You're right on all the points as far as I know. The number of small shot powerups required for each shot level is also copy-pasted from Garegga and is different in Batrider (I think it's 2, 3, 4 small shot powerups).Keres wrote:<snip>
Based on my experience playing for score isn't as useful for survival in Batrider as it is in Garegga, since unless you commit suicide or otherwise die down to your last life, picking up extends adds far more to rank than dying decreases it. While I was getting my clear I was trying to no-miss as much as I could like a typical shmup, and just let extends drop unless I was on my last life (or sometimes my second-to-last life if I felt that the massive rank penalty was worth it). Compared to intentionally hovering on your last or second-to-last life, it's a little worse for rank, but it allows more room for error which I think is worth it for a beginner (not that there's much room for error in Batrider either way).
Deciding whether to grab an extend with two lives remaining is always a dilemma, though - do I need the extra life more, or low rank? There are two ways to get the best of both worlds - either don't die at all, or get the special extend (which I managed to do in my clear). Both are difficult but the special extend is more likely if you consciously make an effort for it, so it's worth remembering how to get it just in case you decide to go for it.
Huh, interesting. I thought I saw that number at FF before, but assumed I had just misremembered it. The difference is so minuscule unless you're constantly playing for a long time that one has to wonder why Yagawa even bothered, but then again it's not exactly unexpected coming from him. One more detail is that it doesn't matter if you use continues, the rank's affected the same way.Noah! wrote:<rank stuff>