GD: DoDonPachi Saidaioujou

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pestro87
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Re: GD: DoDonPachi Saidaioujou

Post by pestro87 »

Here are my SDOJ translations.


360 mode

- Characters and story


Arcade/1.5 mode


Story


The work of the Element Doll is ultimate assistance for their master.

Orders are being communicated to DonPachi.
Attack target: “Destroy and silence the computer system of the ‘City of Ideal”.
The primary objective is to destroy the computer system in the deepest region.
The computer governs the City of Ideal.
The “City of Ideal” has a computer that governs the city so that the people can have peace and be in harmony with the nature, precisely as an ideal world.
Reason for attack: “Eliminate the ‘mechanized planet people’ that have managed to intrude the planet”.

“Mechanized planet people”
It would appear that they are a threat to the planet. It’s for this purpose that the DonPachi Corps was organized.



I ask Master:
“We have been instructed to eliminate the ‘Mechanized planet people’ however, if this city is destroyed in the process of stopping them, what would the outcome be like?”

Master answers:
“The instructions of our leaders in the DonPachi Corps are absolute. As such, it will be done.”

Combat begins tomorrow morning.

Master, you must return alive.


Ending (without hibachi appearing):


Operator: “Computer system has been confirmed to be destroyed. The mission is over. Please return to base safely.”
???: “Hmmm… despite adding more pressure... you didn't get out of my way already. Seems like there are no more secrets to unleash and as such, there’s nothing else that can be done. Well then. Bye bye.”
Operator: “Wh-,what is this? Just now… the source of the transmission couldn’t be specified…!”

Everyone lived in happiness in the “City of Ideal” thanks to the instructions of the computer that controls everything. By working together, the “mechanized planet people” that had intruded, were annihilated.
Having that said, no evidence had been found that they had entered from the outside. Where in the world had those people come from?

…No, this operation was completed.
I will not think about this. I am of the DonPachi Corps. I fly like a bee from the orders of my leaders.


Shuri:
I thought that this city was at peace but before I knew it, it was armed…
Wasn’t the computer supposed to be perfectly managing the city?
My combat memory… it tells me that this is not the end.
I sense that something is still hiding.
Would you please prepare for the next battle? Master.


Hikari:
That last signal… It came from nearby where we are, however, it felt very different.
I don’t think that I’m imagining things…
Were mechanized planet people over there? It was a very familiar feeling…
Well, I suppose that this operation is still not over.
I will accompany you that time as well… Does that sound good?


Maria:
Master… something… is off…
The mechanized planet people… are they nowhere to be found…?
This is still… unresolved… I have a feeling that this battle will still continue…
But… we will be fighting together again, right? Master…


Ending (Hibachi shot down)


Operator: “Target silenced… An audio signal has been caught from the target. Incoming! This code…! Element daughter…?!”
Hibachi: “Ah… defeated… completely fallen…? Huh? It came to this extent. The mechanized planet people told me about it, I guess… I was told that I would save everyone. That lower body, I thought that I would get used to the other form of my body. Each and everyone in the city made small improvements to it. Wasn’t everything going smoothly…? However, it was all for nothing… For quite some time now, it’s been the form that I wanted to look like… Do your best…!”

Element dolls and element daughters.
Originally there was only one but they transformed into two forms.
Remains of humans who are helping humans.
Existing to do things for upper-class people.
Times change and so did their form, so when fights arose, the unwanted were culled out.
Humans who remains as humans, they seem to be the chosen ones.
In other words, they are the ultimate form.


Shuri:
Much better form, huh…? Ridiculous.
I’m the ultimate form today. I won’t lose to anything. Right, master?
This battle is over. Goodbye…
However, another battle will soon begin somewhere else in this world.
But in the next world, master will fight with me. Sounds good?


Hikari:
That child, I think it was acting on its own.
If that’s so, then the end result has become a sad thing as its energy and behavior would be very, very valuable. Does that child also have a master…?
The more that we talked, the more I wondered if we could become friends…
…Master. Please be with me forever…


Maria:
I.. I exist to always assist master…
In whichever form he may be in, I will have my original master.
That will never change, despite the many other changes that will continue for an eternity.
Don’t forget that.




R= [b]Character voice[/b]&[b]Shuri[/b] R=[b]Title screen [/b] & SaiDaiOuJou! R=[b]Aircraft decision[/b] & Me, just as I thought. R=[b]Dress setting {normal}[/b] & Decided to go flashy! R=[b]Dress setting {plain clothes}[/b] & I’ll show my ability! R=[b]Dress setting {swimsuit}[/b] & Let’s go to the extreme! R=[b]Departure directions[/b] & Departure standby. R=[b]Result screen display[/b] & Master’s war results. R=[b]Bomb item get[/b] & Bomb item recovered. R=[b]1UP item get[/b] & 1UP item recovered. R=[b]Extend[/b] & Extended. R=[b]Hyper system use[/b] & Launch system! R=[b]Hyper system use [/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber drop! R=[b]When hit by bullet[/b] & Aaaaaaa R=[b]After returning from a continue[/b] & We still have a way to go. R=[b]When the counter reaches 0[/b] & This is… the end as it is… of now… R=[b]Stage 1 mid-boss appears[/b] & Go ahead and shoot it down. R=[b]Stage 2 mid-boss appears[/b] & Do you think that we will win against equipment like that? R=[b]Stage 3 mid-boss appears[/b] & You’ll be defeated if you lose your spirit. R=[b]Stage 4 mid-boss appears[/b] & Isn’t this delightful? R=[b]Stage 5 mid-boss appears[/b] & Huh? …Well isn’t that a little clever? R=[b]Stage 1 warning display[/b] & It’s finally clearing up. R=[b]Stage 2 warning display [/b] & They all did it for the bee’s hive! [i]{I assume that she means that all of the enemies on the stage attacked you in order to protect the hive}[/i] R=[b]Stage 3 warning display[/b] & An even more powerful body? [i]{I’m not 100% on this one. The original text is “図体ばかりデカくてもねぇ”}[/i] R=[b]Stage 4 warning display [/b] & This will be fun, right? R=[b]Stage 5 warning display [/b] & Master, incoming! R=[b]Before stage 5 hibachi[/b] & This feeling… they just never seem to learn, huh? R=[b]After stage 5 hibachi has been destroyed[/b] & Did it end… with this…?



R= [b]Character voice[/b]&[b]Hikari[/b] R=[b]Title screen [/b] & DoDonPachi. R=[b]Aircraft decision[/b] & I will fully support you. R=[b]Dress setting {normal}[/b] & Yes, at your service. R=[b]Dress setting {plain clothes}[/b] & It’s all right, doing my best, I… R=[b]Dress setting {swimsuit}[/b] & Is this appropriate for you? R=[b]Departure directions[/b] & Preparations are complete. R=[b]Result screen display[/b] & Here’s the combat report. R=[b]Bomb item get[/b] & Bomb item was recovered. R=[b]1UP item get[/b] & 1UP item was recovered. R=[b]Extend[/b] & Extended. R=[b]Hyper system use [/b] & Launch the hyper system! R=[b]Hyper system use [/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber, go. R=[b]When hit by bullet[/b] & *cry* R=[b]After returning from a continue[/b] & Will you keep on going? Master. R=[b]When the counter reaches 0[/b] & Master, is this goodbye…? R=[b]Stage 1 mid-boss appears[/b] & Let’s attack what is left here… R=[b]Stage 2 mid-boss appears[/b] & Master, concentrate. R=[b]Stage 3 mid-boss appears[/b] & Concentrate, it’s ok, it’s ok. R=[b]Stage 4 mid-boss appears[/b] & Right, something seems to be appearing. R=[b]Stage 5 mid-boss appears[/b] & Incoming, please be careful. R=[b]Stage 1 warning display [/b] & I’ll win if I have master, right? R=[b]Stage 2 warning display [/b] & Master, please take care of yourself. R=[b]Stage 3 warning display[/b] & R-, right, please be careful, master! R=[b]Stage 4 warning display [/b] & Something enormous is approaching. R=[b]Stage 5 warning display[/b] & Are you fully prepared for this? Master! R=[b]Before stage 5 hibachi[/b] & Something… smells familiar… R=[b]After stage 5 hibachi has been destroyed[/b] & Is this the end…?



R= [b]Character voice[/b]&[b]Maria[/b] R=[b]Title screen[/b] & Do-Do-Do-Do-Do-Do-Do-Do-DonPachi R=[b]Aircraft decision[/b] & Yes, I’ll accompany you. R=[b]Dress setting {normal}[/b] & Putting in my fighting spirit… R=[b]Dress setting {plain clothes}[/b] & Well then, going along… R=[b]Dress setting {swimsuit}[/b] & Seeing Mari like this… it’s embarrassing… R=[b]Departure directions[/b] & Departure standby. R=[b]Result screen display[/b] & Combat results are as follows… R=[b]Bomb item get[/b] & Bomb item recovered. R=[b]1UP item get[/b] & 1UP item recovered. R=[b]Extend[/b] & Extended! R=[b]Hyper system use[/b] & Launch system! R=[b]Hyper system use[/b] & Counting down until the system’s critical point! R=[b]Bomb launch[/b] & Bomber drop. R=[b]When hit by bullet[/b] &*cry* R=[b]After returning from a continue[/b] & System returned… R=[b]When the counter reaches 0[/b] & Master… R=[b]Stage 1 mid-boss appears[/b] & Let’s go… R=[b]Stage 2 mid-boss appears[/b] & Let’s concentrate… R=[b]Stage 3 mid-boss appears[/b] & Are you prepared master? R=[b]Stage 4 mid-boss appears[/b] & Understood… R=[b]Stage 5 mid-boss appears[/b] & Prepare for what’s coming… R=[b]Stage 1 warning display[/b] & I’ll win if I have master. R=[b]Stage 2 warning display[/b] & Understood. R=[b]Stage 3 warning display[/b] & Please be careful Master. R=[b]Stage 4 warning display[/b] & A threat is approaching from nearby… R=[b]Stage 5 warning display[/b] & Incoming… master. R=[b]Before stage 5 hibachi[/b] & What’s this… what a strange feeling… R=[b]After stage 5 hibachi has been destroyed[/b] & Master, was it properly destroyed?



R= [b]Character voice[/b]&[b]Operator[/b] R=[b]Title screen[/b]&presented by CAVE R=[b]Aircraft selection screen[/b]&Please choose your aircraft sortie. R=[b]After aircraft has been chosen[/b]&Please select a dress. The weapons change depending on the dress that you select. R=[b]Dress decision[/b]&Understood. Preparing the sortie for the transition. R=[b]Departure transition[/b]&Departing!OK GOODLUCK! R=[b]After stage 2 has started[/b]&Mission start! R=[b]After stage 2 has started[/b]&Mission begin! R=[b]Stage 1 start[/b]&Entering the city. R=[b]Stage 2 start[/b]&Please proceed through the residential area. R=[b]Stage 3 start[/b]&Please head for the central region, located north of the river. R=[b]Stage 4 start[/b]&Please proceed through the underground passageway and head for the deepest region. R=[b]Stage 5 start[/b]&Enemies have managed to intrude the deepest region, please destroy the core. R=[b]When a hyper is ready to be launched[/b]&Hyper system standby! R=[b]When a hyper is ready to be launched[/b]&Hyper system, ready! R=[b]Continue timer display[/b]&Preparation of the auxiliary launch system, countdown. R=[b]When 100 Yen has been added[/b]&System restart confirmed! Here we go! R=[b]Stage 1 mid-boss appears[/b]&The enemy has a medium sized aircraft! R=[b]Stage 2 mid-boss appears[/b]&Making contact with a large unconfirmed aircraft! R=[b]Stage 3 mid-boss appears[/b]&Large heat source reaction has been confirmed, please be careful! R=[b]Stage 4 mid-boss appears[/b]&There’s a 500 distance until we make contact with a large aircraft! R=[b]Stage 5 mid-boss appears[/b]&An enemy has warped out! Making contact! R=[b]During mid-boss battle[/b]&Please shoot it down! R=[b]Stage 1 warning display[/b]&The target has been caught. Please start the attack! R=[b]Stage 2 warning display[/b]&The target has been discovered! Please move into attack phase! R=[b]Stage 3 warning display[/b]&A high energy reaction is coming from up ahead! Incoming! R=[b]Stage 4 warning display[/b]&An enormous and unidentified aircraft is approaching! Please be careful! R=[b]Stage 5 warning display[/b]&We caught the mysterious signal… what’s this… this… this is… an enormous… bee…? R=[b]Boss’ armor breaks[/b]&The enemy’s armor has been confirmed to be destroyed! R=[b]When the final armor has been destroyed[/b]&Enemy armor has been confirmed to be fully destroyed. R=[b]Boss has 50% life remaining[/b]&Enemy aircraft signal has been confirmed to be weakened! Please continue attacking it. R=[b]When boss changes his attack[/b]&The enemy’s attack has become more violent! R=[b]Using a bomb on a boss but he still has life remaining[/b]&The enemy’s body has been confirmed to be damaged! Just a little more. R=[b]After stage 1 boss has been defeated[/b]&Enemy forces has moved! Proceed to the new mission! R=[b]After stage 2 boss has been defeated[/b]&Enemy aircraft’s moving weapons have been confirmed to be destroyed. Please proceed to the next mission! R=[b]After stage 3 boss has been defeated[/b]&The target’s been confirmed to be destroyed. Please proceed to the next point as quickly as possible. R=[b]After stage 4 boss has been defeated[/b]&The target’s been completely silenced. Proceed from here to the next mission. R=[b]After stage 5 boss has been defeated[/b]&Caught the force from the energy wave! Incoming! R=[b]After stage 5 hibachi has been defeated[/b]&The target’s been confirmed to be completely silenced. R=[b]Game over display[/b]&Auxiliary system couldn’t launch… The operation has failed. R=[b]When the ending start[/b]&Mission complete! The operation is over.



R= [b]Character voice[/b]&[b]Hibachi[/b] R=[b]Hibachi appears {hyō}[/b]&Everyone has a more worthy form for everyone. I did it to help everyone. Well then... let’s go. R=[b]Hibachi appears {ura}[/b]&The first step, in order to attain greater heights for humanity, is that the flesh of the body is unnecessary.The plan’s nuisance will be eliminated. R=[b]Attack {hyō} 1[/b]&What!? R=[b]Attack {hyō} 2[/b]&Huh?! R=[b]Attack {hyō} 3[/b]&Taaaaa! R=[b]Attack {hyō} 4[/b]&Dadadadadadadaaa! R=[b]Attack transformation {hyō} 1[/b]&Uoryaaa! [i]{I suspect that ”uorya” could be slang for ”korya” {which means ”crap!”} but I’m not sure}[/i] R=[b]Attack transformation {hyō} 2[/b]&I’m getting serious now! R=[b]Attack transformation {ura} 1[/b]&No more.. R=[b]Attack transformation {ura} 2[/b]&Eliminate nuisance... R=[b]Damage {hyō} 1[/b]&Guhaaa! R=[b]Damage {hyō} 2[/b]&Woaaaah! R=[b]Damage {ura} 1[/b]&Gaaaaaa R=[b]Damage {ura} 2[/b]&Gaaaaaa R=[b]Barrier deployed {hyō} 1[/b]&Something like that won’t work on me. R=[b]Barrier deployed {hyō} 2[/b]&Barrier! I have no concerns, thanks to it. [i]{loose translation here. She actually says “ば~りゃ~っ!平気だもーん。”}[/i] R=[b]Barrier deployed {ura} 1[/b]&That’s useless… R=[b]Barrier deployed {ura} 2[/b]&Pointless... R=[b]Changed body {hyō} 1[/b]&Transform! R=[b]Changed body {hyō} 2[/b]&Change! R=[b]Changed body {ura} 1[/b]&Persistent… R=[b]Changed body {ura} 2[/b]&Frustrating... R=[b]Madness {hyō} 1[/b]&This is no fun! Goodbye already! R=[b]Madness {hyō} 2[/b]&Still detestable! That’s enough! R=[b]Madness {ura} 1[/b]&It’s the end.. die… R=[b]Madness {ura} 2[/b]&Why are you stil...? R=[b]Hibachi defeated {hyō}[/b]&Why me? *cry* R=[b]Hibachi defeated {ura}[/b]&Can I not be here...? Aaaaaa....! [i]{I’m not 100% sure on the last line. I assume that she means something along the lines of “Do I have to die? Can I not stay here?”. The original text is “こっちではないのか・・・。”.}[/i]
Last edited by pestro87 on Tue Jul 09, 2013 3:28 am, edited 6 times in total.
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Giest118
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Re: GD: DoDonPachi Saidaioujou

Post by Giest118 »

... So, guys. What in the shit ARE the requirements to fight Hibachi/Inbachi? I know Inbachi requires silly shit like NMNB Everything, but it's a combination of that and several other things, right?
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Re: GD: DoDonPachi Saidaioujou

Post by VixyNyan »

You are only allowed to die once, and get a Bee Perfect (collect all bee items) on at least 3 stages, there are 8 bee items on each stage.
Once you beat the Stage 5 boss with those requirements, "Hibachi" should appear. Bombs are allowed to be used too.
You can start off by doing this on Novice and see if those requirements will help you reach her, then you can try it on the Arcade modes as well.
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murquiel
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Re: GD: DoDonPachi Saidaioujou

Post by murquiel »

pestro87 wrote:Here's my translation of the story and dialogues in the arcade/1.5 mode.


Element dolls and element daughters.
Originally there was only one but they transformed into two forms.
Remains of humans who are helping humans.
Existing to do things for upper-class people.
Times changed and instead, when war arose, they were used for that as people were reluctant to participate in such things.
They were chosen as they were still people, bearing the form of humans.
In other words, it is their ultimate form.
I compared this with Chen Gong's (He's translating whole missions of SRW OGS 2nd) translation of the ending. So the meaning is really different. His version was :
The Element Dolls and Element daughters were originally one, but were divided into two different forms.
By helping humans as a human would, they become an existence greater than man.
But as time passes, their forms change and give rise to conflict...and those who are unwanted are weeded out.
And it seems that humans that remain as humans are the chosen ones...
In other words, they are the ultimate form.
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Re: GD: DoDonPachi Saidaioujou

Post by Tyjet »

pestro87 wrote:Here's my translation of the story and dialogues in the arcade/1.5 mode.
Thank you for these! :)
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Cagar
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Re: GD: DoDonPachi Saidaioujou

Post by Cagar »

Giest118 wrote:... So, guys. What in the shit ARE the requirements to fight Hibachi/Inbachi? I know Inbachi requires silly shit like NMNB Everything, but it's a combination of that and several other things, right?
Inbachi: NMNB, All bee items, Rank 30 or more, 30k or more HITS on stage 5.
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pestro87
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Re: GD: DoDonPachi Saidaioujou

Post by pestro87 »

murquiel wrote:
pestro87 wrote:Here's my translation of the story and dialogues in the arcade/1.5 mode.


Element dolls and element daughters.
Originally there was only one but they transformed into two forms.
Remains of humans who are helping humans.
Existing to do things for upper-class people.
Times changed and instead, when war arose, they were used for that as people were reluctant to participate in such things.
They were chosen as they were still people, bearing the form of humans.
In other words, it is their ultimate form.
I compared this with Chen Gong's (He's translating whole missions of SRW OGS 2nd) translation of the ending. So the meaning is really different. His version was :
The Element Dolls and Element daughters were originally one, but were divided into two different forms.
By helping humans as a human would, they become an existence greater than man.
But as time passes, their forms change and give rise to conflict...and those who are unwanted are weeded out.
And it seems that humans that remain as humans are the chosen ones...
In other words, they are the ultimate form.
Thanks, I re-read the original text and it seems like I did a rather sloppy job on that particular section. Sorry about that everyone. I'll revise my translation.

I will go over my entire translation in the next upcoming days just to be sure that I didn't make any other embarrassing mistakes like that :oops: After that, I'll start to tackle the 360 story and dialogues. That will probably take a bit longer though as they span 9 pages in the artbook.
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Re: GD: DoDonPachi Saidaioujou

Post by O. Van Bruce »

God like job Pestro! Thank you very much.
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Re: GD: DoDonPachi Saidaioujou

Post by ratikal »

I was wondering if anyone knows why sometimes I get more stars from killing big enemies. Especially in stages 1 like those big tanks. This is more needed in 1.5 since you need to charge your hyper quickly, but sometimes, it doesn't work and I only get a few stars. Anyone know the reason to this?
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

Watched my 360 Shot replay and took some pretty extensive notes based on what I feel went right and wrong, as well as some general tips on scoring well. I'm probably wrong about most of this since I'm obviously not hitting 27+ yet, but this is just where I'm seeing things so far. Feedback is appreciated if I'm wrong about how the numbers work. One thing I forgot to add... I say lv6+ a lot. If you look at awo's blog for timing and hits, level 6 is a substantial jump from 1-5, but level 10 is NOT too terribly much of a jump from level 6: Hyper duration is the same from 1-10, star value is the same from 6-10, and while hits go from 20 to 28 every 2 frames, you have to balance that against the extra time and drain on the gauge getting to Lv10 takes. Late in the game, the gauge control gets very tight, and often it's just going to be better to use a Lv6 hyper than wait through a sizable chunk of the stage to try and push to Lv10.

Again, I might be wrong, and anyone currently scoring better than I am or is more knowledgeable on the scoring system is free to chime in and tell me I'm a fucking idiot.
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

I was finding it hard to get to lv10 hyper consistently, but lv6 is a good compromise. Nice duration, good +hits per frame bonus, decent GP bonus multiplier, and not as expensive or time consuming to get. This sounds pretty good, I find I've been aiming to use more midlevel hypers too as they've been working well, whereas level 10 hypers don't seem to payoff as much for the amount of gauge they use up and the enemies you let pass by.
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

Yeah... now if only my execution didn't suck so hard. =/ I might need to rethink some of the placements. I'm having trouble hitting my targets in stages 3 and 4 (I come up about 500mil short in 3, and I just now finished 4 with 9.1bil but I got hit like a dork AND I accidentally bombed because I jumped the gun on a Lv1 hyper).
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

It always takes me dozens of runs to get a good score going with tons of stupid restarts. Xbox 360 mode requires a lot of restarts for me because it's rare I don't screw something silly up, and I've lost track of the number of times I've panic-hypered to try and keep my chain from dropping, only to use a bomb instead because I hadn't actually earned a hyper yet.
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CptRansom
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

How were you pulling 8bil out of stage 3? I open with a Lv10 hyper, try to focus on where the teleporting guys come in as well as the turrets before they get on-screen, I take out every single big ship before the midboss as well as most popcorn with superlaser, I polish off midboss with a Lv8-10 hyper, don't drop my chain, hyper a few more times to build gauge back up, finish stage with Lv5-6 in stock, and I'm still barely scratching 7. Do you mind posting your stage 1-4 scores? I'm trying to see how off my targets are (I'm usually getting 750-850m from st1, 2.1b from st2, 6.5-7.4b st3, 9b if I'm lucky on st4 [I seriously have NO clue what I'm doing so wrong... st4 is my favorite music but I fucking hate scoring on it]). I'd love to figure this whole thing out before they reset the leaderboards and some Japanese players are posting 40bil and we're all like "Oh."
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

CptRansom wrote:How were you pulling 8bil out of stage 3?
I only got 8 bil once or twice... and I didn't get it on my latest high score run. I didn't get 8 bil out of stage 3 alone either, I had that by the time I ended the stage (at the start of stage 3 I usually have 2 bil or so). I'll do a few runs tonight and see what I'm getting in stages 1-4. I think one of the things I occasionally do is rush the top of the screen and pointblank those teleporting enemies - it's risky but it cranks the chain up in hyper if you laser aura them without getting hit and dropping the chain. It also helps in Stage 2 to pointblank the midboss (you can just tap dodge the lines he fires even at close range).

Let me look at my replay and I can post the stage scores before the boss and after the boss for each stage.

St1: 540 mil / 807 mil (I burned the boss up with a hyper and ended with an 11xxx hit chain)
St2: 1.77 bil / 2.19 (had a 17xxx chain when the boss died)
St3: 7.06 bil / 7.30 bil (I actually got hit right before the boss it seems and ended with a shitty 8000 chain)
St4: 9.34 bil / 10.0 bil (31xxx chain by the end of boss, coulda had more if I pointblanked during its last phase but I played it safe).
St5: 17.92 bil (a nice big chain really pays off late in stage 5!) before boss / 25.86 (I had rank at 50 for the clear, so the end bonus makes sense), it seems you're guaranteed to get about 2 bil from flat kill bonuses from clearing Hibachi & Inbachi.

I got a run where I ended stage 4 with 13.4 bil (and I fucked up stage 5 badly with multiple manual bombs and a death after the midbosses ._.) so I know 30 bil can be reached.
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Re: GD: DoDonPachi Saidaioujou

Post by Aleksei »

Heres a quick rundown of how I got my first novice clear, I hope this will help other novices.

I used Maria Type C, Laser with autobomb on and bee markings for a score of around 4.5 billion.

Stages 1-4, practiced until I could no-bomb/miss and no HYPER until stage four mid-boss, at this point, hyper meter was at MAX and unloaded it on the stage four mid-boss for a quick 1-up (you can't bomb if you want the 1-up) but the chain of around 4,000 gets dropped because of this for me. After that, one level of hyper helps to clear the pattern up to the boss and I needed to bomb the second pattern of the lvl 4 boss. Finally, I just tried to survive lvl 5 with a little luck and beat the stage boss with 2 misses. Rank never got higher than five, and I found that using the shot option on popcorns was useful because of the range type C has, it usually does a good job of eliminating them before they can shoot at you or get close enough to ram and/or shoot again.
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Re: GD: DoDonPachi Saidaioujou

Post by denpanosekai »

I have to say, I skimmed through this thread but I still need help with the core mechanics of 360 and even arcade mode. I feel like I'm missing out on a bunch of strategies. For instance on 360 I'm not sure of the shot/laser/shotlaser difference during Hyper. I'm not even sure how best to fill up the hyper.

The OP is just a list of 1.5 changes. Mamorukun and G-Stream 2020 are examples of great guides that helped me right away. Is anyone working on anything, or feels generous enough to share some wisdom with us low scoring peasants?

Also even though they are fully translated, I don't understand what half the special options (bought from shop) do. Some seem purely cosmetic. Do they affect scoring / achievements / etc?
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

denpanosekai wrote:I have to say, I skimmed through this thread but I still need help with the core mechanics of 360 and even arcade mode. I feel like I'm missing out on a bunch of strategies. For instance on 360 I'm not sure of the shot/laser/shotlaser difference during Hyper. I'm not even sure how best to fill up the hyper.
Don't skim the stuff below and make sure you click the links.
CptRansom wrote:
Shot, Laser, and Expert shot types correspond to Novice, Normal, and Expert difficulties respectively. Everyone saying 360 Mode is a piss-easy joke can feel free to move up to Laser at any time. This is different from Novice/Arcade/1.5 Modes where Shot/Laser are the same difficulty.

In the top-right of the screen is a number starting at 10k; this number corresponds with the gauge at the bottom of the screen. When you bomb, you remove 1.5k from the meter. When you autobomb, you remove 2k from the meter. The gauge at the bottom of the screen has a mark at 2k letting you know that you're one screwup away from game over.

Shot and laser work like every other ship. Z-type's shot produces some small lasers that will bend a little to home in on nearby enemies. Chaining and hyper building work the exact same as the "regular" modes.

Here's where it gets fun:

If you hold down Rapid Shot and Shot at the same time, you produce what Cave calls the "ShotLaser" (imaginative folks, they are). I'll abbreviate it as SL.

When using the SL, the top-right gauge lowers, you do about double damage to enemies, and all enemies produce big stars (and more of them) which can VERY quickly fill your hyper meter.

When you use a hyper, all stars have a green aura a la Futari's gems. These green stars replenish the gauge.

To score high, you're going to want to use the SL in strategic locations to get the most large stars without completely draining the gauge on useless shit. Huge popcorn waves and large enemies are good targets for this. The problem with this is that you're going to be riding the gauge at a VERY low level through most of the game in order to quickly charge hypers. You're also going to be driving the rank up, which DOES affect the game even on Novice difficulty (with the exception of the TLB fights that are the same whether you're rank 0 or 50). It's a really enjoyable back-and-forth between using hypers to crank up your hit counter and gauge, then dropping your gauge to quickly charge more hypers. Keep in mind that you only have ONE LIFE. There are NO extends for score or the fixed extend at the stage 4 midboss. One life. You get hit with less than 2000 on your gauge and it's immediately game over.

For survival, you've got it easy. Never use the SL. Keep your gauge at 10k and you've got a stock of five autobombs. If you get hit a couple times, simply pop a hyper and build it back up. Hypers build around 3k (very rough guess, honestly) back to your gauge, so it really isn't difficult to keep it full.
awo wrote:On another topic, I posted some stuff about mode differences in a blog post. Feel free to post any of it in the OP.
CptRansom wrote:Watched my 360 Shot replay and took some pretty extensive notes based on what I feel went right and wrong, as well as some general tips on scoring well. I'm probably wrong about most of this since I'm obviously not hitting 27+ yet, but this is just where I'm seeing things so far. Feedback is appreciated if I'm wrong about how the numbers work. One thing I forgot to add... I say lv6+ a lot. If you look at awo's blog for timing and hits, level 6 is a substantial jump from 1-5, but level 10 is NOT too terribly much of a jump from level 6: Hyper duration is the same from 1-10, star value is the same from 6-10, and while hits go from 20 to 28 every 2 frames, you have to balance that against the extra time and drain on the gauge getting to Lv10 takes. Late in the game, the gauge control gets very tight, and often it's just going to be better to use a Lv6 hyper than wait through a sizable chunk of the stage to try and push to Lv10.

Again, I might be wrong, and anyone currently scoring better than I am or is more knowledgeable on the scoring system is free to chime in and tell me I'm a fucking idiot.
As far as what to do DURING a hyper in 360 mode: Laser. Enemies "bleed" stars when you laser them and you get more hits. There is no SL during hyper. Best way to fill up the hyper in 360 mode is using the SL on large enemies and bigger waves of popcorn enemies.
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denpanosekai
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Re: GD: DoDonPachi Saidaioujou

Post by denpanosekai »

CptRansom wrote: Shot, Laser, and Expert shot types correspond to Novice, Normal, and Expert difficulties respectively. Everyone saying 360 Mode is a piss-easy joke can feel free to move up to Laser at any time. This is different from Novice/Arcade/1.5 Modes where Shot/Laser are the same difficulty.

In the top-right of the screen is a number starting at 10k; this number corresponds with the gauge at the bottom of the screen. When you bomb, you remove 1.5k from the meter. When you autobomb, you remove 2k from the meter. The gauge at the bottom of the screen has a mark at 2k letting you know that you're one screwup away from game over.

Shot and laser work like every other ship. Z-type's shot produces some small lasers that will bend a little to home in on nearby enemies. Chaining and hyper building work the exact same as the "regular" modes.

Here's where it gets fun:

If you hold down Rapid Shot and Shot at the same time, you produce what Cave calls the "ShotLaser" (imaginative folks, they are). I'll abbreviate it as SL.

When using the SL, the top-right gauge lowers, you do about double damage to enemies, and all enemies produce big stars (and more of them) which can VERY quickly fill your hyper meter.

When you use a hyper, all stars have a green aura a la Futari's gems. These green stars replenish the gauge.

To score high, you're going to want to use the SL in strategic locations to get the most large stars without completely draining the gauge on useless shit. Huge popcorn waves and large enemies are good targets for this. The problem with this is that you're going to be riding the gauge at a VERY low level through most of the game in order to quickly charge hypers. You're also going to be driving the rank up, which DOES affect the game even on Novice difficulty (with the exception of the TLB fights that are the same whether you're rank 0 or 50). It's a really enjoyable back-and-forth between using hypers to crank up your hit counter and gauge, then dropping your gauge to quickly charge more hypers. Keep in mind that you only have ONE LIFE. There are NO extends for score or the fixed extend at the stage 4 midboss. One life. You get hit with less than 2000 on your gauge and it's immediately game over.

For survival, you've got it easy. Never use the SL. Keep your gauge at 10k and you've got a stock of five autobombs. If you get hit a couple times, simply pop a hyper and build it back up. Hypers build around 3k (very rough guess, honestly) back to your gauge, so it really isn't difficult to keep it full.

Actually this was very helpful and should be in the first post. Thanks for the help.
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Re: GD: DoDonPachi Saidaioujou

Post by brentsg »

Are the shop items being translated, or am I the only one that doesn't know what most of them do?
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Re: GD: DoDonPachi Saidaioujou

Post by CptRansom »

brentsg wrote:Are the shop items being translated, or am I the only one that doesn't know what most of them do?
Please check the first page, second post. They correlate from left to right (then of course from top to bottom) with the list of things you can turn ON or OFF in the Setup menu. There are 14 items in the setup menu that correlate to the first 14 items in the shop. The 15th item (3000 coins) is the ability to play as Saya (Type D) outside of 360 Mode by clicking the right thumbstick during character selection.
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Re: GD: DoDonPachi Saidaioujou

Post by brentsg »

CptRansom wrote:
brentsg wrote:Are the shop items being translated, or am I the only one that doesn't know what most of them do?
Please check the first page, second post. They correlate from left to right (then of course from top to bottom) with the list of things you can turn ON or OFF in the Setup menu. There are 14 items in the setup menu that correlate to the first 14 items in the shop. The 15th item (3000 coins) is the ability to play as Saya (Type D) outside of 360 Mode by clicking the right thumbstick during character selection.
Thanks, I wasn't seeing it correctly.
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Re: GD: DoDonPachi Saidaioujou

Post by CStarFlare »

BareknuckleRoo wrote:St5: 17.92 bil (a nice big chain really pays off late in stage 5!)
Have you tried stockpiling hypers to do the last section at level 10? I've been thinking this will be key to really cashing in on stage 5, but I'm not familiar enough with the level and I haven't really executed it yet. You'd get a lower chain, but that 3.0x GP bonus would be extremely helpful if you could get it, I think.

Also, am I right in thinking that hit bonus is hit x 20,000? I'm thinking that a full stage 5 chain + no autobomb Hibachi and Inbachi could net over 2 bil by its own if you could get 100k hits. I've been hypering ASAP in both TLB fights and pointblanking her shield to raise my hits - though I'm not sure yet if it's better to stockpile a couple and use them or just keep using level 1s for a couple thousand hits. If I stockpile I get less invincibility time to milk, but maybe the extra hit/frame is worth it?
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Re: GD: DoDonPachi Saidaioujou

Post by BareKnuckleRoo »

I'm not very good at Stage 5 yet (I managed a run that would have beaten my score only to get hit in the last half of St5) so I often find myself using low level hypers just to help clear things. I'm not really sure where it'd be beneficial to save/use a hyper (hypering the midbosses is great for building up hits) but I imagine that building up a large hitchain then using a 10x hyper is 'ideal' scoring strategy. It's tricky to build up a x10 hyper though in the middle of a stage.
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Re: GD: DoDonPachi Saidaioujou

Post by Cagar »

Updated OP with some stuff I missed.. :roll:
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Re: GD: DoDonPachi Saidaioujou

Post by O. Van Bruce »

ratikal wrote:I was wondering if anyone knows why sometimes I get more stars from killing big enemies. Especially in stages 1 like those big tanks. This is more needed in 1.5 since you need to charge your hyper quickly, but sometimes, it doesn't work and I only get a few stars. Anyone know the reason to this?
the chain bar has a rectangle over it that glows yellow for a few moments every time you hit the top of the chain bar. When the rectangle is glowing you get extra big stars from mid-sized and big enemies.

You need to plan your run in order to fill the chain bar to maximum using the popcorn just when a bunch of mid-sized enemies appears. In the case of big enemies, like the 2 big tanks of stage 2, you need to finish then off while destroying popcorn bettwen you and then, ideally, or destroying some popcorn just before killing then.

your chain bar fills quickier if you destroy the popcorn with shot so alternate shot and laser to make it easier. Also, getting a bee fills your chain bar completely so you can use it too.

It's not easy to pull this off every time, practice makes perfection.
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Re: GD: DoDonPachi Saidaioujou

Post by DrTrouserPlank »

Is there a post anywhere that explains scoring for arcade and what you are meant to be doing?
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Re: GD: DoDonPachi Saidaioujou

Post by hail good sir »

It's the standard running bonus GP thing, every enemy adds more and more to every enemy kill as long as you keep your chain. Your GP value drops just like your chain does, some amount for death, manual bomb, and chain meter drop, all of it for auto bomb, chain meter drop in hyper and death while in hyper.

The new and interesting part is that using a hyper props up your GP value for the duration of the hyper, all the way up to x3 for 10 hypers. So doing that at times when you have a high value and there are a ton of enemies is big points. But you also get hypers quicker with a higher hit count, and using hyper means hit count, and also hypering with a lot in stock means you can trivialize a lot of your problem spots so what you are "supposed" to be doing is all relative I guess. Cancelling bullets for big gold stars is also huge for hit count. This occurs when you use a hyper at 6+? not sure exactly, as well as killing certain screen clearing enemies.

Ideally you are timing your hypers to recharge them when they end with the destruction of a huge enemy, so you can get pretty much the whole stock back, but hypering adds to rank so you can end up killing yourself if you're hypering twice every stage.

Stage 5 kind of trivializes the others being so long and so packed with enemies especially with that rush of popcorn at the end.

What I don't know is if hit count affects GP amount added like DFK with a hidden multiplier (I don't think so) or what specifically happens to your GP when the hyper ends, for instance do you come out ahead having hypered? or does the value end up the same whether you would have hypered or not in between any given 2 points? I know it drops back down but I'm not sure how it all works precisely.

Someone probably explained it better somewhere but that's just what I've gathered.

I've been sticking to novice expert, and what I end up doing is, don't hyper at all stage 1, hyper with a stock of 7 or 8 at a specific point on the stage 2 midboss for big gold star cancels twice, and then one single hyper as soon as that one ends to make keeping my chain easy for the rest of the stage. Stage 3 hyper with 10 at the midboss, I'm still experimenting with exact timing but it's mostly to trivialize the final pattern. Maybe hyper once more in stage 3 for survival. Then stage 4 and 5 rank is above 10 and it gets harder so I'm usually just hypering for survival. Ideally I can save a bunch for the stage 4 midboss and just burn him down quick for the free extend. Stage 5 I'm just trying to stay alive....
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Re: GD: DoDonPachi Saidaioujou

Post by DrTrouserPlank »

Does it make any difference to anything whether you kills things with shot or laser? does one build hyper faster than the other?

At the moment I only understand that you basically have to chain everything, don't die, hyper when the screen is filled with bullets. Surely there's got to be more to it than that?

What's the difference between hypering when it is level 3 as opposed to level 7 for example. Is it just duration or does one score points quicker?
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Re: GD: DoDonPachi Saidaioujou

Post by Giest118 »

DrTrouserPlank wrote:Does it make any difference to anything whether you kills things with shot or laser? does one build hyper faster than the other?

At the moment I only understand that you basically have to chain everything, don't die, hyper when the screen is filled with bullets. Surely there's got to be more to it than that?

What's the difference between hypering when it is level 3 as opposed to level 7 for example. Is it just duration or does one score points quicker?
In all modes:
Lasering something stalls your chain, but killing something with the laser doesn't increase your chain gauge much. Killing something with your shot increases your chain gauge by a lot. (The chain gauge being that meter where, if it empties, your chain breaks). If you kill something with a high chain gauge, it drops bigger/more stars.

The hyper level decides the multiplier you get from the hyper.

In Arcade/360 mode:
L1: 1.1x
L2: 1.2x
L3: 1.3x
L4: 1.4x
L5: 1.5x
L6: 2.2x
L7: 2.4x
L8: 2.6x
L9: 2.8x
L10: 3.0x

In 1.5 mode:
L1: 2.0x
L2: 2.2x
L3: 2.4x
L4: 2.6x
L5: 2.8x
L6+: 3.0x

In 1.5, Levels higher than 6 result in more huge gold stars dropping. Also specific to 1.5: Higher hyper levels increase the length of a hyper.

Regardless of mode, higher-level hypers do more damage, to the point where a level 10 hyper does something like 3x damage.
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