GD: Akai Katana arcade/Xbox 360 arcade mode

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prismra
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Joined: Wed Nov 03, 2010 1:51 am

Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by prismra »

Is it only certain bullets that reflect? They just go right though the shield for me even when I'm not firing.
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deexor
Posts: 143
Joined: Thu Mar 03, 2011 9:32 am
Location: Helsinki

Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by deexor »

Has anyone found out how the end bonus is calculated? It could be useful to know for balacing risk/reward for the final boss fight, as you get a 0 bonus if you die there. I've tried to deduce it from replay videos, but it's kind of hard.

My best bet so far is 3 million for clearing, 7 million per non-laser-damaged life, and 2 million per bomb, with some extra points if the current life has laser damage. This might be a little off, but is in the right ballpark.

In some replays the player takes a laser hit or two, but the life bar is still full - these seem to count as a full 7-million life.
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Tigershark
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Location: London

Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by Tigershark »

Can someone please confirm what the Arcade Mode actually is on the 360 version (region free version that is).

I'm liking this game but only getting to the stage 3 boss on one credit at the moment as I am concentrating on scoring as I go through. Would be good to have a score board up here if possible.
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BareKnuckleRoo
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Location: Southern Ontario

Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by BareKnuckleRoo »

Origin mode is the arcade mode. Out of the three modes, it's the only one that is not in widescreen, because the original arcade aspect ratio was 4:3. It might have a bit less slowdown than the arcade PCB, but nothing unmanageable or game-breaking (especially compared to Deathsmiles which generally has more slowdown and no sustained invulnerability abilities other than bombing or the initial bullet cancel from activating PowerUp mode).
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zlk
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Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by zlk »

In arcade mode, one extremely useful tip works with the "C" type player: Get your orb close to an enemy, hold "C" down and tap "A" slowly. I actually hold "A" and "C" until I see one energy orb form and then hit the "A" button every 1/2 a second. This will force a ton of energy orbs to form. If you tap "A" too fast, this will not happen. Thanks go out to softdrink and iconoclast for telling me about this.
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CStarFlare
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Joined: Tue Feb 19, 2008 4:41 am

Re: GD: Akai Katana arcade/Xbox 360 arcade mode

Post by CStarFlare »

Nesicaa WR holder NAT has posted a guide for Akai Katana Shin - it's clearly about the Arcade port, but I expect it's broadly applicable to the console version as well. In Japanese, but worth running through translate.

https://stg44118260.hatenablog.com/entr ... /12/155309 (archive)
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