Super Mario Kart Arcade.
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- Posts: 30
- Joined: Tue Jan 25, 2005 10:14 pm
What's up with only having six racers at a time? Look at the screens; they clearly have a /6 after the place number.
It looks like they're taking the arcade race-game style (timed laps, complete in a high place to go on) and merely applying it to Mario Kart. Which will rule, but which ought to get a home port.
It looks like they're taking the arcade race-game style (timed laps, complete in a high place to go on) and merely applying it to Mario Kart. Which will rule, but which ought to get a home port.
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- Posts: 30
- Joined: Tue Jan 25, 2005 10:14 pm
Not to be rude, FatCobra, but if you want to play a game involving pure racing skills, go play a pure racing game. Mario Kart was really designed to have more "blammo" than "vroom." That's what the items do -- they transform the mundane race into a frantic free-for-all. And they add challenge.
Also, Double Dash really plays much better race-wise if you use the two-people-to-control-one-kart option.
Also, Double Dash really plays much better race-wise if you use the two-people-to-control-one-kart option.
Well, when I'm playing the Grand Prix, I find it frusterating that the CPU's cheat!Bosonpareido wrote:Not to be rude, FatCobra, but if you want to play a game involving pure racing skills, go play a pure racing game. Mario Kart was really designed to have more "blammo" than "vroom." That's what the items do -- they transform the mundane race into a frantic free-for-all. And they add challenge.
Also, Double Dash really plays much better race-wise if you use the two-people-to-control-one-kart option.
The co-op is fun, I drive while my friend shoots, but you still can't do anything about that damn blue shell! Unless you have a star, which I doubt since being in 1st means you get the basic items like the banana peels.
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- Posts: 30
- Joined: Tue Jan 25, 2005 10:14 pm
There is, according to my little brother's best friend (who, incidentally, is older than I am ), a trick for avoiding blue shells, but I've never seen him pull it off. According to him, you just pull a quick u-ie and the shell doesn't touch you. I've yet to test this, though, and I don't exactly trust him as far as I can throw him.
Yeah, but when the weapons are so powerful that racing skills are almost negligible in the outcome of the race, it kinda sucks. Messing other people up is central to the game, but it's kind of disheartening to lose a race because you got whacked by an unavoidable spiny shell. On the other hand, if someone has the skill to take me down with a green shell and take the lead, more power to them.Bosonpareido wrote:Not to be rude, FatCobra, but if you want to play a game involving pure racing skills, go play a pure racing game. Mario Kart was really designed to have more "blammo" than "vroom." That's what the items do -- they transform the mundane race into a frantic free-for-all. And they add challenge.
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GaijinPunch
- Posts: 15665
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- Location: San Fransicso
I dug up some details on the game...didn't see them posted anywhere else, sooo..
http://dynamic5.gamespy.com/~japangamin ... =4081#4081
http://dynamic5.gamespy.com/~japangamin ... =4081#4081
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PsikyoPshumpPshooterP
- Posts: 1036
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: I shit on Danmaku Dreamer's head
Exactly, I set the item level to Basic and the number of laps to 9 for VS Play where I live. Even red shells can be annoying, but those can be dodged, I've done it before. Being nuked by blue shells repeatly is no fun, however.Davey wrote:Yeah, but when the weapons are so powerful that racing skills are almost negligible in the outcome of the race, it kinda sucks. Messing other people up is central to the game, but it's kind of disheartening to lose a race because you got whacked by an unavoidable spiny shell. On the other hand, if someone has the skill to take me down with a green shell and take the lead, more power to them.