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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Wed Apr 17, 2013 7:14 pm 


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Started the Novice section and added some super pro replays to the list:

AC Novice by Knight2k: 1-1 to 1-3, 1-4 to 1-5
PS Expert Arcade4 difficulty: 4-1 to 4-4, 4-5 to 4-7, 4-8 to 4-9
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sun May 05, 2013 3:56 pm 


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Added some notes and clips for Novice level 2.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Tue Jun 25, 2013 1:57 am 


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Appended some stuffs and things for Novice levels 3 and 4!
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sat Nov 15, 2014 10:56 pm 


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dumb thing noone should care about: they're probably not "red" radars, but "bronze" ones. meh
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sat Dec 27, 2014 1:02 am 


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Bump for some Expert clips, with more to come soon-ish or possibly before The Winds of Winter is published. Also:

THE STRAT
You know how holding start for your entire credit in the arcade version magically results in a giant Fighting Spirit bonus? Now MAME players can partake of the mystery.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sun Jan 18, 2015 6:44 pm 


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Medal timin' strats for Expert level 3: them waters be perilous
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sat Feb 14, 2015 8:44 pm 


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Added some routes for Expert levels 4 and 5.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sun Mar 01, 2015 5:45 pm 


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In space no one can hear you stream: routes for Expert 1-6 and 1-7
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Mon Mar 30, 2015 12:03 am 


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Another small update, this time with some routes for Expert 1-8 and 1-9.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Mon Jun 29, 2015 6:57 pm 


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Great guide, but I think you should also mention the AC infinite lives glitch as a random FYI. It hapoens when you press start on 1p or 2p then select the course by pressing the other player's start button. This works for 2 players as well. Not sure if this is purely just on the US version, but IIRC the Japanese version had it as well. Also I can only confirm this with free play on my PCB, so I'll have to check with using only one credit later on.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Sat Jul 11, 2015 12:11 pm 


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beatsgo wrote:
Great guide, but I think you should also mention the AC infinite lives glitch as a random FYI. It hapoens when you press start on 1p or 2p then select the course by pressing the other player's start button. This works for 2 players as well. Not sure if this is purely just on the US version, but IIRC the Japanese version had it as well. Also I can only confirm this with free play on my PCB, so I'll have to check with using only one credit later on.

Tried this out in MAME - it only works using Free Play and AFAICT works with all versions, Japan included - I tested the Japan and Great Britain ROMs. Inserting a coin takes you straight to the course selection screen.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Thu Aug 18, 2016 2:03 pm 


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Thank you for this great guide, saucy! It's been a help in learning to play this game.
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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Tue Jul 03, 2018 1:40 pm 


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One correction:

Quote:
It features eight levels plus a secret ninth if you clear the first eight without dying or bombing


^This is not true if you have US version of PCB board. I managed to enter the 9th with my PCB, credit feeding and bombing all my way through. Screenshots prove this:

Image Image

What then is the condition in US version? I am not sure. I had game over already at 1-5 boss, but with first two missions I get consistenly high number of guts, as I spend lot of time in top of the screen.

Feel free to test this with Mame on US rom set.


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 Post subject: Re: ST: Raiden DX (Draft)
PostPosted: Tue Aug 02, 2022 4:22 am 


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MJR wrote:
One correction:

Quote:
It features eight levels plus a secret ninth if you clear the first eight without dying or bombing


^This is not true if you have US version of PCB board. I managed to enter the 9th with my PCB, credit feeding and bombing all my way through. Screenshots prove this:

What then is the condition in US version? I am not sure. I had game over already at 1-5 boss, but with first two missions I get consistenly high number of guts, as I spend lot of time in top of the screen.

Feel free to test this with Mame on US rom set.


You can credit-feed to get into expert stage 9 on UK set 1 as well; I wouldn't be surprised if most of the romsets outside of JP nix the nomiss/no bomb requirement.
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