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 Post subject: Is Ridge Racer V as good as the PS1 games?
PostPosted: Sat Oct 05, 2019 5:34 pm 


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Is it?


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Sat Oct 05, 2019 10:58 pm 


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Yes.
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Sun Oct 06, 2019 5:25 am 


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It's better as far as I'm concerned. My favorite pre-nitrous-era Ridge Racer.
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Sun Oct 06, 2019 5:31 am 



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Loved it. Great RR arcade handling and a pumping soundtrack.


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Sun Oct 06, 2019 8:02 am 


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Great! I really enjoy Ridge Racer Revolution but there isn’t much variety to it.


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Mon Oct 07, 2019 6:24 am 



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Oh yeah. I think you'll find it's far, far beyond Revolution. Rave Racer took a big leap in depth - though there was a lot of monotony to it - and R4 was a triumph. V follows it up well.


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Mon Oct 07, 2019 9:38 am 


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Yes.

In some ways it's better, in some ways I find the originals more charming but it is very solid.
Framerates are high, controls are "good" (for a pre-nitro RR anyways - biggest improvement they made) as you can have finer control over your car by pressing the "analog" button on the controller.

There is more content, more cars and two racing classes and a slew of different tracks within the same city area but they do a good job giving each circuit a bit of personality. Honestly, the track design coupled with different time and day options (sadly not dynamic and not available for all tracks) might be my favourite thing about RRV. I really like this iteration of Ridge City.

In all honesty, RRV handles colours and time of day really well. Even better than RR6 and 7 in some cases. Both can be a bit drab with 6 being too hard into sepia tones and 7 a bit under-saturated.

The biggest negative about the game for me is that vehicle handling can be super weird. Sure, Ridge Racer always takes big liberties with physics.
But this time the cars are not only very different from each other in the traditional RR-handling way (mostly related to their turn radius at speed) but also behave in ways hard to foresee before getting used to them. Like, drifting might actually pull you closer to the inside of a corner instead of being pushed outwards or perhaps the car is kinda floatey even when you're not drifting.
The analogue nature of the dual shock 2 face buttons means that you really have to press the accelerator button down hard so that you don't initiate a drift by mistake by letting go of the gas. It has happened a few times for me, especially in the Airport Oval track.

So each car has it's own behavioural pattern not rooted in physics and you need to get a feel for that in order to properly place yourself in the corners. It's more akin to picking a character in a fighting game than a car.

The good news is that once you get over the initial wave of "that's weird, that's not how it works" you will be properly rewarded for racing the right way for your choosen car as well as learning the general track layouts and where to be at any specific point. And practice really makes perfect in this case.
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Mon Oct 07, 2019 5:03 pm 


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It's good but for me it's much harder than R4. Maybe I just need to get used to the engine which seems quite different from it predecessor.

edit: also, buy a NeGcon.


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Tue Oct 15, 2019 3:12 am 


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Thinking about it today, I realized I didn't really put any time into Ridge Racer games post-RRV.

I decided to fire up 7 on my PS3 today for the first time and it seems decent so far (occasional framerate drops during turns aside, when six or seven cars are right in front of me). A bit on the challenging side so far, though I'm guessing it's focused more on upgrading this time around and I haven't done much of that yet.

What are everyone's thoughts on RR6 and 7? And for that matter, how about the PSP games (since they fall under the boost line of games anyway)? I remember picking up 6 at the 360 launch but barely put any time into it--I can barely remember anything about it asides from the menu system being vastly different from 7. Thinking I should probably go back to that later.
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Tue Oct 15, 2019 7:38 am 


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6 is better than 7 in my eyes, I put many hours into that game. 5 is superb, the 99 lap race alone makes it worthwhile. It was a definite step up from Type 4, the snapback handling in that game was terrible.


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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Tue Oct 15, 2019 2:18 pm 


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Austin wrote:
how about the PSP games

RRS1 and RRS2 are basically RR6 with courses from RR1,2, REVO, RAVE, RAGE, and T4. If you like the new dynamic drifting and nitro from 6, I'm sure you will love de psp entries.

RRV:
hardest game in the series=best game in the series
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Tue Oct 15, 2019 2:33 pm 


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Austin wrote:
What are everyone's thoughts on RR6 and 7? And for that matter, how about the PSP games (since they fall under the boost line of games anyway)? I remember picking up 6 at the 360 launch but barely put any time into it--I can barely remember anything about it asides from the menu system being vastly different from 7. Thinking I should probably go back to that later.


Pointman wrote:
6 is better than 7 in my eyes, I put many hours into that game. 5 is superb, the 99 lap race alone makes it worthwhile. It was a definite step up from Type 4, the snapback handling in that game was terrible.


RR6 has two things going for it. Some good music and the Xbox 360 controller which is so much better for racing games than the PS3 controller. Oh, and it has a short but cool opening cinematic. (But 7 has a super nice ending instead).
The biggest drawback is the colors, save for the night races which I think are more convincing looking than RR7 and the fact that it's a 30fps game which stops me from enjoying it too much.
RR7 is also pretty nice from what I remember. The whole game is a bit brighter and the framerate can go up to 60fps should the situation allow.

For both games the controls are generally very forgiving and easy to get to grips with but the insane speed later on can make navigating the tracks a bit tricky, especially ones with jumps before sharp corners - it's hard to keep up sometimes.
Because the transition from grip to drift is much smoother now it also has the side effect of making the game feel more floaty. But that's perhaps better than it feeling too rigid and you "glued to the road".
My biggest issue with the modern games is the addition of boost - I'm clearly not cut out for using it effectively - and the upgrade tree in 7 feels a bit out of place.
Both 6 and 7 have a ton of races with various small differences but I found the more classic championship in V or the narrative in Type 4 to be a lot more satisfying.

The PSP games are generally great if I remember correctly. Graphics are good for PSP music collection is excellent and controls solid. There are way worse ways to wear out that joystick.
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 Post subject: Re: Is Ridge Racer V as good as the PS1 games?
PostPosted: Wed Oct 16, 2019 3:12 am 


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I did put more time into RR7 today. My initial observations of its difficulty were unfounded, as the game clearly wants you to upgrade the second you get the chance. I did just that and plowed through the first five Grand Prix rounds without a hitch. It got a little tedious by the end, but I could start to see it picking up in difficulty a bit in the last round so hopefully this is where the game starts to get more interesting.

I do enjoy that 5 has a high difficulty curve overall, making you really work for your victories, and 7 up to this point has been the opposite of it. It's still fun though, at least in short bursts at the moment.

The differing perspectives on RR6 had me looking up videos of it. It's interesting they went to 30fps on it. That's quite the downgrade from 5. They went overboard with the DJ as well--he never stops talking and it's so cringe worthy, haha. I'm sure you can mute him, but considering the downgrade to 30fps and it featuring many of the same courses as RR7, it seems redundant for me to try it anytime soon. Maybe sometime down the road after I've taken a break from the series for a while.
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