Dodonpachi saidaioujou homepage (Arcade) -
http://www.cave.co.jp/gameonline/saidaioujou/Dodonpachi saidaioujou homepage (Xbox360) -
http://www.cave.co.jp/gameonline/Xbox360/saidaioujou/Misc. stuff, not in any order:
Very helpful blog post with detailed info about scoring (Thanks awo)http://awowa.blogspot.co.nz/2013/06/dodonpachi-saidaiuojou-impressions-of.htmlSome stuff CptRansom is "probably wrong about" (360 mode shot scoring) (Thanks CptRansom)http://pastebin.com/uMtQjUV3Ver 1.5 Changes: (Thanks Sapz)If you collect star items while lasering an enemy, the hit increase timing is no longer reset.
Your combo gauge now increases while lasering something mid-hyper.
When lasering something normally, the rate of hit increase has sped up.
Properties of hypers have changed. While using a hyper:
1. The amount of points for shooting something varies based on hyper level.
2. The ratio of GP value gained varies based on hyper level.
3. The duration of the hyper varies based on hyper level.
4. The number of star items generated varies based on hyper level.
5. The amount of hits gained while lasering something has increased, again based on hyper level.
Parameters of star items have changed:
1. The amount of hits gained for collection has been changed.
2. The amount of score gained for collection has been changed.
3. The amount of GP value gained for collection has been changed.
All star items will be large during a hyper of level 6 or greater.
The amount of score and star items generated per enemy has been changed.
The amount of combo gauge gained from (non-flying?) enemy destruction has been changed.
When collecting a bee item, the amount of hyper gauge gained has been changed, based on the current number of hits.
The conditions for star items to be generated during boss fights have been changed.
The no-miss bonus for stages has been increased.
The amount of points gained from the maximum bonus has been changed.
When you fill the hyper gauge mid-hyper and cancel bullets, the bullets are now turned into large star items rather than small ones.
The amount of hyper gauge gained from collecting stars has been changed, and is based on the current game rank when collecting them.
Hyper timings for 1.5: (Thanks ratikal)Level 1 - 9 seconds
Level 2 - 10 seconds
Level 3 - 12 seconds
Level 4 - 14 seconds
Level 5 - 16 seconds
Level 6 through 10 - 18 seconds
Translated challenges: (Thanks mimiroru & pestro)Cgallenges 1-5: beat the midbosses in each stage. you get 1 life, no bombs and lv6 hyper.
6-10: beat the stages (not bosses) without breaking your combo chain.
11-15: collect all the bees in the stages.
16-20: Perfect combos for stages 1-5
21-25: beat the bosses of each stage. first 3 bosses you get 1 life, lv1 hyper and bombs. on the other 2 you get 2 lives and lv2 hyper. you can use autobomb.
26-30: simply clear the stages. you start with 3 lives.
31-34: i think you have to use the midbosses on stages 1, 2, 4 and 5 to recharge your hyper gauge. you use the first part of the stage to build up the gauge.
35: "Aim for a MAX destruction combo meter from the large enemy aircrafts" (?)
36: hyper gauge charge.. charge it before the s1 midboss appears?
37: charge the hyper gauge during the stage 1 boss.. by destroying the parts on it's sides?
38: 4th midboss 1up get. self-explanatory.
39: beat the 4 midbosses on stage 5.. in the video they do recharge the hyper on the 2nd and 4th midboss.
40: hyper stock.. in the video i think they collected a bee during the s5 midboss while hyper was activated to get lv1 hyper.
41-45: beat the midbosses on expert mode. like 1-5 you get 1 life, no bombs and lv6 hyper.
46-50: beat the bosses on expert mode. on first 2 bosses you get 1 life, 3 and 4 you get 2 lives, and the last one gives you 3 lives. lv1 hyper and autobomb can be used.