GD: DoDonPachi Saidaioujou

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Cagar
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Re: GD: DoDonPachi Saidaioujou

Post by Cagar »

Updated OP With 1.5 changes, translated by Sapz!
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CptRansom
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

Credit-fed 360 Mode on Laser and Expert to see what they did with Hibachi/Inbachi. Laser patterns are significantly more difficult than shot, but still not as hard as Arcade. Unfortunately (or fortunately, if you're not a masochist), Expert has the same Hibachi/Inbachi as Laser. =(
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CStarFlare
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Re: GD: DoDonPachi Saidaioujou

Post by CStarFlare »

So how important is the bomb max bonus in this game? It showed Maximum in DFK too but I don't recall it doing anything; is it worthless this time around too?
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dan76
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Re: GD: DoDonPachi Saidaioujou

Post by dan76 »

I've never really bothered chaining in a DDP game so apologies for the noob question. For arcade mode, how do bees effect score and what does the % mean when you pick them up?
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CptRansom
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

Yeah, I'm going to sound like a retard, but I'm not getting some of the scoring mechanics in not-360 mode(s).

Chaining? Got it. Don't drop chain. Not terribly difficult in this game.
Bombing? That's bad. Try not to do it. Definitely try not to autobomb. Easy to understand.
And I get that picking up bees adds to your hyper based on your HIT counter at the time (so early bees give fuck-all for hyper meter, but if you've chained the whole stage, the last few can really boost it). I'll second Dan's request for info on scoring - sometimes they seem to have a base score x HIT counter, and sometimes I see them with a %. Yay, confusion.

...And that's about all I'm getting. Hypers seem to build very slowly for me, and I don't know when I should be using them. Better to use them as you get them? Better to wait until Lv6+? Why one or the other?

If someone could do a write-up of Arcade Mode (bonus for 1.5... list of the changes is nice and all, but an explanation of the overall "flow" would be awesome) like I did for 360 Mode, I will love you long time. I want to be awesome at this game someday, dammit (and I'd also like to be able to easily explain it to the few RL friends I have that are interested in playing it).
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CloudyMusic
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Re: GD: DoDonPachi Saidaioujou

Post by CloudyMusic »

Yeah, the above are what I'm really interested to learn from an ST/guide more than anything else. To be specific:

- An idiot's guide to scoring (what's most important to your score, what's least important, and what you should avoid doing)
- A basic rule of thumb for when to use hypers and what effect your hyper level has
- How hyper recharging works
- Anything else important that may not be immediately apparent (for instance, I've read that using hypers on bosses increases the rank more than normal)
- How any of these things differ in 1.5, if it would change the optimal strategy

Just a humble request for any experienced player who's kind enough to share some information on the topic.
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NTSC-J
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Re: GD: DoDonPachi Saidaioujou

Post by NTSC-J »

CptRansom wrote:Hypers seem to build very slowly for me, and I don't know when I should be using them. Better to use them as you get them? Better to wait until Lv6+? Why one or the other?
Generally, you want to only use them when you have a lot, like 10. You'll get more points than using one hyper at a time, plus it will keep the rank down (10 hypers at once raises the rank by 5, 10 hypers one-at-a-time raises the rank by 10). Note the multiplier that goes into effect when using hypers: it's at x3.0 when using 10 hypers and only like x1.0 when using 1 hyper.

Even if you don't care about the overflow, top players I watched in the arcades wouldn't use hypers until the third stage mid-boss, then wouldn't use them again until the beginning of stage 5. During that stage they would use them often because they could time the recharges and would thus be using 6 or 7-level hypers each time.
Keres wrote:- How hyper recharging works
You want to time it so that your hyper ends while you're sucking in a lot of medals. It's easiest to do with those bullet-canceling tower things in stage 5, but will take some trial-and-error and superplay studying to make sure you get your timing right.
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CptRansom
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

You're a scholar and a gentleman, sir.
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Re: GD: DoDonPachi Saidaioujou

Post by BulletMagnet »

Incredibly stupid question: is there any notable disadvantage to turning Autobomb on? In DFKBL doing so prevented you from stocking Hypers and thus limited your scoring potential quite a bit, but here I'm not sure what, if anything, is "exchanged" for a one-shot "free" screw-up. I'm rather curious to know, since this thing is kicking my kiester like nobody's business, heh.
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Re: GD: DoDonPachi Saidaioujou

Post by trap15 »

My understanding is: autobomb will completely kill your chain in arcade/1.5 (compared to manual which only reduces it), and it'll reduce the counter by 2000 instead of 1500 in 360 mode.
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Tyjet
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Re: GD: DoDonPachi Saidaioujou

Post by Tyjet »

trap15 wrote:it'll reduce the counter by 2000 instead of 1500 in 360 mode.
Also, autobombing kills the chain in the 360 mode. If you manual bomb then you only lose 30% of the chain.
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Re: GD: DoDonPachi Saidaioujou

Post by awo »

BulletMagnet wrote:Incredibly stupid question: is there any notable disadvantage to turning Autobomb on?
Other than the chain-breaking aspect of the autobomb, the only other disadvantage is you have less bombs to work with than with "OFF". Each time you die with "OFF" you get an extra bomb in your stock, and with Shot type, after a few deaths, you have 6 bombs for each of your last few lives, which is very helpful. I find it easier to clear the game with OFF because you can just bomb your way through the last stage and the last boss. But if you don't die much and/or you are shooting for a Hibachi clear, ON seems to be the way to go as it's more helpful at the end of the game.
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BulletMagnet
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Re: GD: DoDonPachi Saidaioujou

Post by BulletMagnet »

awo wrote:But if you don't die much and/or you are shooting for a Hibachi clear
I can state with the utmost confidence that neither of these even remotely apply to me, heh.

Thanks to all for the clarification. :)
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dan76
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Re: GD: DoDonPachi Saidaioujou

Post by dan76 »

I've managed to do the hyper refill thing in arcade mode, is anyone else pulling this off? It was tricky, but if I can do it it can't be too difficult - and it's mighty satisfying!

On stage 2, slightly before the midboss there is a bee that appears top right. I've found that hitting a hyper as that bee appears will generally trigger the refill from the midboss. It's like Deathsmiles as you can slightly adjust the damage / speed to make it synchronize.

Also, I've got this game running on a tated 4:3 monitor but can't see any problems with it - hope the patch doesn't screw it up...
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Deca
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Re: GD: DoDonPachi Saidaioujou

Post by Deca »

Finally got my copy, it was shipped to work so I just get to stare at it for the rest of the day.

I can't decide, should I start off with Arcade or 1.5?
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ookitarepanda
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Re: GD: DoDonPachi Saidaioujou

Post by ookitarepanda »

It's hard to tell, but does the "reduce fighter" option actually decrease your hitbox size like it does on the iOS ports? Or is it just the sprite of the ship? My friend claims that the hitbox remains the same size.
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Re: GD: DoDonPachi Saidaioujou

Post by 1up »

I have a question regarding reduciton of the chain. I'm having fun with Novice mode trying to 1cc it, and I noticed something odd in stage 3. I activated a lvl9 hyper just before the midboss appears, that battleship thing. My chain rocketed to about 3600 by the end of it and I kept lasering the midboss and shooting popcorn enemies. I didn't get hit (autobomb), die or use another hyper and all of a sudden the chain dropped to 2400?

Why did it do that?
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CptRansom
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

If your chain gauge bottoms out for even a split second outside of a hyper, you take a 30% hit (during a hyper, you lose it all). Stage 3 fucks me on this in several places after the midboss when I'm lasering a larger enemy and don't get to a popcorn or another larger enemy fast enough.
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

awo wrote:[Each time you die with "OFF" you get an extra bomb in your stock, and with Shot type, after a few deaths, you have 6 bombs for each of your last few lives, which is very helpful.
I'm pretty sure it works like Daioujou does too in that your bomb stock will NOT increase if you happen to die during a hyper. It's only when you die in a non-hyper state that you'll get +1 to max bomb stock (max 6 Shot, 4 Laser, 2 Expert).
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Re: GD: DoDonPachi Saidaioujou

Post by awo »

BareknuckleRoo wrote:
awo wrote:[Each time you die with "OFF" you get an extra bomb in your stock, and with Shot type, after a few deaths, you have 6 bombs for each of your last few lives, which is very helpful.
I'm pretty sure it works like Daioujou does too in that your bomb stock will NOT increase if you happen to die during a hyper. It's only when you die in a non-hyper state that you'll get +1 to max bomb stock (max 6 Shot, 4 Laser, 2 Expert).
Nope, bomb stock still increases even if you die during a hyper. I just spent 30 seconds trying this out in Stage 1 to confirm.

On another topic, I posted some stuff about mode differences in a blog post. Feel free to post any of it in the OP.
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

Thanks for the awesome write-up, awo! That cleared up quite a bit. :D
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Giest118
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Re: GD: DoDonPachi Saidaioujou

Post by Giest118 »

Random fun facts that I'm not sure have been recorded yet:

* Inbachi is not selectable in Novice practice mode. This leads me to believe that Inbachi is not in Novice mode, since you can select her in Arcade/1.5 practice modes. This, I'm sure, surprises zero people.
* In 360 mode, the Hibachi/Inbachi fights are exactly the same in both the Laser/Expert modes. Also, these fights are not the same as in Arcade/1.5, no matter what shot mode you pick.
* In 360 practice mode, you can't select Inbachi. However, if you select Hibachi, you fight Inbachi immediately after. So, I'm not really feeling the point of this particular restriction.

Just some stuff I came across while fucking about in the various Practice modes. :V
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Re: GD: DoDonPachi Saidaioujou

Post by why »

Can anyone clarify why big stars drop if kill certain enemies with shot instead of laser? Is this certain enemies only or is there some mechanic which explains why it is this way? Easiest example is stage one for the first the big four big planes that appear next to the first bee. If you kill them with shot they drop big stars. If you kill them with laser they give nothing.

Another example is those turrets that appear on the left of the first small tanks at the very beginning of stage one. If you kill them with shot they give mid sized(?) stars. If you kill them with laser you only get small stars.

EDIT: After trying out different things I have no idea anymore. Sometimes all four ships drop big stars, and sometimes one will not drop anything. Some times the first ship of the next set of big ships drops a big star and sometimes it doesn't. I'm really confused
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Re: GD: DoDonPachi Saidaioujou

Post by awo »

@why:

I'm not sure, but I think you need to kill them with shot when the top of the combo meter flashes yellow (specifically, a little rectangle on top of the combo meter lights up in yellow). Sort of like how you got large gems in Mushihimesama Futari when the combo gauge was in the red.
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Re: GD: DoDonPachi Saidaioujou

Post by 1up »

Maybe the midboss has invulnerability during the first explosion when you hit the mark in the healthbar? I kept lasering during that explosions but maybe I didnt hit anything?
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

1up wrote:Maybe the midboss has invulnerability during the first explosion when you hit the mark in the healthbar? I kept lasering during that explosions but maybe I didnt hit anything?
There's a few cases in the Pachi games where midbosses and stage enemies get invulnerability as they appear onscreen or phase transition (you can keep hitting them with laser to keep your chain, basically). I've had my chain drop there too, and I think the issue is that extra enemies take a while to appear if you speedkill the st3 midboss. It seems best for your chain to keep the midboss alive as you get through that section, by not hypering or using a lower level hyper?
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Re: GD: DoDonPachi Saidaioujou

Post by Erppo »

awo wrote:I'm not sure, but I think you need to kill them with shot when the top of the combo meter flashes yellow (specifically, a little rectangle on top of the combo meter lights up in yellow). Sort of like how you got large gems in Mushihimesama Futari when the combo gauge was in the red.
Indeed. You get more/better stars the higher your combo meter is. Shot kills raise it more than laser kills too.
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Re: GD: DoDonPachi Saidaioujou

Post by pestro87 »

Here are my SDOJ translations.


360 mode

- Characters and story


Arcade/1.5 mode


Story


The work of the Element Doll is ultimate assistance for their master.

Orders are being communicated to DonPachi.
Attack target: “Destroy and silence the computer system of the ‘City of Ideal”.
The primary objective is to destroy the computer system in the deepest region.
The computer governs the City of Ideal.
The “City of Ideal” has a computer that governs the city so that the people can have peace and be in harmony with the nature, precisely as an ideal world.
Reason for attack: “Eliminate the ‘mechanized planet people’ that have managed to intrude the planet”.

“Mechanized planet people”
It would appear that they are a threat to the planet. It’s for this purpose that the DonPachi Corps was organized.



I ask Master:
“We have been instructed to eliminate the ‘Mechanized planet people’ however, if this city is destroyed in the process of stopping them, what would the outcome be like?”

Master answers:
“The instructions of our leaders in the DonPachi Corps are absolute. As such, it will be done.”

Combat begins tomorrow morning.

Master, you must return alive.


Ending (without hibachi appearing):


Operator: “Computer system has been confirmed to be destroyed. The mission is over. Please return to base safely.”
???: “Hmmm… despite adding more pressure... you didn't get out of my way already. Seems like there are no more secrets to unleash and as such, there’s nothing else that can be done. Well then. Bye bye.”
Operator: “Wh-,what is this? Just now… the source of the transmission couldn’t be specified…!”

Everyone lived in happiness in the “City of Ideal” thanks to the instructions of the computer that controls everything. By working together, the “mechanized planet people” that had intruded, were annihilated.
Having that said, no evidence had been found that they had entered from the outside. Where in the world had those people come from?

…No, this operation was completed.
I will not think about this. I am of the DonPachi Corps. I fly like a bee from the orders of my leaders.


Shuri:
I thought that this city was at peace but before I knew it, it was armed…
Wasn’t the computer supposed to be perfectly managing the city?
My combat memory… it tells me that this is not the end.
I sense that something is still hiding.
Would you please prepare for the next battle? Master.


Hikari:
That last signal… It came from nearby where we are, however, it felt very different.
I don’t think that I’m imagining things…
Were mechanized planet people over there? It was a very familiar feeling…
Well, I suppose that this operation is still not over.
I will accompany you that time as well… Does that sound good?


Maria:
Master… something… is off…
The mechanized planet people… are they nowhere to be found…?
This is still… unresolved… I have a feeling that this battle will still continue…
But… we will be fighting together again, right? Master…


Ending (Hibachi shot down)


Operator: “Target silenced… An audio signal has been caught from the target. Incoming! This code…! Element daughter…?!”
Hibachi: “Ah… defeated… completely fallen…? Huh? It came to this extent. The mechanized planet people told me about it, I guess… I was told that I would save everyone. That lower body, I thought that I would get used to the other form of my body. Each and everyone in the city made small improvements to it. Wasn’t everything going smoothly…? However, it was all for nothing… For quite some time now, it’s been the form that I wanted to look like… Do your best…!”

Element dolls and element daughters.
Originally there was only one but they transformed into two forms.
Remains of humans who are helping humans.
Existing to do things for upper-class people.
Times change and so did their form, so when fights arose, the unwanted were culled out.
Humans who remains as humans, they seem to be the chosen ones.
In other words, they are the ultimate form.


Shuri:
Much better form, huh…? Ridiculous.
I’m the ultimate form today. I won’t lose to anything. Right, master?
This battle is over. Goodbye…
However, another battle will soon begin somewhere else in this world.
But in the next world, master will fight with me. Sounds good?


Hikari:
That child, I think it was acting on its own.
If that’s so, then the end result has become a sad thing as its energy and behavior would be very, very valuable. Does that child also have a master…?
The more that we talked, the more I wondered if we could become friends…
…Master. Please be with me forever…


Maria:
I.. I exist to always assist master…
In whichever form he may be in, I will have my original master.
That will never change, despite the many other changes that will continue for an eternity.
Don’t forget that.




R= [b]Character voice[/b]&[b]Shuri[/b] R=[b]Title screen [/b] & SaiDaiOuJou! R=[b]Aircraft decision[/b] & Me, just as I thought. R=[b]Dress setting {normal}[/b] & Decided to go flashy! R=[b]Dress setting {plain clothes}[/b] & I’ll show my ability! R=[b]Dress setting {swimsuit}[/b] & Let’s go to the extreme! R=[b]Departure directions[/b] & Departure standby. R=[b]Result screen display[/b] & Master’s war results. R=[b]Bomb item get[/b] & Bomb item recovered. R=[b]1UP item get[/b] & 1UP item recovered. R=[b]Extend[/b] & Extended. R=[b]Hyper system use[/b] & Launch system! R=[b]Hyper system use [/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber drop! R=[b]When hit by bullet[/b] & Aaaaaaa R=[b]After returning from a continue[/b] & We still have a way to go. R=[b]When the counter reaches 0[/b] & This is… the end as it is… of now… R=[b]Stage 1 mid-boss appears[/b] & Go ahead and shoot it down. R=[b]Stage 2 mid-boss appears[/b] & Do you think that we will win against equipment like that? R=[b]Stage 3 mid-boss appears[/b] & You’ll be defeated if you lose your spirit. R=[b]Stage 4 mid-boss appears[/b] & Isn’t this delightful? R=[b]Stage 5 mid-boss appears[/b] & Huh? …Well isn’t that a little clever? R=[b]Stage 1 warning display[/b] & It’s finally clearing up. R=[b]Stage 2 warning display [/b] & They all did it for the bee’s hive! [i]{I assume that she means that all of the enemies on the stage attacked you in order to protect the hive}[/i] R=[b]Stage 3 warning display[/b] & An even more powerful body? [i]{I’m not 100% on this one. The original text is “図体ばかりデカくてもねぇ”}[/i] R=[b]Stage 4 warning display [/b] & This will be fun, right? R=[b]Stage 5 warning display [/b] & Master, incoming! R=[b]Before stage 5 hibachi[/b] & This feeling… they just never seem to learn, huh? R=[b]After stage 5 hibachi has been destroyed[/b] & Did it end… with this…?



R= [b]Character voice[/b]&[b]Hikari[/b] R=[b]Title screen [/b] & DoDonPachi. R=[b]Aircraft decision[/b] & I will fully support you. R=[b]Dress setting {normal}[/b] & Yes, at your service. R=[b]Dress setting {plain clothes}[/b] & It’s all right, doing my best, I… R=[b]Dress setting {swimsuit}[/b] & Is this appropriate for you? R=[b]Departure directions[/b] & Preparations are complete. R=[b]Result screen display[/b] & Here’s the combat report. R=[b]Bomb item get[/b] & Bomb item was recovered. R=[b]1UP item get[/b] & 1UP item was recovered. R=[b]Extend[/b] & Extended. R=[b]Hyper system use [/b] & Launch the hyper system! R=[b]Hyper system use [/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber, go. R=[b]When hit by bullet[/b] & *cry* R=[b]After returning from a continue[/b] & Will you keep on going? Master. R=[b]When the counter reaches 0[/b] & Master, is this goodbye…? R=[b]Stage 1 mid-boss appears[/b] & Let’s attack what is left here… R=[b]Stage 2 mid-boss appears[/b] & Master, concentrate. R=[b]Stage 3 mid-boss appears[/b] & Concentrate, it’s ok, it’s ok. R=[b]Stage 4 mid-boss appears[/b] & Right, something seems to be appearing. R=[b]Stage 5 mid-boss appears[/b] & Incoming, please be careful. R=[b]Stage 1 warning display [/b] & I’ll win if I have master, right? R=[b]Stage 2 warning display [/b] & Master, please take care of yourself. R=[b]Stage 3 warning display[/b] & R-, right, please be careful, master! R=[b]Stage 4 warning display [/b] & Something enormous is approaching. R=[b]Stage 5 warning display[/b] & Are you fully prepared for this? Master! R=[b]Before stage 5 hibachi[/b] & Something… smells familiar… R=[b]After stage 5 hibachi has been destroyed[/b] & Is this the end…?



R= [b]Character voice[/b]&[b]Maria[/b] R=[b]Title screen[/b] & Do-Do-Do-Do-Do-Do-Do-Do-DonPachi R=[b]Aircraft decision[/b] & Yes, I’ll accompany you. R=[b]Dress setting {normal}[/b] & Putting in my fighting spirit… R=[b]Dress setting {plain clothes}[/b] & Well then, going along… R=[b]Dress setting {swimsuit}[/b] & Seeing Mari like this… it’s embarrassing… R=[b]Departure directions[/b] & Departure standby. R=[b]Result screen display[/b] & Combat results are as follows… R=[b]Bomb item get[/b] & Bomb item recovered. R=[b]1UP item get[/b] & 1UP item recovered. R=[b]Extend[/b] & Extended! R=[b]Hyper system use[/b] & Launch system! R=[b]Hyper system use[/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber drop. R=[b]When hit by bullet[/b] &*cry* R=[b]After returning from a continue[/b] & System returned… R=[b]When the counter reaches 0[/b] & Master… R=[b]Stage 1 mid-boss appears[/b] & Let’s go… R=[b]Stage 2 mid-boss appears[/b] & Let’s concentrate… R=[b]Stage 3 mid-boss appears[/b] & Are you prepared master? R=[b]Stage 4 mid-boss appears[/b] & Understood… R=[b]Stage 5 mid-boss appears[/b] & Prepare for what’s coming… R=[b]Stage 1 warning display[/b] & I’ll win if I have master. R=[b]Stage 2 warning display[/b] & Understood. R=[b]Stage 3 warning display[/b] & Please be careful Master. R=[b]Stage 4 warning display[/b] & A threat is approaching from nearby… R=[b]Stage 5 warning display[/b] & Incoming… master. R=[b]Before stage 5 hibachi[/b] & What’s this… what a strange feeling… R=[b]After stage 5 hibachi has been destroyed[/b] & Master, was it properly destroyed?



R= [b]Character voice[/b]&[b]Operator[/b] R=[b]Title screen[/b]&presented by CAVE R=[b]Aircraft selection screen[/b]&Please choose your aircraft sortie. R=[b]After aircraft has been chosen[/b]&Please select a dress. The weapons change depending on the dress that you select. R=[b]Dress decision[/b]&Understood. Preparing the sortie for the transition. R=[b]Departure transition[/b]&Departing!OK GOODLUCK! R=[b]After stage 2 has started[/b]&Mission start! R=[b]After stage 2 has started[/b]&Mission begin! R=[b]Stage 1 start[/b]&Entering the city. R=[b]Stage 2 start[/b]&Please proceed through the residential area. R=[b]Stage 3 start[/b]&Please head for the central region, located north of the river. R=[b]Stage 4 start[/b]&Please proceed through the underground passageway and head for the deepest region. R=[b]Stage 5 start[/b]&Enemies have managed to intrude the deepest region, please destroy the core. R=[b]When a hyper is ready to be launched[/b]&Hyper system standby! R=[b]When a hyper is ready to be launched[/b]&Hyper system, ready! R=[b]Continue timer display[/b]&Preparation of the auxiliary launch system, countdown. R=[b]When 100 Yen has been added[/b]&System restart confirmed! Here we go! R=[b]Stage 1 mid-boss appears[/b]&The enemy has a medium sized aircraft! R=[b]Stage 2 mid-boss appears[/b]&Making contact with a large unconfirmed aircraft! R=[b]Stage 3 mid-boss appears[/b]&Large heat source reaction has been confirmed, please be careful! R=[b]Stage 4 mid-boss appears[/b]&There’s a 500 distance until we make contact with a large aircraft! R=[b]Stage 5 mid-boss appears[/b]&An enemy has warped out! Making contact! R=[b]During mid-boss battle[/b]&Please shoot it down! R=[b]Stage 1 warning display[/b]&The target has been caught. Please start the attack! R=[b]Stage 2 warning display[/b]&The target has been discovered! Please move into attack phase! R=[b]Stage 3 warning display[/b]&A high energy reaction is coming from up ahead! Incoming! R=[b]Stage 4 warning display[/b]&An enormous and unidentified aircraft is approaching! Please be careful! R=[b]Stage 5 warning display[/b]&We caught the mysterious signal… what’s this… this… this is… an enormous… bee…? R=[b]Boss’ armor breaks[/b]&The enemy’s armor has been confirmed to be destroyed! R=[b]When the final armor has been destroyed[/b]&Enemy armor has been confirmed to be fully destroyed. R=[b]Boss has 50% life remaining[/b]&Enemy aircraft signal has been confirmed to be weakened! Please continue attacking it. R=[b]When boss changes his attack[/b]&The enemy’s attack has become more violent! R=[b]Using a bomb on a boss but he still has life remaining[/b]&The enemy’s body has been confirmed to be damaged! Just a little more. R=[b]After stage 1 boss has been defeated[/b]&Enemy forces has moved! Proceed to the new mission! R=[b]After stage 2 boss has been defeated[/b]&Enemy aircraft’s moving weapons have been confirmed to be destroyed. Please proceed to the next mission! R=[b]After stage 3 boss has been defeated[/b]&The target’s been confirmed to be destroyed. Please proceed to the next point as quickly as possible. R=[b]After stage 4 boss has been defeated[/b]&The target’s been completely silenced. Proceed from here to the next mission. R=[b]After stage 5 boss has been defeated[/b]&Caught the force from the energy wave! Incoming! R=[b]After stage 5 hibachi has been defeated[/b]&The target’s been confirmed to be completely silenced. R=[b]Game over display[/b]&Auxiliary system couldn’t launch… The operation has failed. R=[b]When the ending start[/b]&Mission complete! The operation is over.



R= [b]Character voice[/b]&[b]Hibachi[/b] R=[b]Hibachi appears {hyō}[/b]&Everyone has a more worthy form for everyone. I did it to help everyone. Well then... let’s go. R=[b]Hibachi appears {ura}[/b]&The first step, in order to attain greater heights for humanity, is that the flesh of the body is unnecessary.The plan’s nuisance will be eliminated. R=[b]Attack {hyō} 1[/b]&What!? R=[b]Attack {hyō} 2[/b]&Huh?! R=[b]Attack {hyō} 3[/b]&Taaaaa! R=[b]Attack {hyō} 4[/b]&Dadadadadadadaaa! R=[b]Attack transformation {hyō} 1[/b]&Uoryaaa! [i]{I suspect that ”uorya” could be slang for ”korya” {which means ”crap!”} but I’m not sure}[/i] R=[b]Attack transformation {hyō} 2[/b]&I’m getting serious now! R=[b]Attack transformation {ura} 1[/b]&No more.. R=[b]Attack transformation {ura} 2[/b]&Eliminate nuisance... R=[b]Damage {hyō} 1[/b]&Guhaaa! R=[b]Damage {hyō} 2[/b]&Woaaaah! R=[b]Damage {ura} 1[/b]&Gaaaaaa R=[b]Damage {ura} 2[/b]&Gaaaaaa R=[b]Barrier deployed {hyō} 1[/b]&Something like that won’t work on me. R=[b]Barrier deployed {hyō} 2[/b]&Barrier! I have no concerns, thanks to it. [i]{loose translation here. She actually says “ば~りゃ~っ!平気だもーん。”}[/i] R=[b]Barrier deployed {ura} 1[/b]&That’s useless… R=[b]Barrier deployed {ura} 2[/b]&Pointless... R=[b]Changed body {hyō} 1[/b]&Transform! R=[b]Changed body {hyō} 2[/b]&Change! R=[b]Changed body {ura} 1[/b]&Persistent… R=[b]Changed body {ura} 2[/b]&Frustrating... R=[b]Madness {hyō} 1[/b]&This is no fun! Goodbye already! R=[b]Madness {hyō} 2[/b]&Still detestable! That’s enough! R=[b]Madness {ura} 1[/b]&It’s the end.. die… R=[b]Madness {ura} 2[/b]&Why are you stil...? R=[b]Hibachi defeated {hyō}[/b]&Why me? *cry* R=[b]Hibachi defeated {ura}[/b]&Can I not be here...? Aaaaaa....! [i]{I’m not 100% sure on the last line. I assume that she means something along the lines of “Do I have to die? Can I not stay here?”. The original text is “こっちではないのか・・・。”.}[/i]
Last edited by pestro87 on Tue Jul 09, 2013 3:28 am, edited 6 times in total.
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Giest118
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Re: GD: DoDonPachi Saidaioujou

Post by Giest118 »

... So, guys. What in the shit ARE the requirements to fight Hibachi/Inbachi? I know Inbachi requires silly shit like NMNB Everything, but it's a combination of that and several other things, right?
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VixyNyan
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Re: GD: DoDonPachi Saidaioujou

Post by VixyNyan »

You are only allowed to die once, and get a Bee Perfect (collect all bee items) on at least 3 stages, there are 8 bee items on each stage.
Once you beat the Stage 5 boss with those requirements, "Hibachi" should appear. Bombs are allowed to be used too.
You can start off by doing this on Novice and see if those requirements will help you reach her, then you can try it on the Arcade modes as well.
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