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 Post subject:
PostPosted: Tue May 26, 2009 3:33 am 


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Joined: 18 Feb 2006
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Hey, this isn't dead!

I'm working on this again. I won't guarantee anything, though.

Update: Simulation Level 1 redone.
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PostPosted: Wed May 27, 2009 4:09 am 


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Update: re-formatted and fixed OP. Contributor credit made smaller in font but just as visible.
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so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays


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PostPosted: Tue Jun 16, 2009 10:37 pm 


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Wait a sec... are there really three micli/micluses/micluees in level 45?!

Here come the contributions 8)

Level 01

The very first quick shot (turret on the plane flying by at the begining of the stage solely determines whether the grounded plane that yields the second Slave pickup (and a quickshot) appears or not

The second one of these turrets which is off to the left side of the screen where the second wave of chainable ships start to fly in from left to right determines whether the last big tank (at the back right* of the three at the end of the stage before the last quick-shotable appears) is there or not.

The big tank at the back left* of the three tanks at the end of the stage is unlocked by quick shotting/shooting all of the planes that shoot the red destroyable bullets, and, the grounded plane that yields the second Slave pick-up must be destroyed too if I'm not mistaken.

the quickshots do NOT have to be in any sort of chain at all to trigger any of this, but should be chained anyways.

**I may have the back 2 tanks swapped as far as unlocking them. Before the 360 port came out, I hadn't played this game in a year or two. I'm sure this will probably be confirmed by twiddle before the next time i sign in...

AS far as which ship is the most powerful, my vote goes to the Blue Javelin without a single doubt. shooting something point blank with it's power maxed out with none of the missiles missing causes the shot rate of the missiles to increase so drastically killing anything in seconds. The level 10 boss is probably the easiest way to find this out. just hover right on top of him behind his turret and unload on him. It's fucking ridiculous when done right to any enemy

I'll contribute more when I have the time to this jawsome thread!
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 Post subject: Re:
PostPosted: Sat Jun 27, 2009 4:00 pm 


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Twiddle wrote:
Hey, this isn't dead!


seems it's going that way......
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 Post subject: Re: Re:
PostPosted: Sat Jun 27, 2009 5:19 pm 


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nash87 wrote:
Twiddle wrote:
Hey, this isn't dead!


seems it's going that way......

There's another disclaimer there.

Also don't assume it's dead until August.

Yeah that's how lazy I am
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so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays


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 Post subject: Re: Re:
PostPosted: Tue Oct 13, 2009 2:34 am 


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Twiddle wrote:
nash87 wrote:
Twiddle wrote:
Hey, this isn't dead!


seems it's going that way......

There's another disclaimer there.

Also don't assume it's dead until August.

Yeah that's how lazy I am


....I'm assuming it's dead now....
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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Mon Oct 19, 2009 1:40 pm 


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well, lately i'm assuming twid's dead.

so yeah, it's probably dead.
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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Sun Nov 15, 2009 7:17 pm 


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yep, this thread is dead.....
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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Sun Nov 15, 2009 7:29 pm 


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or i have classes that take up 12 hours of my time per day and find better things to do with my remaining 5 hours of spare time, such as jerk off
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so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays


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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Sun Nov 15, 2009 8:38 pm 


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get a job and quit playing wow, dooosh
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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Thu May 06, 2010 4:47 pm 


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Hey twiddle, you done jerking it yet so this thread can finally be updated? I'd gladly update and help complete it for you if i was given shared rights to those place holders ;3
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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Fri May 07, 2010 3:51 am 


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You can take over the thread if you like, I do not and can not take enough caffeine to complete this lest my blood cells scream and curdle and explode
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so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays


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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Fri May 07, 2010 9:50 am 


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Location: Bradenton FL
alrighty then.
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Someone PM me when we have to play w/ the stick up our asses.

"shrimps in my eyes! I cannot see!"
XBLA: h8erfisternator


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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Thu Mar 31, 2011 8:14 pm 


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Awww such a nice guide left 70% done what a shame i'd love to have it all printed oh well


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 Post subject: Re: ST: Raiden Fighters Jet (WIP)
PostPosted: Tue Aug 21, 2018 7:25 am 


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Location: Sweden
How do I unlock all the planes?

Tried the start+1p shot bomb + 2p shot bomb code, but no luck.
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