GD: Shooting Game Technical Manual (ideas, discussion)

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Randorama
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Re: GD: Shooting Game Technical Manual (ideas, discussion)

Post by Randorama »

A little hijacking, my bad.

Who would like a guide that starts from the very basic aspects of "gaming" in general?

I confess that I am having a curious case of writer's block, so whenever I attempt to write about videogames, nothing comes out of my hands and my head. Certainly it has to do with me doing a job in which I need to write a lot, every day (academia).

I can propose you a few topics on which I would be very keen to share:

1. Basics of Visual recognition
2. How to design plans
3. Other (Please propose and I'll see what I can do)

Any suggestions?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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CptRansom
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Re: GD: Shooting Game Technical Manual (ideas, discussion)

Post by CptRansom »

I'm loving this topic. Good shit, Icarus.

Rando, I'd definitely read it. I love reading different takes on the "fundamentals" whether I learn something new or just brush up on what I already know.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Obscura
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Re: GD: Shooting Game Technical Manual (ideas, discussion)

Post by Obscura »

I hate to be a pain in the ass, but any updates on this?

I see that there's a ver 0.01 of the first section; has that been uploaded anywhere?
Ice Beam
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Re: GD: Shooting Game Technical Manual (ideas, discussion)

Post by Ice Beam »

Icarus wrote: Also, disclaimer: knowing how long it takes for me to put together an ST, this would be a very long work-in-progress.
You weren't kidding.
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