enough after the midboss is down, a carrier will appear on the left, followed by one to the right, and then one in the middle.
- If you hold down shot to shell the carriers, the left and right carriers have a lot more frames of invincibility than the ship that spawns in the middle.

If you try using the same amount of shots on the carrier that spawns in the middle as you did on the left and right carriers, you will definitely end up destroying it instead. This leads me to believe that the invulnerability timing is not frame based, but rather based on when a carrier has stopped.

My level 1 runs have gotten way more consistent after keeping this in mind.

GaijinPunch wrote:
Quote:
That's why if you bomb the mid-boss, the middle ship that appears at the top of the screen afterwards (the one after the ship on the right spawns) seems to go down almost instantly- because it stops right away.


You lost me.


Ok... sorry for the awkward wording. What I meant is that when the middle carrier (see above) comes to a halt (which is almost immediately), it loses its invulnerability.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group