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 Post subject: Re: ST: Dragon Blaze (WIP)
PostPosted: Sat Aug 04, 2018 8:59 am 


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Joined: 25 Aug 2017
Posts: 74
Shepardus wrote:
I don't have the images, but you can see all the coinheads in replays such as SYO's Quaid run and ACR's Sonia run. If you need I can also take some screenshots and circle which particular enemy is the one responsible for the coinhead.


Thank you, Shepardus!

Just a quick question - in order for me to trigger the coinheads, I have to hang around in the same area of the screen and they should come, right?

Many thanks!


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 Post subject: Re: ST: Dragon Blaze (WIP)
PostPosted: Sat Aug 04, 2018 9:05 am 


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Joined: 13 Dec 2014
Posts: 3197
Location: Ringing the bells of fortune
wasilewski wrote:
Just a quick question - in order for me to trigger the coinheads, I have to hang around in the same area of the screen and they should come, right?

Nah, that's how it works in Gunbird 2 (you have to be in a particular location at a specific time) but not in Dragon Blaze. In Dragon Blaze, the coinhead trigger is a particular enemy rather than a particular time/location. Destroying the enemy with dragonshot triggers the coinhead.
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 Post subject: Re: ST: Dragon Blaze (WIP)
PostPosted: Sun Aug 05, 2018 9:23 am 


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Joined: 25 Aug 2017
Posts: 74
Shepardus wrote:
wasilewski wrote:
Just a quick question - in order for me to trigger the coinheads, I have to hang around in the same area of the screen and they should come, right?

Nah, that's how it works in Gunbird 2 (you have to be in a particular location at a specific time) but not in Dragon Blaze. In Dragon Blaze, the coinhead trigger is a particular enemy rather than a particular time/location. Destroying the enemy with dragonshot triggers the coinhead.


Shepardus, once again, thank you!


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