shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Aug 20, 2019 10:44 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: GD: PatriotDark
PostPosted: Wed Apr 20, 2011 9:44 am 


Banned User
User avatar

Joined: 22 Aug 2008
Posts: 1384
Location: UK Torquay
So what advantages are gained by bullet grazing?
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: GD: PatriotDark
PostPosted: Sat Jul 20, 2019 3:07 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3609
Bump. Various tips:

Buzz is just a graphical effect you can turn on and off. It doesn't add to score at all, in either v1.0a or v1.0b.

Moruten's Laser is just going to give you grief during stages but generally lets you do what you want during bosses. It's... kinda hard to get the stage 3 extend with either Moruten type.

The "dark" types (A2 and B2) have a different bomb. It's sits on the screen longer but it's a smaller object. I don't know if it's more powerful than the "light" types, I doubt it because of how long it lasts though.

The "dark" Suika (A2) has a WILDLY different Laser from the regular Suika, where it homes in on whatever it can find, providing even more grief than either of Moruten's Lasers. You really need to micromanage that weapon. By contrast, the "dark" Moruten (B2) Laser seems... about the same as the regular Moruten Laser? Just it goes in different directions at first. The B2's Shot isn't as good as the regular B's I don't think, but maybe it's more powerful or something.

v1.0b is basically the Black Label, despite being labeled like a simple bugfix. You should really treat them as separate games. You can't even copy save files between them to unlock things like you can with other versions, though that's probably because 1.0b adds Extra2 and that messes with the save file structure.

Defeating enemies at closer ranges does not earn you more points from those enemies, but it does earn you more Crystals and those are actually worth 100 each. It doesn't sound like much, but you get a lot of Crystals and it really adds up just by itself, especially in a game with only nine scoring digits. Also remember that the point value of Gains is based on how full the Laser Gauge is! Not only that, but the value of Gains is also based on how many Gains you've collected in the stage so far. Be attitude for Gains.

Instead, it's the Combo that affects raw points from enemies. It doesn't affect Crystals or Gains at all, I don't think. You can, and should, carry the Combo into the boss. I'm pretty sure you can full Combo all five stages on all difficulties, but it's going to require delaying some enemies and speedkilling others. Full Comboing stages 1 and 2 is quite easy, but later stages require more routing effort.

The Gain portals are really important! Simply activating a portal is a free 500,000, and there are four in each stage, so that's a basically free 10,000,000 even if you do nothing else. Then you can get tons of points by planning your route so you lead aimed bullets into the portals. I don't know if these Gains still have the point values of other Gains but I don't see why they wouldn't.

Bombs never penalize you and are always good for scoring. Of course, this makes a no miss no bomb run (especially on v1.0a) more interesting.

Don't be afraid of late game being the typical ten-minute-long stage 5. Stage 4 and 5 are... surprisingly short, arguably too short. You're at the bosses before you know it, especially stage 5 where the final boss shows up and you're like "fuck".

Please play this game, it's cool. It's not really a ripoff of any particular CAVE game... all of its ideas are slight tweaks. Even the DDP chaining has the tweak of requiring you to carry the combo into and throughout the boss, which only Daifukkatsu started doing, and I'm pretty sure this game started development before Daifukkatsu... I think the demo came out before Daifukkatsu at least?

By the way, some of the music is pretty good. The stage 1 theme, the stage 2 theme, and the TLB theme are pretty solid songs.

please come back from gacha hell ltc we still love you
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: GD: PatriotDark
PostPosted: Wed Jul 24, 2019 10:56 pm 


User avatar

Joined: 10 Apr 2019
Posts: 27
Could you elaborate how v1.0b is more of a "black label" than a bug fix? I've only now started to check out this game, so I'm a bit curious what I "should" be playing. Also does anyone know how I might reduce/remove frame stutter?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group