shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Oct 16, 2019 9:57 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 16 posts ] 
Author Message
 Post subject: New Bubble Bobble announced
PostPosted: Sun Aug 25, 2019 8:24 pm 


User avatar

Joined: 26 Oct 2014
Posts: 1272
For Nintendo Switch, with mode for 4 players

https://youtu.be/LekC6GmwG_A
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 5:14 am 


User avatar

Joined: 01 Jul 2005
Posts: 1152
Location: Louisiana
I love the series to death, but not buying a Switch just for this.
_________________
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 9:24 pm 



Joined: 11 Sep 2014
Posts: 870
Me either.

The best versions of those Taito games were the arcade versions which we can download for free. Plus, they all had decent ports on every 8 and 16 bit consoles and home computers which we can also download for free.

The beauty of those games was the simplicity and originality. They never relied on state of the art graphics even in the 80's and 90's. The arcade rom barely looked better than the Nes version. I can't see how they'd be improved by releasing them on newer tech.

Even if they gave them an HD graphics update, I am not paying Nintendo prices for 30 year old games.


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 9:30 pm 



Joined: 11 Sep 2014
Posts: 870
BTW, does anyone else think it was a bit mental that Rainbow Islands was the sequel to Bubble Bobble and that New Zealand Story was Bubble Bobble 3? They clearly have nothing to do with each other. They don't look or play the same. They share no common characters or objectives. They don't even scroll in the same direction.

It would be like saying Ridge Racer was the sequel to Pac-Man.


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 9:43 pm 


User avatar

Joined: 18 Feb 2011
Posts: 5074
Location: Denmarku
There are a lot of issues with that statement. :)

First of all, The New Zealand Story has no relation to the Bubble Bobble series at all, outside of the occasional cameo as Taito is so fond of.
Second, the original "Bubble Bobble 3", and sequel to Rainbow Islands, was Parasol Stars.

Each of those three games have completely unique gameplay mechanics, which I believe Fukio Mitsuji has probably addressed in multiple interviews - he wanted to try out new things instead of making the same game again. Parasol Stars of course is conceptually a lot closer to the original Bubble Bobble, but even though Rainbow Islands is massively different I think once you start getting into either game, you can really sense a lot of things that do carry over in the ways the games are designed. Even though it's not a continuation of the same concept, RI really does feel like a genuine sequel to Bubble Bobble.

That said, there's of course the fact that it's a direct continuation of the "story" in Bubble Bobble. That game ends with Bub and Bob being transformed back into human boys, the same boys that you control in the sequels. In Rainbow Islands you travel around and eventually return to the Bubble Bobble world, facing all the classic enemies and saving the inhabitants of the islands who were also transformed into bubble dragons. It's an excuse plot of course, but the games tie together nicely.
In Parasol Stars you similarly start out leaving the rainbow islands, but return there after saving all the other stars, followed by yet another visit to the original Bubble Bobble world.

If straight up sequels are what you want, there are a few other games boasting the title of "Bubble Bobble 2". The first one, on NES, is one of the better looking games on the platform, and it controls very nicely, but it's not really as fun as the other games in the series. Bubble Symphony however, is probably what most people were originally hoping for in a full blown sequel to Bubble Bobble. Multiple characters to choose from, branching paths, plenty of unique boss fights, and an insane amount of secrets to find. You can even turn back into boys during the game, continuing playing as such.

Finally, the next "Bubble Bobble 3", Bubble Memories, dials things back a bit. It adds a few gimmicks like water and larger bubbles, but in general it feels a lot closer to the original 1986 classic, and is a really damn solid game also.

Anything released after this, doesn't really count...


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 10:05 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2853
Location: Lake Stevens, WA
I don't know exactly how it fits in, but I think Liquid Kids is supposed to fit in there somehow as well, although it doesn't seem to be directly related. Bubble Symphony and Bubble Memories seem to be the most direct ones though.
_________________
We want you, save our planet!
Xbox Live: Vexorg | The Sledgehammer - Version 2.0


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Mon Aug 26, 2019 11:23 pm 


User avatar

Joined: 18 Feb 2011
Posts: 5074
Location: Denmarku
Liquid Kids feels like a sequel to The New Zealand Story.

You play as a strange animal from the area around Astralia, and you save your captured friends. It even has very similar kinds of warps which can let you skip multiple stages ahead, or even back. It doesn't play much like TNZS, but it feels very much in the same vein.
The water mechanics are of course somewhat similar to the ones in the Bubble Bobble series.


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 1:34 am 



Joined: 19 Oct 2013
Posts: 551
Location: Riverside, CA
Classicgamer wrote:
Me either.

The best versions of those Taito games were the arcade versions which we can download for free. Plus, they all had decent ports on every 8 and 16 bit consoles and home computers which we can also download for free.


I mean, you could also just download the Switch version for free? Why's there a difference between pirating on old systems and current?


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 6:43 am 


User avatar

Joined: 18 Feb 2011
Posts: 5074
Location: Denmarku
Also, none of these games had decent ports on 8 and 16 bit consoles. :P


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 6:47 am 


User avatar

Joined: 26 Oct 2014
Posts: 1272
Sumez wrote:
Also, none of these games had decent ports on 8 and 16 bit consoles. :P


Why? Ports on PCE and Megadrive were nice

Also GBA is basically portable SNES, so... :wink:
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 7:16 am 


User avatar

Joined: 26 Feb 2005
Posts: 2295
Location: Wigan, England.
I dunno about that, I mean I obviously wouldn't ever need to play them now, but the Spectrum and C64 ports of BB and RI were very decent indeed back in the day.

The Spectrum version of BB was even sweeter when ACE magazine accidentally game away the full game as a cover mount :D
_________________
XBL: mjparker77 / PSN: BellyFullOfHell


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 7:52 am 


User avatar

Joined: 26 Jan 2005
Posts: 4511
Location: Landorin
Master System Final Bubble Bobble is all you need, really.
_________________
Image
X - P - B


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 8:47 am 


User avatar

Joined: 18 Feb 2011
Posts: 5074
Location: Denmarku
Lots of decent ports, but not a single one I'd even consider substituting for the arcade versions though. These are the kinds of games where a billion tiny details all play together, and I've yet to play a port that doesn't feel incredibly "off" in some way.
I have yet to play the PC Engine version of Rainbow Islands though - Aside from the sprite flicker, that one really looks like it gets things down quite well. I wouldn't recommend any other of the ports I've played.
The Ocean ports are missing huge portions of the game, I wouldn't even consider those.

I've long been singing the praises of the Master System port of Bubble Bobble, it's definitely the most convincing of the contemporary ports (has a few years on the Famicom one), but honestly after putting some more time into it recently I've been unable to be put off by all the little ways it just differs from the arcade - the controls are very different, and it's confusing due to how well it looks like the real deal. I might even prefer sticking to the NES version which is an obviously different take on the game, rather than an attempt to just recreate the arcade game.


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Tue Aug 27, 2019 12:54 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4511
Location: Landorin
Twice the maps though...
_________________
Image
X - P - B


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Fri Aug 30, 2019 12:47 am 


User avatar

Joined: 27 Jan 2009
Posts: 1363
Location: Coral Springs, FL
Turrican wrote:
Master System Final Bubble Bobble is all you need, really.

I love GBA "Old & New".
_________________
Image
蒼く咲く華 日は灯り 天に流れる | Kill The Past


Top
 Offline Profile  
 
 Post subject: Re: New Bubble Bobble announced
PostPosted: Thu Oct 10, 2019 11:56 am 


User avatar

Joined: 18 Feb 2011
Posts: 5074
Location: Denmarku
I wish I had a source somewhere, or any more information to go by, but what I've been told recently is that the people working on this game are supposedly "inhouse Taito", and ININ are only acting as publishers.

What "inhouse Taito" means in an age where Taito is a brand owned by Sqenix is still a mystery to me, but I'm hoping for the best.

Also, the game will apparently include a complete port(/emulation?) of the original arcade game.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 

All times are UTC


Who is online

Users browsing this forum: maximo310 and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group