RQ: Ketsui Loop Req.
Author Message
Venom
Been wanting this PCB for a while and finally scrounged the $ for it. Anyway, I have no idea what the 2nd loop requirements are. I've heard there is a 'special round' if you no miss + no bomb the first round (with suicide bullets and other crazy stuff), but is there a normal 2nd round and if so what do you need to get it. Also, the triggers for the 1-ups in stages 3 and 5, anyone know what has to me done?
Thanks.
_________________
Impale bubblegum rap stars on microphones infected with gangrene
Deconstruct contemporary pop culture to reinvent my own mainstream
Thu Jun 17, 2004 11:06 pm
BER
Joined: 14 May 2003
Posts: 37
Post subject: Re: RQ: Ketsui Loop Req.
Venom wrote:
Anyway, I have no idea what the 2nd loop requirements are. I've heard there is a 'special round' if you no miss + no bomb the first round
Another requirement is that you must score at least 120,000,000 points.
Venom wrote:
but is there a normal 2nd round and if so what do you need to get it.
There is a normal 2nd round. You can access it if you meet the following conditions upon clearing the 1st round:
Failing to meet the requirements to access the special 2nd round.
Having the number of deaths (D) plus the number of bombs (B) used be at most six. (In other words, D + B <= 6.)
[My source: http://arcadeita.hp.infoseek.co.jp/kets ... 94911.html (message #5)]
_________________
Bernard Doria - http://www.shmups.com/beepreying
Thu Jun 17, 2004 11:32 pm
Venom
Joined: 12 Nov 2002
Posts: 762
Post subject:
Thanks for the info BER
Have to wait until the PCB arrives and get into the game before I decide which to try for.
_________________
Impale bubblegum rap stars on microphones infected with gangrene
Deconstruct contemporary pop culture to reinvent my own mainstream
Fri Jun 18, 2004 7:55 am
Randorama
Joined: 14 Nov 2002
Posts: 636
Post subject: Re: RQ: Ketsui Loop Req.
Venom wrote:
Anyway, I have no idea what the 2nd loop requirements are. I've heard there is a 'special round' if you no miss + no bomb the first round
Hmm,now i'm curious...you just loop the game?Why a players shouldn't actually try to avoid the special loop?Score,i suppose,but how much is worth the increased difficulty?
_________________
Signatures suck.
This one more than all the other ones.
And...
Gone for the gold!
103/100 shmups 1-cced! (sorry jp)!
Sapere Aude!
R
Fri Jun 18, 2004 8:03 am
Venom
Joined: 12 Nov 2002
Posts: 762
Post subject:
I really don't know if the increased difficulty would give way to an equally increased score. I haven't even received the PCB yet, so I can't really judge. My guess is that there are more enemies in the special round, leading to higher multipliers and scores, or maybe it's just something for crazy people to aim for, like the true boss in Dangun.
_________________
Impale bubblegum rap stars on microphones infected with gangrene
Deconstruct contemporary pop culture to reinvent my own mainstream
Fri Jun 18, 2004 8:09 am
Darkcomet72
Joined: 06 Sep 2003
Posts: 789
Post subject:
I had a video of the Ketsui Special round. Ask Mode7 If he still has it.
In special, you don't collect boxes, although I don't know how that will affect your score, as the multiplyer and the large number still increase.
_________________
Permanent-like.
Fri Jun 18, 2004 10:34 am
BER
Joined: 14 May 2003
Posts: 37
Post subject: Re: RQ: Ketsui Loop Req.
Venom wrote:
Also, the triggers for the 1-ups in stages 3 and 5, anyone know what has to me done?
Here's a web page explaining the triggers and the methods for making those 1-ups appear:
http://itirou.fc2web.com/ketui/2ch/ketu ... re_1up.htm
It's in Japanese, though, and I don't have IMAKICHI's replays to understand the machine-translated English.
_________________
Bernard Doria - http://www.shmups.com/beepreying
Sun Jun 20, 2004 5:47 pm
Venom
Joined: 12 Nov 2002
Posts: 762
Post subject:
Thanks, I was able to get the replay working earlier today to figure it out. Stage 5 it just looks like you have to destroy the 3 large tanks about half way though, and 3 is just clearing the decks of the battle cruiser.
Thanks for digging up those links, hope it wasn't too much trouble.
_________________
Impale bubblegum rap stars on microphones infected with gangrene
Deconstruct contemporary pop culture to reinvent my own mainstream
Sun Jun 20, 2004 6:34 pm
aesthetik
Joined: 01 Aug 2004
Posts: 7
Post subject:
I can't seem to get the 1-up in stage 3; is it simply a matter of destroying all parts of the battle cruiser, or is there some sort of order? I tried to translate the Japanese link, but only got a partially coherent explanation. Any help would be much appreciated, thanks
Tue Aug 03, 2004 12:15 pm
Venom
Joined: 12 Nov 2002
Posts: 762
Post subject:
zlk has also been having trouble triggering this 1-up, so I guess it it more compicated than I thought.
1- destroy small turrets at the bottom, followed by the large chunk which is targetable after the turrets are destroyed
2- top small turrets and large chunk
3- the bottom large section in the middle
4- the upper large section in the middle (looks like a tower)
I do not think that the large turrets matter. You cannot use a bomb on any part of the mid-boss or you'll lose the 1-up. It can be difficult as it goes hyper when its lifebar appears. 2 and 3 can be done in either order as far as I can tell.
_________________
Impale bubblegum rap stars on microphones infected with gangrene
Deconstruct contemporary pop culture to reinvent my own mainstream
Tue Aug 03, 2004 8:33 pm
aesthetik
Joined: 01 Aug 2004
Posts: 7
Post subject:
Thank you very much, Venom. Hopefully I can get even crazier scores now
Fri Aug 06, 2004 11:51 am
Stormowl
Joined: 25 Oct 2003
Posts: 431
Post subject:
does anyone know if the true last boss is in the normal 2nd loop too, or does he just appear in the special round?
also, i'm curious to know if there is a way to play the levels individually. does this have anything to do with the dip switches? then again, what do all the dip switches do in this game? (can't read the japanese manual)
_________________
Man does not live by CAVE alone!
Join the fight to stop ignorance
Support all forms of shmupping!
Sat Aug 14, 2004 12:36 pm