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 Post subject: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Sun Feb 11, 2018 1:46 pm 


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I've seen a lot of high scoring replays of Sonic Wings 2 and most of the players let themselves get killed by the first wave of enemies and I'm wondering what the point in this is?


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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Sun Feb 11, 2018 2:27 pm 


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If you lose a life, you'll drop a power-up and a bomb which effectively results into 12,000 points by gaining another surplus bonus for power-ups & bombs, respectively. Since there is no inherent benefit in finishing both loops with all lives and a death somewhere in the middle of the second loop usually ends your run altogether, you may as well sacrifice one life for a few extra points.
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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Sun Feb 11, 2018 6:19 pm 


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Perikles wrote:
If you lose a life, you'll drop a power-up and a bomb which effectively results into 12,000 points by gaining another surplus bonus for power-ups & bombs, respectively. Since there is no inherent benefit in finishing both loops with all lives and a death somewhere in the middle of the second loop usually ends your run altogether, you may as well sacrifice one life for a few extra points.



Ahh I see, thank you!!!


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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Fri Feb 23, 2018 3:39 pm 


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but isnt SW2 also a game where too many powerups make things bad and not worth it?
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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Sun Feb 25, 2018 5:42 am 


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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Sun Sep 02, 2018 11:20 pm 


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qmish wrote:
but isnt SW2 also a game where too many powerups make things bad and not worth it?

Not bad, remember that bonus stage? I played Sonic Wings 2. It was good. You don't need to lose a life intentionally. Don't be an idiot.
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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Mon Sep 03, 2018 3:47 am 


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You do if you are trying to get the WR.
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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Thu Sep 27, 2018 2:04 pm 


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qmish wrote:
but isnt SW2 also a game where too many powerups make things bad and not worth it?

I don't think SW1 and the early Psikyo games, or SW2 and 3, have this... I'm pretty sure this was introduced in Strikers 1, alongside the max powerup no longer being timed. Even then, you still get a lot of points by staying at max power as long as you can.
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 Post subject: Re: RQ: Sonic Wings 2 - getting killed intentionally
PostPosted: Thu Sep 27, 2018 3:03 pm 


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Despatche wrote:
qmish wrote:
but isnt SW2 also a game where too many powerups make things bad and not worth it?

I don't think SW1 and the early Psikyo games, or SW2 and 3, have this... I'm pretty sure this was introduced in Strikers 1, alongside the max powerup no longer being timed. Even then, you still get a lot of points by staying at max power as long as you can.


OT, but you also want to be fully powered up in Strikers 1945 the whole time.
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