RQ: Batrider, Bashinet Mk2

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Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

RQ: Batrider, Bashinet Mk2

Post by Deca »

This jerk has a habit of ruining my runs, despite not seeming very difficult. Any general advice for taking him down? Sometimes he dies quickly and other times he spends really long periods with his face covered.
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Zerst
Posts: 480
Joined: Mon Aug 02, 2010 5:21 pm

Re: RQ: Batrider, Bashinet Mk2

Post by Zerst »

Seems random, from what I've played of it. First phase, you can blow up his arms only when he's shooting the green rings. If he throws the blue explosion things, you just have to wait and improvise. I start the fight charging and placing my options behind him, to damage his arms quickly. Bomb when it will finish them off.

Once both arms are gone, the fight is way easier. Unfortunately, you can only hurt him during the laser spread. I've had a couple runs where he timed out before it was even possible to defeat him. Lots of medals if he spends that time shooting missiles instead. Try to keep a bomb fragment in case this happens, as he'll fill the screen with explosions during his exit offscreen.
Dimahoo is a fun game.
<trap15> C is for Bakraid
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